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Tip: Take advantage of easy to implement ASM hacks that can be found in the ROM map.
Majora252's End_Level_By_Sprite block
Forum Index - SMW Hacking - General SMW Hacking Help - Majora252's End_Level_By_Sprite block
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hey guys i downloadet Majora252's End_Level_By_Sprite Block and when I tried to insert it with BTSD the following error message appeared:

Errors occured during the assembly of Sprite_Level_End.asm
error: temp.asm: line 3{7}: label [MarioFireBall] not found [JMP MarioFireBall]


Here is the Code of the Block:

Code
JMP MarioBelow : JMP MarioAbove : JMP MarioSide : JMP SpriteV : JMP SpriteH : JMP MarioCape : JMP MarioFireBall MarioBelow: MarioAbove: MarioSide: MarioCape: MarioFireball: RTL SpriteV: SpriteH: LDA #$FF STA $1493 LDA #$0B STA $1DFB DEC $13C6 RTL


Can anyone help me with that ?
Originally posted by Mawwo7
JMP MarioFireBall

[...]

MarioFireball:

Labels are case sensitive. Edit one of those Bs.
I edited lots of mistakes when I downloaded this block , i've must missed this one, thank you ;)
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Forum Index - SMW Hacking - General SMW Hacking Help - Majora252's End_Level_By_Sprite block

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