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Super Mario Odyssey / brutal mario health bar help
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i need help how to in insert them on the layer 3 status bar can anyone help me im using a custom boss.by the way here is the layer 3 tilemap
made by sonikku

in brutal mario the tiles turn from tile FD(blue square) into tile FC (blank tile)that happens when the boss is hit, i know that asm uses the tilemap animation for that

does it need a levelASM or sprite ASM?
Last edited on 2012-03-04 01:21:25 PM by GreenHammerBro.
You don't need to kill tiles just to recreate a effect that appeared in Brutal Mario, you can use Layer 3 ExGFX v2.2 and change the ExGFX the way you want.

(I recommend you to replace the Super Mario World thing)
Last edited on 2012-03-04 01:19:11 PM by DiscoMan.
no i just want to know how to make hp bar appear and the code
You must know what place you're want to save the tilemap in this RAM, to make the "damage" thing, you may want to DEC (or LDA $xx : SEC : SBC #$xx : STA $xx).

If you want to "recover" health, you may want to use INC (or LDA $xx : CLC : ADC #$xx : STA $xx).

You can do this by loading a FreeRAM address and then making codes to compare if the damage bar is #$00 (= death).

You can use SpriteASM if you want but it's more easier using LevelASM.

Last edited on 2012-03-04 01:35:43 PM by DiscoMan.
so its only the graphics rotune

by the way i wanna know how to positioning it..
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