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Level Names Discussion Thread
Forum Index - Events - SMW Central Production 2 - Level Names Discussion Thread
Pages: « 1 2 3 4 5 »
I brought up the "problem" of redundant names:

Coaster Calamity Will be renamed to "Coaster Commotion"
Candy Calamity

Treetop Tussle Will be renamed "Treetop Toss-up"
Togepuku Tussle (This name will be kept. Not only does it fit the level to the fullest, it also literally means "Porcupuffer Fight")

Dangling Danger (Will have it's name kept)
Digsite Dangers (Will have it's name kept)

Frost-Fried Frenzy Will be renamed to "Frigid Fried Frenzy"
Frostflow Freezer

Soaring Stronghold
Stormy Stronghold


Although it may seem extremely nit-picky of me, but I just can't seem to like the idea of these redundant names; there's literally billions of words out there, and exploring them is a fun thing to do. Also, with only four redundant pair of names, might as change them to create consistency.


Suggested names:

Treetop Tussle
Bough Bungalow
Treehouse Town
Canopy Clamber
Treetop Tumult
Treetop Turmoil
Canopy Catastrophe
Tiptop Trials
Treetop Trials

Treetop Toss-up

Digsite Dangers
Digsite Dereliction
Enduring Excavation
Cellarden Crypt
Execrable Excavation
Quicksand Quarry

Dangling Danger:
Rovi-Claw Clamor
Hanging Hazards
Savage Suspension
Severe Suspension
Hanging Havoc
Dire Dangling
Hapless Hanging


Frost-Fried Frenzy
Frycicle Frenzy
Hailstone Hellfire

Frigid Fried Frenzy

Stormy Stronghold
Thunderous Turret
Turbulent Turret
Treacherous Turret
Atrocious Acropolis
Last edited on 2012-04-10 12:54:19 PM by Punk Sarcophagus.
What controversy? From what I've read, only two people were really irked by a few of the names that were decided upon. We were fine with them until they forced it into an issue.

As for "wordy" names, that's more for the sake of creativity. I also find occasional complex words to be a good thing in terms of learning vocabulary; you'd be amazed how much more literate I became simply from playing JRPGs when I was younger. I see nothing wrong with encouraging the player to hit the dictionary once in a while, because learning new words is always a good thing.

"Hmm, what's Euphoric? *looks it up* Oh, now I get the level! Clever one, Magiluigi!"
Originally posted by GeminiRage
What controversy? From what I've read, only two people were really irked by a few of the names that were decided upon. We were fine with them until they forced it into an issue.


Well, polishing doesn't hurt.

Originally posted by GeminiRage
As for "wordy" names, that's more for the sake of creativity. I also find occasional complex words to be a good thing in terms of learning vocabulary; you'd be amazed how much more literate I became simply from playing JRPGs when I was younger. I see nothing wrong with encouraging the player to hit the dictionary once in a while, because learning new words is always a good thing.

"Hmm, what's Euphoric? *looks it up* Oh, now I get the level! Clever one, Magiluigi!"


Yeah, I mentioned that to Camerin when he said that we should use basic words.

But anywho...
If we keep Candy Calamity, then Coaster Commotion is the one I like most out of the ones from that list. It sounds close to "locomotion" which is similar to the level type. If we have too many 'c' alliterations, though, I wouldn't mind something from TLMB's batch.


Treetop Tussle -> Bough Bungalow, Treehouse Town, Canopy Clamber
Cloud Caverns -> Stratus Subterrane, Altus Archipelago
Cloud Citadel -> Cirrus Castle/Citadel, Vastview Villa/Vault
Crystalline Citadel -> Lucent/Lambent Lair
Sky Switch Station -> Tip-top Terminal, Highflow Depot
Digsite Dangers -> Digsite Dereliction, Enduring Excavation, Cellarden Crypt
Frost-fried Frenzy -> Frycicle Frenzy, Hailstone Hellfire, Conflagrant Glacier
Last edited on 2012-01-28 02:43:33 PM by AxemJinx.
Originally posted by AxemJinx
If we keep Candy Calamity, then Coaster Commotion is the one I like most out of the ones from that list. It sounds close to "locomotion" which is similar to the level type. If we have too many 'c' alliterations, though, I wouldn't mind something from TLMB's batch.


