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(Discussion) 5th Annual SMWCentral Level Design Competition
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Discussion) 5th Annual SMWCentral Level Design Competition
Pages: « 1 2 3 4 5 649 50 » Thread Closed
If you're talking about what I think you are (that is, an invisible block that briefly appears before becoming invisible), I'm pretty sure it's okay, since that wouldn't be a custom block, just a normal one that appears transparent most of the time.

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My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
Yeah, that's allowable.
I'm posting here cause I'm not sure if this would be able to go in the rules and submissions thread (sorry, a bit paranoid after I accidently posted there earlier...)

I noticed that the rules say that we aren't allowed to use the drawing function of the 8x8 editor. Are we allowed to use it to tileset combine? Also, if so, can we make and use ExGFX files out of the combined sets, or do we have to overwrite the old ones?

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My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
You cannot use the 8x8 editor to make new sets.
Originally posted by FirePhoenix
You cannot use the 8x8 editor to make new sets.

Bummer, well before I waste screens, do screens in the opening level/cutscene screens count? Cause if they do, I may want to skip explaining the setting of the hack and just say something along the lines of: "Peach was kidnapped, save her from Bowser".

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My New Year's resolution was to finish one of my old projects, and I didn't even remember my SMWCentral password until April. 10/10.
wait question. can i edit the "Nintendo Presents" logo? if so can i use YY-CHR for that purpose only? or no?

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I am not counting screens in the intro level before Mario reaches the overworld.

As for the Nintendo Presents logo, let me think about it.
When playtesting one's own levels for a hack, sometimes you find you've just really got a jewel, sometimes. I think I'm going to resurrect a particularly nice one of my little gems for this contest. Polish it up a bit.

~Arte and Viatze

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Credit for the amazing layout goes to Counterfeit!

Renaming my hack to something to do with Raphael (the Raven). Complete revamp. Demo soon.

Also userbars because Silver and HyperMario are awesome.






Originally posted by FirePhoenix
You cannot use the 8x8 editor to make new sets.

Wait, does that mean I'm not allowed to combine different tilesets by, say, bypassing FG3 to GFX15 and BG3 to GFX16, and recreating the rope tileset in Map16, so I could use ropes and normal ground at the same time? Because until now I was under the impression that this was allowed.
(Or maybe I'm just misunderstanding something.)
Originally posted by Octopus
Originally posted by FirePhoenix
You cannot use the 8x8 editor to make new sets.

Wait, does that mean I'm not allowed to combine different tilesets by, say, bypassing FG3 to GFX15 and BG3 to GFX16, and recreating the rope tileset in Map16, so I could use ropes and normal ground at the same time? Because until now I was under the impression that this was allowed.
(Or maybe I'm just misunderstanding something.)

No, I believe he said that you can't combine sets into ONE GFX File, f.e. castle stone blocks and grassland slopes and ledges, or ball 'n' chains and pokeys. You are however still allowed to use BG2 and BG3 to include more tilesets into a level.

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formerly KevKot

Lost on the Islands v1.1 [2011]
Mario's Supper World [2011]
Special World Overtakes v1.3 [2012]
KevKot is correct.
Indeed:
Originally posted by FirePhoenix
2. No ExGFX will be allowed. Use of the Super GFX Bypass is only allowed with the original graphics files (GFX00-GFX33).


Also I have a question as well.

Quote
These rules may sound harsh but they're actually mostly unchanged from the rules of last year's contest. You're not as restricted as you may think. You can still use custom palettes, map16 manipulation, the BG2 and BG3 options in Super GFX Bypass, Layer 1/2 overlapping/pseudo-layering, and the Exanimation dialog. There's plenty of creativity you can do using just those alone, just don't forget to make sure your level design is good, as that will be scored highest.

What exactly does that mean? I'm wondering because I may make some good stuff from this rule, perhaps.
It means setting layer 2 to FG and have it scroll at the same speed as layer 1, which allows you to place stuff on top of each other in a way that's normally not possible.
Example:


Of course, this has the obvious drawback of not having a background (unless one of the layer 3 backgrounds fit). You decide if it's worth it.

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<blm> zsnes users are the flatearthers of emulation
May do for a specific sublevel. Thanks again Alcaro!
This looks quite nice! I'm entering.

Done about a... screen. Anyways, i'm sure i'm gonna get higher this year.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Link to my VLDC Collab playthrough: Here.
Hmm... I've never thought of doing that.
Speaking of limitations, can we use the "display message" sprite in our level excluding the intro?

EDIT: Also, does the cutoff affects the score?
It's available by default, so I see no reason why we can't use it. The rules just pretty much state you cannot use anything that isn't readily available in Lunar Magic.

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My Let's Play channel (Current LP: Final Fantasy VI, MegaMari)
Originally posted by Dakress
Also, does the cutoff affects the score?

Yes, it's part of the "appearance" factor of your total score.

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YOUR layout has been removed.

I do non-kaizo beta tests!
Check my profile for more details.

A Mario and Luigi Story: The Universe's Star Demo 2:
50%
Status: Dead until I regain interest. Link to hack thread.

Link to my VLDC Collab playthrough: Here.
Cutoff will be handled on a case-by-case basis. As a general point, cutoff is bad, but cases where cutoff is apparent that are similar to instances of cutoff in the original game will not be penalized.
Pages: « 1 2 3 4 5 649 50 » Thread Closed
Forum Index - Sunken Ghost Ship - Old Contests & Events - (Discussion) 5th Annual SMWCentral Level Design Competition

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