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(Discussion) 5th Annual SMWCentral Level Design Competition
Forum Index - Archive - Old Contests & Events - (Discussion) 5th Annual SMWCentral Level Design Competition
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Biased feedback is one of the worst types of feedback. There are so many others that give much better feedback.
I'm actually watching it and it's not bad at all. I agree with most of his comments about the levels, and the ones I don't agree with are small.

/shrug
Originally posted by TRS
I'm actually watching it and it's not bad at all. I agree with most of his comments about the levels, and the ones I don't agree with are small.

/shrug


You have a good point. I think if you put his bias aside, he gives good feedback. It is only the feedback that is biased which I consider to be trollish. Otherwise, it is not so trollish.
Honestly, I watched two of the videos, and although the frequency of errant deaths is high, most of his commentary on the levels is accurate. I do have to say that skipping the boo fight was a little bit... lazy isn't the word I want to use but it works here, as there was a chance something out of the ordinary would have happened in the fight or after (not much of one considering the contest it's in, but you never know) which would have been worth playing through to see (and it never hurts to challenge ones abilities with something like that.) Overall I think that although Xkeeper's method of delivery isn't what most people want to hear, under the thorns there is something worth taking from it. (Personal Note: End restatement and agreement with previous two posts.)
Last edited on 2012-03-05 11:27:44 PM by Youmu Konpaku.
Originally posted by TRS
I'm actually watching it and it's not bad at all. I agree with most of his comments about the levels, and the ones I don't agree with are small.


When he's actually giving feedback and not going out of his way to insult everyone and everything, then the stream itself is actually moderately interesting to watch (and to be fair, there have been quite a few hacks which he actually thought were good. GeminiRage's immediately comes to mind). The problem, of course, is that he isn't always like that.

Also, mathelete, your posts are honestly incredibly obnoxious to everyone in this thread at this point, so uh, I'd really suggest not posting here for a while. Or ever again. Your call.
I was curious to see what they had to say about my level. Turns out they were just going to kid around the name all the time.

Also, people see a springboard, and think they absolutely need it just because it goes like this in a billion other levels around here.

If you know how to play when there's a fish generator, it's not that hard, but I guess it was a bad design choice.
I made a level with spikes, munchers, 'blocks' that kill you instantly, a path you need to be small to take and a big boo fight at the end. It also makes use of a bug kind of thing. The only feedback I've received so far was that it was 'stupid and impossible'. So I'm really looking forward to hearing some more opinions about my level, but all in good time.

My favourite level in this contest was neosaver's tower. Some of the rooms were quite hard at first but they were all fair and each of them was focused and distinct. It could almost be an alternative to the original Bowser's Castle (though it's a bit harder and Bowser's not there). The only weak point was that the boss fight at the end was easier than the one in the original game, so didn't really deserve its own midpoint. Anyway, well done.

Some other entries I liked have been well-received in this thread, but I would like to single out forty2's snake, notgoodwithusernames' clever gimmick and Tom Phanto's witty use of a message box as other highlights. Great contest everyone.
your level was hard, yes, and i tried hard to figure out what path i should have followed: i just gave up. this was my reaction, actually.
Last edited on 2012-03-06 05:17:18 AM by Alessio.
Originally posted by S.N.N.

Also, mathelete, your posts are honestly incredibly obnoxious to everyone in this thread at this point, so uh, I'd really suggest not posting here for a while. Or ever again. Your call.


I think you're the only one, and I'm not getting the point at all calling someones opinios "incredibly obnoxious" or even similar in real life - I mean that's like someone tells you in the bus/train that "you stink", only to get punched in the face because you were in a bad mood and hadn't much time in the morning already: Comparing to this situation, what's the point of calling someone obnoxious if he's not even trying to talk bullshit but to share his opinion?

Also I have to say, in case anyone tries my level, most of the time, being patient and analyzing the situation is the key to beat it. Of course I had this in mind, but, since there's some situation where this isn't true (boss*cough*, some other situations), it isn't obvious I guess.

But I don't want someone to review it, I like how my level turned out, even if someone else opinion totally says something different. Where are maybe points which could be fixed/changed, in my opinion my level is lets call it "great"
Last edited on 2012-03-06 07:53:08 AM by Shog.
Originally posted by S.N.N.
Originally posted by TRS
I'm actually watching it and it's not bad at all. I agree with most of his comments about the levels, and the ones I don't agree with are small.


When he's actually giving feedback and not going out of his way to insult everyone and everything, then the stream itself is actually moderately interesting to watch (and to be fair, there have been quite a few hacks which he actually thought were good. GeminiRage's immediately comes to mind). The problem, of course, is that he isn't always like that.

Also, mathelete, your posts are honestly incredibly obnoxious to everyone in this thread at this point, so uh, I'd really suggest not posting here for a while. Or ever again. Your call.