Treetop Tussle -> Bough Bungalow, Treehouse Town, Canopy Clamber
Cloud Caverns -> Stratus Subterrane, Altus Archipelago
Cloud Citadel -> Cirrus Castle/Citadel, Vastview Villa/Vault
Crystalline Citadel -> Lucent/Lambent Lair
Sky Switch Station -> Tip-top Terminal, Highflow Depot
Digsite Dangers -> Digsite Dereliction, Enduring Excavation, Cellarden Crypt
Frost-fried Frenzy -> Frycicle Frenzy, Hailstone Hellfire, Conflagrant Glacier


1. Bough...? *looks it up* I like it. But maybe use "Bungalows" instead? Since there's more than one bungalow? Also, Canopy Clamber seems nice (I thought there was already a clamber; but realized it was a "failed" level). But I personally like Bough Bungalows?

2. There's already a Stratus: Stratus Skyworks.

3. Cirrus Citadel...I'm loving this. I mean actually really love this to the point I think it loves me back. No one has used Cirrus yet, and with both having "si" in it, I think it really works well.

4. Sadly, even if I like the names, there's already a Lair...although, I took a look at the level, and it was actually supposed to be called "Frigid Fortress", and I have seen no other "Fortress", and I love the name...

5. I forgot to mention this, but there's a "50% chance I'll [MineyL} use this".

6. I'm loving Frycicle Frenzy and Hailstone Hellfire, but I personally would love the latter to be used, since Frycicle reminds of something a Pokemon would be named. (They really need to make a fire/ice pokemon)


~~~~~

Anywho, my own suggestions:

Cloud Caverns:

Ominous Overcast
Beclouded Caverns
Beclouded Cloister (Cloister needs more love)
Obscured Obelisk

Dangling Danger:
Hanging Hazards

~~~~~


Now, since Coaster Calamity has a LOT of suggestions already, we could choose on one already. My votes are for any of the following: Rickshaw Rumble, Baluster Beatdown, or, now that it makes sense, Coaster Commotion.

And I also added about how we can discuss boss names, and world names, and whatever names.
Originally posted by AxemJinx
If we keep Candy Calamity, then Coaster Commotion is the one I like most out of the ones from that list

I must not have totally read the suggestions, but that one sounds good.
I think you are making a big deal out of the level names, really. While it is nice that there is a thread to change the names of some of the levels (and decide names for bosses and whatnot), I don't agree with things like:

Quote
2. There's already a Stratus: Stratus Skyworks.

So what if another level in the entire game shares the same word with another level? If it sounds/fits better, then why not use it?
There are a few (read: very few) cases in the hack where I believe we need to do something about the names. For me, the biggest issue is in the ice half of world 7 where nearly every single level has "Frost" in its name.

As for people worried about more complicated words in the level names .. seriously guys? I learned a bunch of new words from the level names in the DKC series, so that seems like a really trivial argument.
I think the problem some are having with the big words is that big words are fine but some sound like we're trying too hard and they come off as unnatural.
Originally posted by FirePhoenix
I think the problem some are having with the big words is that big words are fine but some sound like we're trying too hard and they come off as unnatural.


The only one that seems to have used the Thesaurus method of naming so far is "Barathrum Baritis" (which, I have to admit, is actually a pretty nonsensical name to begin with since neither of those even appear to be legitimate words).

I guess the issue is that there is a fine line between "too generic" (eg. Green Grass) and too ridiculous (eg. Thesaurus_Entry_1 Thesaurus_Entry_2).
So...in were sticking with Coaster Commotion?

Okay, now that one is over and done with...

~

And do people have a problem with Baranthum Baritis?

I haven't looked them up yet...

Originally posted by Iceguy
So what if another level in the entire game shares the same word with another level? If it sounds/fits better, then why not use it?


Well, there's a lot of words out there, and there is no harm in using them. The uniqueness of a lot of names is one thing I'm liking with this hack, and to have each level have a unique is something that wouldn't be bad for the hack.

