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Magikoopa magic spwan
Forum Index - SMW Hacking - General SMW Hacking Help - Magikoopa magic spwan
Pages: « 1 »
I was wondering how with the disassembly of Magikoopa to get him to spawn more then one sprite when he turns blocks into sprites?

Can I do this and it will work?
!Sprite_To_Gen = $20 ; Magikoopa magic
!Sprite_To_Gen = $20 ; Magikoopa magic
Last edited on 2012-02-25 10:09:09 PM by Shy Guy's Stash.
Doing that is pretty much the same as LDA #$20 : STA $9E,x : STA $9E,x, which is nonsense.

Translation: No, that won't work.

However, I think it'll work if you find this line and duplicate it:
Code
JSR CODE_01BF1D ; generate magic
...though I've got a weird feeling that will just generate two magic blasts at the same location, which I doubt is usable for anything. How do you want it to act?
I just what magic koopa's magic to spawn more then one sprite when it hits a blocks
Oh, I think you need to edit the Magic, and not Magikoopa, since they are separate sprites.
Last edited on 2012-02-26 06:45:02 PM by New Hacker.
I don't think you understand what I what to do but thanks anyway
Yeah, that's what you wanted to do: edit the Magic to make it spawn more than one sprite when it hits a turn block. Am I right?
oh yeah I guess so
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