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SMB3 odd glitch
Forum Index - Non-SMW Hacking - Misc. ROM Hacking - SMB3 odd glitch
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Theres an odd glitch I found were sometimes blocks underneath the screen appear on the roof of the level. They also are completely solid and act like normal blocks when they glitch like this and are up there.

Is there any way to prevent this?
Last edited on 2012-02-26 06:12:37 PM by supernova38.
Adjust your objects so that they do not extend below 1A in the level data.
Originally posted by Mineyl
Adjust your objects so that they do not extend below 1A in the level data.


How would I go about this? I'm still new to SMB3 hacking, but how would I know if a block was above or below 1A?
Originally posted by supernova38
How would I go about this? I'm still new to SMB3 hacking, but how would I know if a block was above or below 1A?

When you're moving stuff around in the editor, pay attention to the lower left corner. It'll give you three values in decimal: the object's ordinal location in the game's ROM, its X-coordinate, and its Y-coordinate. The Y-coordinate is the one you must concern yourself with: if it is greater than 26 (which is 1A in hexadecimal), then the object is too low and will cause problems. If you use the gridline option (press F6), you can see the illegal area below the level as it will not have horizontal lines below a certain point.

This is all assuming you're using SMB3 Workshop. I have no experience with the other editors. This is pretty similar to Lunar Magic, though, so if you're familiar with hacking SMW, this shouldn't be too new.
Originally posted by Mineyl
Originally posted by supernova38
How would I go about this? I'm still new to SMB3 hacking, but how would I know if a block was above or below 1A?

When you're moving stuff around in the editor, pay attention to the lower left corner. It'll give you three values in decimal: the object's ordinal location in the game's ROM, its X-coordinate, and its Y-coordinate. The Y-coordinate is the one you must concern yourself with: if it is greater than 26 (which is 1A in hexadecimal), then the object is too low and will cause problems. If you use the gridline option (press F6), you can see the illegal area below the level as it will not have horizontal lines below a certain point.

This is all assuming you're using SMB3 Workshop. I have no experience with the other editors. This is pretty similar to Lunar Magic, though, so if you're familiar with hacking SMW, this shouldn't be too new.


Oh, I get it! So if theres an object farther down then it should be it will show up on the top of the level correct? If so, thank you. :D

And yes, I'm using MSB3 Workshop.
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