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Time: 2013-05-22 09:58:52 AM
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Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See 286DB-286E2 in the ROM map.
Crash Team Racin - Dragon Mines by Mrpinci19
Forum Index - SMW Central - Moderation of Hacks and Files - Music - Crash Team Racin - Dragon Mines by Mrpinci19
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(Ack, this MML code is screwing up the BBCode. Oh well, just as long as you get the information.)

SPC

While the port isn't necessarily bad, there are two glaring problems with the song. The first reason is because of the way you looped the port. The port plays notes after it looped, so you're adding huge amounts of unnecessary notes that only waste freespace in the rom. I suggest trimming the MIDI so it ends as soon as the loop happens, and re-porting the song from there.

The second thing was that the song could have been looped a lot better. Little to no effort was made to shrink the song. Something like:

f8^16f8^16f4^8c8^16c8^16c8r2
f8^16f8^16f4^8
c8^16c8^16c8r2
f8^16f8^16f4^8
c8^16c8^16c8r2

..could have been compressed to:

[f8^16f8^16f4^8
c8^16c8^16c8r2]3

Also, this isn't as important, but the tempo is a bit too fast compared to the original. It would also be nice if you could accent every downbeat of the @23 channel, so the entire channel plays:

#3 v220 y10 o3
[@23 f+16 @22 f+16 @22 f+16 @22 f+16]99*99*99

..or something like that.

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Forum Index - SMW Central - Moderation of Hacks and Files - Music - Crash Team Racin - Dragon Mines by Mrpinci19

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