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Tip: Don't make Mario die after cutting the goal tape. Fake exits are not cool.
Calling frame of animation with level ASM depening on mario's X position
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Calling frame of animation with level ASM depening on mario's X position
Pages: « 1 »
All I want to do is remake DKC2 light effect from ghostly grove. I wanna know f I can call animations frames.
Like this:
LDA $Mario's X position
CMP #$00
BEQ first

LDA $Mario's X position
CMP #$01
BEQ second
...

first:
LDA #$first frame
STA $?????????????????????????

etc.

Can anyonepony help me?
Who's frame mario's or the sprites?
I meant exanimation...
Check out lunar magic's help file. There's a section for custom animations.
I don't pretty understand it. Also is there any way to control them by level ASM?
Originally posted by Luigi370
I don't pretty understand it. Also is there any way to control them by level ASM?



Not that I know of, but hey, I'm still learning.
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Calling frame of animation with level ASM depening on mario's X position

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