The only person I think I was being obnoxious to was XKeeper. How was I being obnoxious to any others? Anyway, I think we should forget about him. While his criticism is somewhat okay, there are many other users who have posted in this thread and have more constructive criticism, such as MrDeePay (the reason I mentioned him is due to his much earlier post pointing out my main mistake when playtesting, I could not find any post more constructive to my level than that. He pointed out a mistake that I can avoid making for next year's contest. What did XKeeper do? Did he post any constructive criticism? No!
It's probably when you said this:

Originally posted by mathelete
Biased feedback is one of the worst types of feedback. There are so many others that give much better feedback.


and then said this:

Originally posted by mathelete
Originally posted by TRS
I'm actually watching it and it's not bad at all. I agree with most of his comments about the levels, and the ones I don't agree with are small.

/shrug


You have a good point. I think if you put his bias aside, he gives good feedback. It is only the feedback that is biased which I consider to be trollish. Otherwise, it is not so trollish.


which are two mostly-contradictory sentences, making it look like you're posting just for the sake of saying things.
Okay, previously, I got mad at Xkeeper. But then I realized that he is not always trolling, and I realized that his stream is not that bad, and is even funny. So I take back any insults I directed at Xkeeper. Most likely, he was in a bad mood when he was trolling. Also, I think we should drop this topic, I have a bad feeling that a flame war is going to erupt.
Originally posted by agie777
If you know how to play when there's a fish generator, it's not that hard, but I guess it was a bad design choice.

I say it's partly bad design putting them in such a cramped space, but mostly because the SMW fish generator is pretty damn terrible :P

If I were to ever make a non-vanilla hack and I wanted a fish generator, I'd code my own so it doesn't spit them as often and on such a weird arc. Maybe make it like SMB's or SMB3's which aren't anywhere near as bad.
Last edited on 2012-03-06 10:58:06 AM by Teyla.
Whenever a fish generator is used in a level, one of two things happen:

1. The fish fly in a path that is of no threat to you, hence the generator is useless

2. The fish seem to fly into every spot you want to move in, causing the fish generator to be really annoying.
The fish generator seems to be one of those things that is underused in the original game but overused in hacks in the most annoying ways possible (Spiral Quiral comes to mind). In fact, there was only one level in the original SMW that used the fish generator (Awesome). I don't think enemy generators are used that often in SMW. I think it's difficult to use a fish generator in a way that also makes it fun.
There are so many annoying things that were underused. For example, fishin boo. It was used properly in smw due to the y position. When a fishin boo is positioned properly, it can be easy to get past it, but when you position it otherwise, it is a pain. In my level, I put 3 fishin boos in door 3, and positioned them perfectly so that it would be easy to get past them. In fact, if you move the 3rd fishin boo by just a tile, it will suddenly become a pain to get past it.
Originally posted by mathelete
Also, I think we should drop this topic, I have a bad feeling that a flame war is going to erupt.

To me, it's posts like this that come across as VERY obnoxious. You're not a moderator--not even close to one--and yet you're trying to tell everyone what to do, in a topic that's not even yours. It's extremely annoying.

Back to the primary subject of this thread, last night I saw a lot of really interesting ideas that were just...very poorly executed. Many of these hacks would absolutely shine if they were given some playtesting and tweaking by a more casual SMW player. Unfortunately, cheap deaths and unfair situations seem to be par for the course, and I can totally understand Xkeeper's frustration. Even if your level is theoretically "beatable" without savestates, that doesn't automatically make it enjoyable, and I'm kinda sick of seeing that excuse get thrown around when anybody dares criticize a level's difficulty. I personally don't consider hand cramps and stress headaches to be my idea of "fun."

I think many of you guys need to expand your horizons and try catering to players of all skill levels if you truly want to succeed.
Originally posted by Shog
I think you're the only one, and I'm not getting the point at all calling someones opinios "incredibly obnoxious" or even similar in real life - I mean that's like someone tells you in the bus/train that "you stink"


The post above me pretty much proves I've not .. and for the record, an "opinion" is not the same thing as "OKAY LET'S TALK ABOUT THIS NOW" or "UH OH A FLAME WAR IS GOING TO ERUPT". Learn the difference. Thanks.

Originally posted by BMF54123
comments


My personal problem stems more from the length than the overall difficulty. As an example, there was a hack last night (in fact, it was the first entry in the -1 bonus folder) that started off great, but slowly dissolved because it wouldn't fucking end. Difficulty isn't an issue to be overlooked, but for most people, it boils down to them stuffing too much into one hack, completely ruining the experience altogether (and in fact, actually ADDS to the difficulty factor). I guess they go hand-in-hand.
Originally posted by S.N.N.
stuffing too much into one hack

Sounds like my level could have been like that, though you don't have to disclose such info just yet. My level took roughly six minutes for one playthrough because I basically put so much stuff in it and I had so many ideas. I kinda had a 'live for the moment' mentality.
There were some ideas I liked but scrapped because they were not consistently possible without taking a hit. One of the scrapped ideas was having to dodge a Thwomp and a Podoboo in tandem inside a cramped layer 2 rising up and down. The exact setup would have been Kaizo and required savestates. In other words, too hard.
I know I haven't asked yet really (didn't want to hear any feedback for a while - very bad confidence in myself at that time -) so here I am to ask that. So, what do you guys think of my level?
Last edited on 2012-03-06 02:51:24 PM by Grav.
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Forum Index - Archive - Old Contests & Events - (Discussion) 5th Annual SMWCentral Level Design Competition

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