Banner
Views: 240,637,533
Time: 2013-06-20 12:16:34 AM
11 users online: Bio, Digdugdawg, Erikas0012, o imamelia, LaDestitute, Pixels, Riolu180, o S.N.N., o Snowshoe, wiiqwertyuiop, xImseiken3 - Guests: 24 - Bots: 25Users: 23,085 (1,323 active)
Latest: Walfgammer
Tip: Don't replace the first two Map 16 FG Pages with ExGFX.
ram map
Forum Index - SMW Central - Moderation of Hacks and Files - ram map
Pages: « 1 »
i was looking at the ram map address 7e0015 and i realized something, in the past, it noted #$number values of what value to load to test the controller like if i remember, the y button used #$40?

were those like incorrect? why were they removed?

its now

$7E:0015 1 byte I/O Controller data 1. Format: byetUDLR.
b = A or B; y = X or Y; e = select; t = Start; U = up; D = down; L = left, R = right.

and it used to be

$7E:0015 1 byte I/O Controller data 1
01=Right, 02=Left, 04=Down, 08=Up, 10=Start, 20=Select, 40=Y and X, 80=B and A

i have the old ram map copied somewere if needed for my question.
That's basically the same, just in a more detailed format.
You must see byetUDLR as binary.
01000000
byetUDLR
01000000 = 40, you can do this with a calculator.
It's basically the same, but with binary.
This way you can also combine button-presses.

EDIT:Level Up..?
Last edited on 2012-02-27 02:48:19 AM by Torchkas.
well, that clears things up i guess, i really did not see it that way, i felt it was easier the old way, thanks for the clearup

EDIT: it might just be my lack of knowledge but i really didnt think of binary when seeing the format.
Last edited on 2012-02-29 01:42:12 PM by omegazeroINFI.
Pages: « 1 »
Forum Index - SMW Central - Moderation of Hacks and Files - ram map

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu