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| RAM Address $40 |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - RAM Address $40 |
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| Posted on 2012-02-20 03:24:05 PM |
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Hello everyone, I would like to know how this address works, because I tried to use it and all it does is make layer 2 disappear...
Originally posted by RAM Map$7E:0040 1 byte Hardware mirror CGADSUB settings. Format: abcdefgh.
a = 0 for adding color layer, 1 for subtracting color layer; b = half-color enable; c = backdrop enable; d = object enable; efgh = enable Layer 4, 3, 2, 1 (Layer 3 is only affected below the status bar). Mirror of SNES register $2131.
I know I have to convert the final value to hex. Sometimes I use binary.
Code LDA.b #%11000010 ;\ Layer
STA $40 ;/ settings.
If I use that code, layer 2 disappears, and it's not behind layer 1 or 3, it just disappears. Could someone explain me this? Thanks in advance.
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| Posted on 2012-02-20 03:29:41 PM |
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You can use that code to create nice effects such "Translucid" level or even "Dark" level, you can check it out by looking at the CGDASUB at Lunar Magic's dialog "Change Properties in Header" and you can mess with this RAM to see if you can create effects.
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| Posted on 2012-02-20 03:45:31 PM |
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Oh, alright, got it. But I'm not sure what this mean:
Originally posted by RAM Mapa = 0 for adding color layer, 1 for subtracting color layer
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| Posted on 2012-02-20 03:49:02 PM |
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I think that's SNES colors math stuff that you can use to make transparency and layer disable/enable.
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| Posted on 2012-02-20 03:49:49 PM |
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Alright, I could make a nice effect, thanks!
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Pages: 1  |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - RAM Address $40 |
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