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Tip: Do not set the music bypass to 00 in a level with a P-switch/star; the music will endlessly loop.
Mega Man 7 - Burst Man's Stage - by Turbo Man
Forum Index - SMW Central - Moderation of Hacks and Files - Music - Mega Man 7 - Burst Man's Stage - by Turbo Man
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SPC

This is a very nice sounding and well made port, but there's a little problem with the AddmusicM version: since there's a bug in AMM that when you use a percussion instrument on an SFX channel (#4, #6 or #7), the sound effects will mess up (Mario spinning etc.). So, either move the percussion channel to another one or use SMW-like BRR samples to fix this problem.
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Forum Index - SMW Central - Moderation of Hacks and Files - Music - Mega Man 7 - Burst Man's Stage - by Turbo Man

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