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Views: 235,843,005 Time: 2013-05-19 02:56:01 AM | 7 users online: Akireyano, Aquas, Ginyu AL, Ice Man, LaughingLuigi, Nameless, Pixels - Guests: 21 - Bots: 19 | Users: 22,838 (1,284 active) Latest: BobNewbie |
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| Tip: Use palettes that don't burn the eyes. A blazing bright yellow and a night-black are not pleasant. |
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| Super Mario World: The Other Lost Levels (SMW:TOLL) Thread |
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: The Other Lost Levels (SMW:TOLL) Thread |
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| Posted on 2012-02-19 12:45:46 PM |
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Alright I've been working on a hack of SMW to remake the lost levels in the game. Why I called it the other lost levels is to say that this comes from mainly lost levels that are unabled to be accessed from LM. Even so, most these levels I've given them real backgrounds, new level names, no cutoff, and also, real endings to the level. Before I show some screens, I want to give The Cutting Room Floor credit for the lost levels maps, as my base and FuSoYa for LM.
Screen Shots 2 Level Demo:
 </a>" alt="">End of Level 2.
 </a>" alt=""> Level 2 Level Tweak.
 </a>" alt=""> Level 2 Cutoff Removed!
 </a>" alt=""> Start of Level 2.
 </a>" alt=""> A SMB3 Styled goal.
More Coming soon!
Anyways,
Discuss your thoughts so far!
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| Posted on 2012-02-19 05:23:20 PM |
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It's looking fine, but where are the enemies? Maybe some red parakoopas here and there, super koopas, bullet bills and stuff should be fine. And eh, what is that black thing at the last screen?
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| Posted on 2012-02-19 05:40:23 PM |
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Well, in my opinion your hack isn't very good, there's cutoff in the goal point in the 1st screenshot, these levels looks linear and no enemies at all.
By the way, Austin, this thing at the last screenshot is a decoration that exists in SMB3 when you reach the last screen of a level.
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| Last edited on 2012-02-19 05:46:37 PM by DiscoMan. |
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| Posted on 2012-02-19 06:06:50 PM |
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Originally posted by DiscoManBy the way, Austin, this thing at the last screenshot is a decoration that exists in SMB3 when you reach the last screen of a level.
Oh right. Maybe making some Y-flips in these tiles should make it looks better, no?
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| Posted on 2012-02-19 10:29:27 PM |
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There's cutoff under that goal point...
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| Posted on 2012-02-21 04:51:10 AM |
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Originally posted by AustinIt's looking fine, but where are the enemies? Maybe some red parakoopas here and there, super koopas, bullet bills and stuff should be fine. And eh, what is that black thing at the last screen?
Don't worry, there is enemies. It just happened that I took screen shots in areas without them.Originally posted by AustinOh right. Maybe making some Y-flips in these tiles should make it looks better, no?
No I just tried it and it looked worse!Originally posted by DiscoManWell, in my opinion your hack isn't very good, there's cutoff in the goal point in the 1st screenshot, these levels looks linear and no enemies at all.
By the way, Austin, this thing at the last screenshot is a decoration that exists in SMB3 when you reach the last screen of a level.
They look linear because they're based on old beta levels which were linear. I get all the beta maps at The Cutting Room Floor (try, and go to "tcrf.net" amd contribute, they need a lot of help), a place where there's information on betas and unused content left in the ROM. After school, I'll start the 3rd level.
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| Posted on 2012-02-21 12:42:53 PM |
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Originally posted by TheSuperRotomIt just happened that I took screen shots in areas without them.
Whoa, these areas are needing some enemies. Try inserting some, you'll se how it will looks better.
Originally posted by TheSuperRotomNo I just tried it and it looked worse!
Yes? Try do to something! This isn't really good, seriously.
Eh, do you have more screens? I'm really liking what you're doing here
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| Posted on 2012-02-21 02:49:14 PM |
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Ah, I know what you're trying to do, it's very okay but even though, try making a level non-linear without removing the "beta feel".
By the way, I agree with Austin, add some enemies, like Paratroopas, Chargin' chucks and Super Koopas.
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| Posted on 2012-02-21 04:47:02 PM |
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Okay, here's my question, some reason in level 3 (this level has the layer two yellow moving platforms) when I get to the layer two yellow moving platforms in the level, they move with him even though in LM it's possible to reach them. Anyone know why?
One other thing (also Austin, this is proof there IS enemies in the game, I might release a demo once 100% and see if you still say it needs enemies), I also fixed the classic pirhana plant's stem. Screen Shot of this:  </a>" alt=""> How's it look. Once the question above is answered, and the enemies are placed, Level 3 will be done. Screen Shots will be posted, so stay tuned!
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Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Super Mario World: The Other Lost Levels (SMW:TOLL) Thread |
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