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Tip: If you edit level 0, make sure you also edit level 100. Both of them are used for the bonus game.
Mario Start! FREEZE
Forum Index - SMW Hacking - General SMW Hacking Help - Custom Music Help - Mario Start! FREEZE
Pages: « 1 »
So yeah, another "Mario Start! FREEZE" thread.

Tools

- pmr.smc (expanded in LM; expanded in Lunar Expand to 4MB; inserted about 6 different patches and some of them needed freespace; inserted my edited GFX00 - GFX33)

The first patch was:

cmd.exe
Code
AddMusic.exe pmr.smc -se


-HuFlungDu's Addmusic v4.05.02

Addmusic.ini

Code
[SETTINGS] Create.msc=1 FreeRAM=7EC100 TitleMusic=0A [OVERWORLD] 0A=SMB Metal.txt 0B=SMAS, SMB3 - World Map 7.txt 0C=SMAS, SMB3 - World Map 6.txt 0D=â[âïâ_ê+é¦ÉóèE.txt 0E=SMAS, SMB3 - World Map 9 & The Sky.txt 0F=VolcanoV2.txt 10=Project Emotion.txt


Code
[LEVEL] 20=Yoshi's Island - Cave.txt 21=MM4 - Skullman.txt 22=Smb3 Airship Remix.txt 23=Bowser March.txt 24=Arrangement, Bowser's Doom Way.txt 25=DKC3 Nuts n Bolts.txt 26=Beloved Tomboyish Daughter.txt 27=DKC3 - Water World.txt 28=snowfall.txt 29=PokÚmon GSC - Dark Cave.txt 2A=FFL3 - Dungeon 1 (Extended Dark Mix).txt 2B=smw-vip7.txt 2C=Cave Story - Running Hell.txt 2D=Yoshi's Island - Hop! Hop! Donut Lifts.txt 2E=SD_BattleField.txt 2F=Starfox - Corneria.txt 30=YICastle.txt 31=judge_la3.txt 32=LavaDome.txt 33=F-Zero GX - Big Blue.txt 34=Barrel Volcano.txt 35=LoZ, Lttp - Agahnim & Ganon's Theme.txt 36=Super Mario RPG - Bowser's Castle (second time).txt 37=Megaman 7 - Shade Man.txt 38=blood.txt 39=Zelda-theme.txt 3A=Nyanyanyanyanyanyanya!.txt 3B=blackcurtain.txt 3C=SMB Metal.txt 3D=44.txt 3E=BassAndTreble.txt



MISC isn't changed.

Code
AddMusic.exe pmr.smc


After editing my .ini



Mega Man 7 - Shade Man.txt

Deleted port, I got it from the zip with the old removed ports cause I need it.


Some japanese ports from japanese music packs from BlackYoshi's homepage.


OW custom music works. I changed the music in level 105 to custom music, tried 10 ports. Every time FREEZE.


Some explanations what I could do wrong, please.

BTW: I've changed no header.
Last edited on 2012-02-27 12:45:41 PM by AltheronX.
Look if none of your patches use the same free RAM-addresses as AddMusic.exe.
To find one in the RAM Ctrl+F for "empty".
What emulator do you use?
Originally posted by Torchkas
Look if none of your patches use the same free RAM-addresses as AddMusic.exe.
To find one in the RAM Ctrl+F for "empty".
What emulator do you use?



Wut? Please for non-ASM-expirienced hackers. How can I see the RAM? And which RAM adress does addmusic use?

My patches are

one or two players only
windowing fadeout/in
only 3 yoshi coins per level
darken pause
smb3 koopas
overworld music disable fix
disable score
modified bob-omb explosion
---

ZSNES 1.51 newest version.
For free RAM, open up your ASMFileName.asm and look for something like:
!Free_RAM: $0109
Or something that looks like it. If it's the same address as AddMusic.exe uses in your .ini file (Minus the 7E in most cases) you must look for a free one in the RAM map located in the Menu. If there isn't anything like it mentioned in the .asm file, then you obviously don't need to change it.

As far as I know ZSNES isn't accurate enough to freeze when you don't have a header in you .txt file. You still have to put them in though!
Last edited on 2012-02-27 02:37:56 PM by Torchkas.
Originally posted by Torchkas
For free RAM, open up your ASMFileName.asm and look for something like:
!Free_RAM: $0109
Or something that looks like it. If it's the same address as AddMusic.exe uses in your .ini file (Minus the 7E in most cases) you must look for a free one in the RAM map located in the Menu. If there isn't anything like it mentioned in the .asm file, then you obviously don't need to change it.

As far as I know ZSNES isn't accurate enough to freeze when you don't have a header in you .txt file. You still have to put them in though!



Done, I found it only in 1 patch and it was nothing like 7EC100 or EC100.


Each of my songs has a header, there are just a few japanese ports without. Something that looks like a typically header can be found if I scroll down a bit.
Maybe the Shade Man's theme used some of the old N-SPC commands? Can you link the txt here? Also I guess Shad Man's theme is the song you're using for level wwhere it freezes.
Originally posted by Luigi370
Maybe the Shade Man's theme used some of the old N-SPC commands? Can you link the txt here? Also I guess Shad Man's theme is the song you're using for level wwhere it freezes.


KLICK ME FOR TXT


Nope. But


Originally posted by AltheronX
I changed the music in level 105 to custom music, tried 10 ports. Every time FREEZE.
Originally posted by Luigi370
Maybe the Shade Man's theme used some of the old N-SPC commands? Can you link the txt here? Also I guess Shad Man's theme is the song you're using for level wwhere it freezes.

Make sure that you're checking for ports in the "Legacy" ZIP before asking for a port. You can find them here: http://www.smwcentral.net/?p=viewthread&pid=871994

.. but I'll remind whoever intending to use those ports: They were removed off of the site for their own reasons, such as incompatibility on actual hardware and lack of quality. Consider that when using them.
Hm, I might not know if this will help, but it might just be the case:

[SETTINGS]
Create.msc=1
FreeRAM=7EC100
TitleMusic=0A

Perhaps the "FreeRAM" here is already occupied by one of your patches? You should check that out, I guess.
Originally posted by Turbo Man
Hm, I might not know if this will help, but it might just be the case:

[SETTINGS]
Create.msc=1
FreeRAM=7EC100
TitleMusic=0A

Perhaps the "FreeRAM" here is already occupied by one of your patches? You should check that out, I guess.


could you please read the other answers before trying to help?

thanks but i already checked this.
Did anyone even look at that txt he posted? It doesn't have an AM4 header or an echo buffer preperation area.

Post this code right at the very top of your txt:

Code
$ED $80 $6D $2B $ED $80 $7D $00 $F0 #0v0 $F0 r8 #3v0r8 #4v0r8 #5v0r8 #6v0r8 #7v0r8


This will basically make it so the music works on more accurate emulators.

E: I should probably also mention that I didn't see a #1 or #2 in that txt which I found obscure considering Slash is using all 3 SFX channels. If for whatever reason after doing this, it works but sounds really fucked up, try posting the txt in pastebin since I'm worrying not all of the code is visible there.
Last edited on 2012-03-02 07:02:05 PM by MVS.
Originally posted by marioVSshadow
Did anyone even look at that txt he posted? It doesn't have an AM4 header or an echo buffer preperation area.

Originally posted by AltheronX
ZSNES 1.51 newest version.

If it freezes in ZSNES, it obviously doesn't have anything to do with whether there's a header or not. There must be some other problem.
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