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(Discussion) 5th Annual SMWCentral Level Design Competition
Forum Index - Archive - Old Contests & Events - (Discussion) 5th Annual SMWCentral Level Design Competition
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Can i ask something? I heard about some ranking categories: Do they go from 1 to 5? Or viceversa? What's the max to the best? Five or one?
There are 5 categories. 0,2,3,4,5
There is no 1.

0 is maximum ass shit, and 5 is I can't beleive it's not buttery. A lot of the levels ended up in the 0, or 2 category. But rare cases, such as yours, ended up in the 5 category.
Anyone know if he's livestreamed mine already/what it got/where I can watch it back later?
Originally posted by mathelete
There are 5 categories. 0,2,3,4,5
There is no 1.

0 is maximum ass shit, and 5 is I can't beleive it's not buttery. A lot of the levels ended up in the 0, or 2 category. But rare cases, such as yours, ended up in the 5 category.


You're really getting obnoxious with what seemingly you posting just for the sake of it. Do yourself a favor and shut up, for the lack of nicer words.


ANYWAY.

Appearance and Function are scored from 0-5 (worst to best) in increments of .5
I don't know this is just me, but why do some people tend to make extremely long levels with one too many precision jumps? I mean the length of the level adds difficulty to the level and if you ask the player to do lots of precision jumping, it becomes down right frustrating.
I don't know why people bother with excessive precision jumping. I guess some may be inevitable, but excessive precision jumping should not be used, especially when it's used to artificially increase the difficulty. War of the Woods from RttC had lots of precision jumping in the third act combined with impregnable castle enemies making your life hell. That is why it took me so long to do that level savestateless. That, and requiring the player to spin jump on Ball n' Chains over lethal mud.
Even worse is Treehouse Joust where one part required spin jumping on a whole bunch of Ball n' Chains to cross a huge gap. Not fun. If that section was in a contest level, I think it would lose points for Kaizo difficulty.
Precision jumping by itself is neither challenging nor fun. Just annoying.
Originally posted by MrDeePay
Originally posted by mathelete
There are 5 categories. 0,2,3,4,5
There is no 1.

0 is maximum ass shit, and 5 is I can't beleive it's not buttery. A lot of the levels ended up in the 0, or 2 category. But rare cases, such as yours, ended up in the 5 category.


You're really getting obnoxious with what seemingly you posting just for the sake of it. Do yourself a favor and shut up, for the lack of nicer words.


ANYWAY.

Appearance and Function are scored from 0-5 (worst to best) in increments of .5


I was just answering his question. I thought he was referring to the livestream. I did not know he was referring to Appearance and function.

Edit: 314th post!!!
Aw man, it would be much more epic if I waited till next wednesday for it.
Last edited on 2012-03-06 07:00:10 PM by mathelete.
Originally posted by BMF54123
Except Super Meat Boy had infinite lives, respawned instantly, had appropriate physics and abilities for the challenges he was presented with, and didn't have to slog through 75 screens of hell per level.

That's true. Originally in my post I was going to include something about how perhaps the same concepts don't translate well into a Super Mario World hack, but I didn't have much time to elaborate and I cut my post short. I suppose it is the level designer's fault if they don't take into account how frustrated one can become from SMW's terribly lengthy respawn periods.

On a somewhat similar note, since I didn't actually get anybody else to test my level before submitting it to the contest, did anyone find my level overly difficult in any particular section? I'm curious, considering how last year everyone seemed to decry my level simply because of one or two slightly more difficult obstacles in the first half of my level.
Kaleidoscope Castle is full of so many dick moves it just isn't funny. There are Thwomps HIDING BEHIND the scenery, really unfair platform jumps where Thwomps fall and making the player WAIT for Magikoopa to destroy the blocks.

Look at these screens:

3 Thwomps, 2 Dry Bones and you have to jump across those platforms.


You got 2 Dry Bones here, a Bowser statue shooting fireballs AND you have to wait for Magikoopa to destroy the blocks. Not fun at all.


How do you expect anyone to get through that? THREE Grinders, a Magikoopa shooting magic at you and as if that wasn't enough, SPIKES on the ceiling too.


If you continue to spin jump here then going for this Yoshi Coin is pretty much a death trap.


More Thwomps hiding behind stuff.


