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| Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB. |
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| Magikoopa magic spwan |
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Forum Index - SMW Hacking - General SMW Hacking Help - Magikoopa magic spwan |
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| Posted on 2012-02-25 08:13:08 PM |
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I was wondering how with the disassembly of Magikoopa to get him to spawn more then one sprite when he turns blocks into sprites?
Can I do this and it will work?
!Sprite_To_Gen = $20 ; Magikoopa magic
!Sprite_To_Gen = $20 ; Magikoopa magic
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| Last edited on 2012-02-25 10:09:09 PM by Shy Guy's Stash. |
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| Posted on 2012-02-26 02:06:12 AM |
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Doing that is pretty much the same as LDA #$20 : STA $9E,x : STA $9E,x, which is nonsense.
Translation: No, that won't work.
However, I think it'll work if you find this line and duplicate it:
Code JSR CODE_01BF1D ; generate magic ...though I've got a weird feeling that will just generate two magic blasts at the same location, which I doubt is usable for anything. How do you want it to act?
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| Posted on 2012-02-26 04:09:20 PM |
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I just what magic koopa's magic to spawn more then one sprite when it hits a blocks
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| Posted on 2012-02-26 06:43:35 PM |
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Oh, I think you need to edit the Magic, and not Magikoopa, since they are separate sprites.
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| Last edited on 2012-02-26 06:45:02 PM by New Hacker. |
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| Posted on 2012-02-26 07:15:26 PM |
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I don't think you understand what I what to do but thanks anyway
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| Posted on 2012-02-26 07:26:02 PM |
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Yeah, that's what you wanted to do: edit the Magic to make it spawn more than one sprite when it hits a turn block. Am I right?
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| Posted on 2012-02-26 08:21:06 PM |
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oh yeah I guess so
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Forum Index - SMW Hacking - General SMW Hacking Help - Magikoopa magic spwan |
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