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Custom Powerups and Palettes
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Custom Powerups and Palettes
Pages: « 1 »
Okay, I want that a custom powerup makes Mario have a different palette. But the question is: Is it possible to do with RAMs $0703 (thus using a table and RAM $905) or there's another manner?
Originally posted by Fierce Deity Manuz OW Hacker
Is it possible to do with RAMs $0703

No. Mario uses another method to upload colors.

Quote
(thus using a table and RAM $905)

How would that help?

Quote
or there's another manner?

Originally posted by RAM map
--$7E0D82--
16-bit pointer to the player palette. #$B2C8 = regular Mario; #$B2DC = regular Luigi; #$B2F0 = fire Mario; #$B304 = fire Luigi. Always uses #$00 for bank byte (the first bank).
Length: 2 bytes.

However, it's easier to just use this one.
Okay, but this is the main point: Is there a manner to set the custom palette to a flag, so the custom palettes will appear if certain RAM is active?
Now I have ANOTHER problem, meh :P

The problem is, the Custom Mario palettes patch uses $010B (Free Stack RAM) as an index for palette pointers. The question is, how do I set RAM $0DC6 (My powerup RAM) as the pallete pointer index?
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Custom Powerups and Palettes

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