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ASM coded palletes
Forum Index - SMW Hacking - General SMW Hacking Help - ASM coded palletes
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Is there anyway to use the ASM coded colors without using a custom palette? SMW doesn't really take advantage of the SNES's hardware.
I had this problem, just use one color pallet examination.
It doesn't carry over to other levels. Isn't there a way to do that instead of manually doing it?
Last edited on 2012-02-27 08:13:50 PM by Plasma Dino.
You can use Global ExAnimation, every level will be affected with the ExAnimation you put, give it a try.
I figured that part out, but I don't know how to change the color values to the ones I want. It still won't let me make gradients to hardcoded colors.
You say you get an error when trying to edit a color? If so, just check the "Enable custom palette for this level (will be saved with level)" box in the palette editor.
If I enable the custom palettes then the colors will have to be manually set for every level.
Alright. But, there are some colors that are never used by the game and you can edit them. 3B-3F, 4B-4F and BB-BF.
I'm using those already. My hack is supposed to be realistic so detailing everything is tricky.
That's the problem with pallet examination. You don't have the luxury of the LM pallet editor. If I were you, I'd open up a test level, enable custom pallets, make your gradient there, an copy those RGBs. If this doesn't help you, read this tutorial.
Last edited on 2012-02-27 08:58:59 PM by lugi-mario2563.
If your good with ASM you can try hijacking some of SMW's palette routines. If you want a example of one the patch I included with this hijacks a part of it.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM coded palletes

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