i need help how to in insert them on the layer 3 status bar can anyone help me im using a custom boss.by the way here is the layer 3 tilemap
made by sonikku
in brutal mario the tiles turn from tile FD(blue square) into tile FC (blank tile)that happens when the boss is hit, i know that asm uses the tilemap animation for that
does it need a levelASM or sprite ASM?
Last edited on 2012-03-04 01:21:25 PM by GreenHammerBro.
You don't need to kill tiles just to recreate a effect that appeared in Brutal Mario, you can use Layer 3 ExGFX v2.2 and change the ExGFX the way you want.
(I recommend you to replace the Super Mario World thing)
Last edited on 2012-03-04 01:19:11 PM by DiscoMan.
GreenHammerBro Pidgeot Posts: 64/164
Since: 2012-02-17 06:03:22 PM
From: america
You must know what place you're want to save the tilemap in this RAM, to make the "damage" thing, you may want to DEC (or LDA $xx : SEC : SBC #$xx : STA $xx).
If you want to "recover" health, you may want to use INC (or LDA $xx : CLC : ADC #$xx : STA $xx).
You can do this by loading a FreeRAM address and then making codes to compare if the damage bar is #$00 (= death).
You can use SpriteASM if you want but it's more easier using LevelASM.
Last edited on 2012-03-04 01:35:43 PM by DiscoMan.
GreenHammerBro Pidgeot Posts: 65/164
Since: 2012-02-17 06:03:22 PM
From: america