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Tip: The "No More Sprite Tile Limits" patch does NOT increase the limit for the amount of sprites onscreen at once.
Help with Koopa bros Boss
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Help with Koopa bros Boss
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Hey I'm new here, I need some help inserting this Custom Boss: http://bin.smwcentral.net/u/257/Koopa%2BBros.zip I'm trying to put him in the stage before Morton as a sub-boss for a game I'm making for just My Family and friends. Here's what I've done:

Step 1. I put the KoopaBros.asm, KoopaBros.cfg, and KoopaB.bin in the sprites folder. I named SP4.bin to ExGFXA6 and put that in the ExGraphics folder.

Step 2. I put into the sprites.txt

(25 KoopaBros.cfg)

Without Parentheses.

And loaded up sprite_tool.exe and inserted it.

Step 3. I pressed the Insert button and Put this in:

Command: 25
Extra Bits: 2
Everything else: 0

I put four of those in a straight line on top of each other.

Step 4. I opened up the Red Mushroom and put the Checkmark in. Than I put in the SP4 area: ExGFXA6

I opened up the Rom in Snes9X and Nothing was seen but it was clear the the Four Color Coded koopa's spun into me with their Quadruple shell spin. I tested it several times and they're deinitely their. Just really invisible. Could someone point out what I'm doing wrong?
Originally posted by Anti-Guy
I put four of those in a straight line on top of each other.


I don't know the sprite you're using, but your issue probably is that you put too many (and complex) sprites at once. Test it with only one Koopa Bro. first and if it works test how many of them you can use until you get slowdown/missing graphics/whatever (depending on the sprite settings (lakitu head in Lunar Magic)).
You don't need to place four of them in the level; only one will do. But the reason they're not showing up is probably because of them being dynamic sprites. You'll need to patch this to your ROM (and put KoopaB.bin in the "sprites" folder) before you can use them.
Originally posted by imamelia
You don't need to place four of them in the level; only one will do. But the reason they're not showing up is probably because of them being dynamic sprites. You'll need to patch this to your ROM (and put KoopaB.bin in the "sprites" folder) before you can use them.


Thanks man, it instantly worked.
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