| Peach Melba (CHANGING TO TEAM HACK) |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Peach Melba (CHANGING TO TEAM HACK) |
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| Posted on 2012-02-11 03:13:26 AM |
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WARNING: THIS IS A SNEAK PEAK

*Proposed Plot*
Mario, Luigi and Peach are on route to the Mushroom Kingdom after Yoshi's birthday bash, when SUDDENLY!!!

PEACH IS PUSHED OUT THE PLANE AND THE BROTHERS ARE CAPTURED AAAAAH!!!. Ahem. Luckily, Peach's dress is like a parachute so she lands safely, safely to her own castle where there have been weird 'going-ons' around the main castle path. Will Peach ever get to the bottom of the mystery? Will Mario and Luigi be safe? Is this actually worth my time? Stay tuned...
Enough of that, I present to you 'Peach Melba' (again ), a hack that follows the adventure of Peach as she encouters dangers in all sorts of shapes, sizes and difficulties; solves puzzling mysteries between the worlds; and hopes to achieve the ultimate goal of saving the brothers and the day.
These are the various worlds that I have planned:

W1 - Pincitti Gardens
W2 - Gafron Cave
W3 - Nosticat Forest
W4 - Huportvei Waters
W5 - Intertwinal Resko
W6 - Planet Baethric
W7 - Psi's Clouds
W8 - Yomboru Ice Cream
W9 - Wakova Desert
W10 - Final Luski Pin
Peach's Castle 1st Room 1st Part:
  
And the World 1 Starter:
 
See, some mysteries already (like that ON/OFF switch). So...
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| Last edited on 2012-04-24 09:15:39 PM by shrine. |
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| Posted on 2012-02-11 04:09:05 AM |
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The storyline seems OK, but Its would'nt be correct to say anything, yet.
As for the grafics, I dont know if they're your'se or not, but theyre very nice and simple, and overall fitting with the rest.
Palettes look nice.
Also, really like how you decorate youre levels, similarly to vanilla hacks.
Overall, youre off to a good start, keep up the great work.
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| Last edited on 2012-02-11 06:49:45 AM by xlk. |
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| Posted on 2012-02-11 04:31:27 AM |
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Well, the graphics are definitely not mine (I can't draw to save my life) except for the signpost (see how badly I draw) and I do not know what you mean by 'decude', if it's a good thing or a bad thing.
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| Posted on 2012-02-11 05:08:14 AM |
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The storyline is OK, and the level layout is somewhat great too!
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| Posted on 2012-02-11 06:48:43 AM |
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Originally posted by shrineWell, the graphics are definitely not mine (I can't draw to save my life) except for the signpost (see how badly I draw) and I do not know what you mean by 'decude', if it's a good thing or a bad thing.
If you mean the posts of the text's border, they're not bad at all.I you wanted to make GFX, look at others work and try to find a styleyou like.
As for "decude", that was a typo, will be fixed.
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| Posted on 2012-02-11 07:06:49 AM |
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OOPS! I forgot one screenshot in which I was talking about but never realised until now.
It isn't fairly new and I have used it before (in my cancelled hack).
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| Posted on 2012-02-11 03:18:26 PM |
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Good Hack, in My Hack, Peach is the Player, also, the Graphics and Status Bar is Good, level desing is good, i'm played the actual version, is awesome!
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| Posted on 2012-02-13 07:16:49 PM |
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Just to warn those that the current demo is void as I gave the hack a complete overhaul (due to the loss of my stuff). I shall have more screenshots of the first world as soon as it is completed.
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| Posted on 2012-02-14 02:35:54 PM |
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I'm really liking this so far! looks very interesting, hoping to see more soon. Keep up the good work!
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| Posted on 2012-02-15 09:45:36 AM |
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Yeah is Interessing, the Level Desing and the Music Selection is Good
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| Posted on 2012-02-20 10:47:22 PM |
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Here is the sneak preview of W1-1 in action (music is subject to change):
Check it out.
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| Posted on 2012-02-21 04:28:30 AM |
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Looking good so far. Just a few things need improving:
1. At the start players wouldn't know whether to jump down the pit or not. I would put in some kind of arrow to indicate this.
2. 0:49 looks a bit empty. Add some more decoration there and maybe a few pipes with some Piranhas.
3. The jump at 0:50 is kind of blind. Put in Coins to guide the player.
4. The jump at 1:00 could be annoying. I'd move the top corner up one tile so Peach can get to that pipe more easily.
I'm liking the level so far and the status bar looks good. I like how you used the copyright symbol as a Coins icon.
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| Posted on 2012-02-21 05:01:32 PM |
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Yeah, the Desing of First Level is Very Good !
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| Posted on 2012-04-12 06:32:29 PM |
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Here are some more screenshots for this hack demo (which should be released towards the end of the month). I'm gonna need some helpers who can help me fix the midway point issue and some beta testers but I'm putting some last touches first...
 
Some (easy) puzzles...
 
Is it water...or is it air...?
  
Yoshi hitches in for the ride...
 
Mushroom madness...
    
The first castle...
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| Posted on 2012-04-12 09:46:31 PM |
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Looking good so far. My only concern is that the mushroom columns' palletes are bad. Use the custom palette to change it to the normal palette (i.e Vanilla Dome 4). You draw ExGFX better that I do. If you want drawing help, then look at this hokey-pokey "Tutorial" to go back to college and learn ExGFX.
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| Posted on 2012-04-13 05:15:28 AM |
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Well, hardly of the graphics are mine, they're random people's work. I'm still a beginner at drawing. Thanks though.
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| Posted on 2012-04-13 11:01:31 AM |
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Peach's Game Hack Updated...?!
What Here Hacks Demo, New Peach Melba the Good Work!!
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| Posted on 2012-04-15 11:36:57 PM |
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Well, here it is...
It's TestDrive.zip in My Files (I don't know how to link it)
WARNING: This hack is very amateur and only works on SNES9X 1.53
EDIT - I really need to learn how to do stuff. *sighs*
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| Posted on 2012-04-19 05:19:18 PM |
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Well, I've had no luck in fixing the Midway Point issue so the main demo may or may not be released. Tell me what you find about the Test Drive.
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| Posted on 2012-04-24 12:48:31 AM |
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Close this thread. This ain't going nowhere.
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