This Yoshi Coin is IMPOSSIBLE to get without a cape and if you do get it then you get multiple 1UPs because the coin is on the boundary line. Also, in this area, you have to bounce off a football to proceed.

Overall, the design is not good.
Last edited on 2012-03-07 04:40:00 AM by MarioFan22.
Originally posted by MrDeePay

Appearance and Function are scored from 0-5 (worst to best) in increments of .5


Oh, i thought they was talking about a custom ranking of those guys of the mainstream, divided on cateogries that go from 0 (bad) to 5(good). If it's for appearence and functionalty, i knew that even before beginning making the level. Effectively, it seemed strange that 5th category would be the best: usually, in a train, the 1st class is the best, for example.
Originally posted by Dinomar
Effectively, it seemed strange that 5th category would be the best: usually, in a train, the 1st class is the best, for example.

We're not working from examples here, out of five, five is the best.

.5/5 is equal to 10% of the best possible score, 5/5 is 100%.
I realized my misake in the appeal of the level: I spammed the same decoration instead of varying it. On the outside, I could have used crushed dry bones as decoratoins (since the outside was meant to be a creepy place). I could have saved the ribbons for the inside. Then again, I think I spammed the same decoration because I put in my decorations at the last minute, which was a very bad idea. It pretty much forced me to make do with whatever I could put. Note to self: NEVER save decorations for the last minute.
Originally posted by Mariofan22
Entire post


Honestly, some of the things should be justified throughout my level. I'll admit my mistake with the yoshi coin, but some of it just seems to be being effectively picky. The yoshi coin beneath the turn blocks isn't a problem because you can effectively SEE turn blocks beneath it. Logic should say "Oh, I can spin jump through turn blocks, but there is lava beneath another set of turn blocks". And the thwomps hiding behind scenery shouldn't be that much of a problem, as they are still VISIBLE, such as the fourth screenshot. It's not as if they are completely obscured. Also, the coin itself isn't impossible to get without a cape. A cape is preferred, but you can effectively get it by using the chuck one screen ahead. I'll admit, some of it seems unreasonable, but it is completely doable, especially if you put your mind to it. Most players, as I've noticed in the stream, don't fully think things through. The one section after the last screen shot, for example, makes it look like you have to bounce off the football, when in reality, you just have to build up momentum and run-jump off the platform. Pretty mean, but that should be acceptable.

Also, what's with everyone getting upset at the sections which require you to wait for a magikoopa? It's not like you're standing still or something : P

ALSO Also, I don't see a problem with a little challenge, as long as there isn't an ultra-specific way you have to do it.
Last edited on 2012-03-07 12:09:11 PM by Sarge.
Originally posted by Sarge
[...]


I haven't played your level, but I totally want to play it now, because your design style totally reminds me on my own in the contest, where patience and *some* thinking is needed, combinied with obvious Platformer Skills. I wonder if I get a similar "feeling" from your level life I want to give people with my level...
Originally posted by Shog
Originally posted by Sarge
[...]


I haven't played your level, but I totally want to play it now, because your design style totally reminds me on my own in the contest, where patience and *some* thinking is needed, combinied with obvious Platformer Skills. I wonder if I get a similar "feeling" from your level life I want to give people with my level...


THANK YOU! Those levels are fun to me.
Also, video of me completing the level, no deaths, straight keyboard, no tools. COME AT ME BRO.
Originally posted by mathelete
Note to self: NEVER save decorations for the last minute.

That's not necessarily true for this contest, especially since the main focus of the contest is level design, not graphics and decorations.

Just throwing that out there.
Some of the ribbon decor in 9" fireballs looks like it might contribute to fake difficulty due to enemies being able to hide behind them and unfairly hurt Mario. I liked it better without.
Originally posted by Sokobansolver
Some of the ribbon decor in 9" fireballs looks like it might contribute to fake difficulty due to enemies being able to hide behind them and unfairly hurt Mario. I liked it better without.



Wait when you say 9" fireballs do you mean the bowser statue flames?
I don't think Sarge's level was bad, more "unfair" @Sarge, see YoutubeVideo. Before I get it, the Spikes really hinders your movement, what makes it "unfair" difficult.

Anyway, I'm still wondering how much judges we have, I only know now 3. It would beinteresting to know atleast the number of them (Except this is a suprise, then nevermind)
9" Fireballs= a shorter way of saying the name of mathelete's entry.
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