And we need to expand our, and the player's vocabulary too ^^
Last edited on 2012-01-29 03:03:10 PM by Punk Sarcophagus.
Don't misunderstand- I'm only making suggestions here, and if the level authors don't like them, they don't have to use them.

Stratus Skyworks -> Skyward Steamworks, Steampunk Sibilance, Cloudpuff Pipeworks, Puff Puff Pipeworks (I may think of more later)

Frigid Fortress sounds nice.

I actually like Dangling Danger, personally.

I'll have to play Barathrum Baritis again first, as that name gives me no mental image at all :b


I do sometimes use a thesaurus to help come up with names, but I always check those words in a dictionary first! :b I mean, the names have to fit the level, too, not just the naming scheme, and sometimes I even feel the former is more important.
Last edited on 2012-01-29 06:46:08 PM by AxemJinx.
It isn't that I'm opposed to learning something from a video-game. In fact, modern games teach very little and do not force the player to do much thinking (See: Skyward Sword's, "There is a 60% chance that the room ahead contains what you need. By the way, your hearts are running low, and you should replenish them soon).

It's when level names are so complex as to be unneccessary that I feel something needs to be changed. There is a thin line between educational and unneccessary.
Originally posted by Camerin
It isn't that I'm opposed to learning something from a video-game. In fact, modern games teach very little and do not force the player to do much thinking (See: Skyward Sword's, "There is a 60% chance that the room ahead contains what you need. By the way, your hearts are running low, and you should replenish them soon).

It's when level names are so complex as to be unneccessary that I feel something needs to be changed. There is a thin line between educational and unneccessary.


Well, I do agree.

~

I looked up Barathrum and Baritis:

Barathrum is a Finnish(?) band, and Baritis is a last name and name of a Greek(?) city.

I don't get it.
Noun
barathrum (plural barathrums)

A pit, especially one at Athens into which criminals were thrown.
The abyss, hell.


That's too "exotic" and "vague" to the level to properly fit. I mean, with "myrkka" (Finnish for poison), it's more straightforward and ties better into what's going on in the level itself.
I was honestly convinced Myrkka was a proper name.

I agree that that one at least fits, especially considering the Nordique flavour this hack has (example: Norveg).
Originally posted by MrDeePay
Noun
barathrum (plural barathrums)

A pit, especially one at Athens into which criminals were thrown.
The abyss, hell.


That's too "exotic" and "vague" to the level to properly fit. I mean, with "myrkka" (Finnish for poison), it's more straightforward and ties better into what's going on in the level itself.



Well, I kinda get the "thrown into an abyss" part; I think. Although more like dig to an abyss...

I think Barathrum works (read: think), but Baritis doesn't, whose meaning I'm unsure of even now.
So I just got reminded about this thread...

Treetop Tussle:
Treetop Tumult
Treetop Turmoil

I like either of these; it saves the tussle part of it, only with a different synonym.

Digsite Dangers:
Execrable Excavation
Quicksand Quarry

Frost Fried Frenzy:
Frigid Fried Frenzy

~~~~~

Also...I got confused; the W6 forum calls the castle as Cloud Citadel, but I assume it was renamed to Stormy Stronghold in the game...

...Alongside another "Stronghold", Soaring Stronghold. Now this is just confusing as heck; I still don't know which is which.

(fakedit: I just looked it up; Soaring is the blimp level, and Stormy is the castle. I promise you, I will forget which is which again)

But still, these two's names are so similar that I will not be surprised that the levels would be confused constantly.

So yeah...

I updated the first post; Only three pairs of levels have redundant names now, and might as well try to create new names for them (coughTreetopDigsiteStormyFrostFriedcough) to create consistency.
Stormy Stronghold/Cloud Citadel: We were originally going for Stormy Stronghold until we realized there's another Stronghold. Then they renamed it Cloud Citadel, until we found out about Cloud Cavern.

As for a name, I was thinking Thunderous Turret.
Originally posted by TomPhanto
Then they renamed it Cloud Citadel, until we found out about Cloud Cavern.

Speaking of Cloud Caverns, why was it even renamed from Callous Cliffs anyway? Callous Cliffs is a much better(and less boring) name to be honest.
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Forum Index - Events - SMW Central Production 2 - Level Names Discussion Thread

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