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Tip: You can use Terra Stripe to edit the layer 3 images in SMW (such as the windows, rocks, or fish). You can even import your own layer 3 images with it!
OW Border colour glitch
Forum Index - SMW Hacking - General SMW Hacking Help - OW Border colour glitch
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As you can see the box around stays the colour of the previous submap. It only really applies to the three submaps that connect back to the main map. Anyway to fix this glitch or disable the sprite behind mario?
Using pipes/stars instead of paths to connect the maps should fix it.
Or this?

Ok I didn't tested, but looks useful.
In my opinion, you can disable the 32x32 box behind Mario and use layer 3 to do the same thing.
Layer 3 will cover mario if you do that.

Maybe with some HDMA or IRQ wackiness, though that might have issues with layer 3 vs 1/2 too.
Actually no, layer 3 won't cover Mario unless you enable priority on the Layer 3 tile.
Last edited on 2012-03-03 01:00:14 PM by DiscoMan.
I used pipes instead of paths. It did the trick. Thanks for the help guys ^.^
Originally posted by DiscoMan
Actually no, layer 3 won't cover Mario unless you enable priority on the Layer 3 tile.

If you do that then every other sprite will also appear through that spot.
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Forum Index - SMW Hacking - General SMW Hacking Help - OW Border colour glitch

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