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Tip: You can draw more event tiles under the default Layer 2 Event tiles on the overworld for custom use!
Fog Forest?
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How can I have Layer 3 Fog using the forest tileset? Thanks in advance.
A cool tip is open "Super GFX Bypass" (the red poisonus mushroom) and check the first box; So open "Change Index of Graphics" (blue one) and set the FG/BG Tileset for 5 or D. The tileset will keep being forest, but the Layer 3 will works as a ghost house.
Last edited on 2012-02-27 12:06:20 PM by Koopster.
Originally posted by Austin
A cool tip is open "Super GFX Bypass" (the red poisonus mushroom) and check the first box; So open "Change Index of Graphics" (blue one) and set the FG/BG Tileset for 5 or D. The tileset will keep being forest, but the Layer 3 will works as a ghost house.

what

no
After doing what Austin told you:

Level -> Change other properties. Layer 3 options box, select "Tileset specific", OK.

There ya go.
Last edited on 2012-02-27 02:01:58 PM by New Hacker.
The level turns into a bunch of garbage aftr changing the tileset, even after bypassing the GFX.

EDIT: I believe it's because the forest tiles are tileset specific. Is there still any way of doing this?
Last edited on 2012-02-27 02:07:46 PM by awegriffin.
Did you try both tilesets (5 and D)? If that doesn't work, you'll have to either use other tiles (non tileset specific), or just don't use fog. I can't think of another way to fix that. Sorry.
Last edited on 2012-02-27 02:13:44 PM by New Hacker.
To get around the whole tileset specific issue, just create copies of the forest tileset Map16 tiles on another page and then rebuild your level with those. Although you'll probably have to change the default "acts like" values of the tiles as well, since most of page 1 acts differently depending on the tileset.
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