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| Tip: Don't replace the first two Map 16 FG Pages with ExGFX. |
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| ram map |
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Forum Index - SMW Central - Moderation of Hacks and Files - ram map |
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| Posted on 2012-02-26 11:55:24 PM |
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i was looking at the ram map address 7e0015 and i realized something, in the past, it noted #$number values of what value to load to test the controller like if i remember, the y button used #$40?
were those like incorrect? why were they removed?
its now
$7E:0015 1 byte I/O Controller data 1. Format: byetUDLR.
b = A or B; y = X or Y; e = select; t = Start; U = up; D = down; L = left, R = right.
and it used to be
$7E:0015 1 byte I/O Controller data 1
01=Right, 02=Left, 04=Down, 08=Up, 10=Start, 20=Select, 40=Y and X, 80=B and A
i have the old ram map copied somewere if needed for my question.
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| Posted on 2012-02-27 01:14:22 AM |
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That's basically the same, just in a more detailed format.
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| Posted on 2012-02-27 02:47:31 AM |
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You must see byetUDLR as binary.
01000000
byetUDLR
01000000 = 40, you can do this with a calculator.
It's basically the same, but with binary.
This way you can also combine button-presses.
EDIT:Level Up..?
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| Last edited on 2012-02-27 02:48:19 AM by Torchkas. |
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| Posted on 2012-02-27 04:25:35 PM |
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well, that clears things up i guess, i really did not see it that way, i felt it was easier the old way, thanks for the clearup
EDIT: it might just be my lack of knowledge but i really didnt think of binary when seeing the format.
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| Last edited on 2012-02-29 01:42:12 PM by omegazeroINFI. |
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Forum Index - SMW Central - Moderation of Hacks and Files - ram map |
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