Banner
Views: 236,225,180
Time: 2013-05-21 11:38:08 PM
9 users online: FlamingRok, o Giga, o imamelia, Jimmy52905, Mogsiah, Rextep, SacredSilverYoshi, Yoshi88, Z0mbie1337 - Guests: 15 - Bots: 12Users: 22,858 (1,278 active)
Latest: FUNKY kong ending
Tip: Check this thread to find extremely useful diagrams and data.
Calling frame of animation with level ASM depening on mario's X position
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Calling frame of animation with level ASM depening on mario's X position
Pages: « 1 »
All I want to do is remake DKC2 light effect from ghostly grove. I wanna know f I can call animations frames.
Like this:
LDA $Mario's X position
CMP #$00
BEQ first

LDA $Mario's X position
CMP #$01
BEQ second
...

first:
LDA #$first frame
STA $?????????????????????????

etc.

Can anyonepony help me?
Who's frame mario's or the sprites?
I meant exanimation...
Check out lunar magic's help file. There's a section for custom animations.
I don't pretty understand it. Also is there any way to control them by level ASM?
Originally posted by Luigi370
I don't pretty understand it. Also is there any way to control them by level ASM?



Not that I know of, but hey, I'm still learning.
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Calling frame of animation with level ASM depening on mario's X position

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2013 - SMW Central
Legal Information - Link To Us


Total queries: 29

Menu