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Vertical wrap problem (guess it's the sprite then...)
Forum Index - SMW Hacking - General SMW Hacking Help - Vertical wrap problem (guess it's the sprite then...)
Pages: « 1 »
I recently turned the SMB3 vertical wrapper into LevelASM but...


As you can see, the level looks OK...


but during the pause menu, this is how it looks...


And upon touching the side, it goes to the other side but too far off the screen, causing an unfair death (You can't see it as I disabled horizontal scrolling via LevelASM).


Here is how I set it up:
Patch (Asar)
LevelASM (Shrunk for purpose)

PS: I got 'Vertical scrolling at will' activated if that matters.

Help???
Last edited on 2012-03-13 11:22:47 AM by shrine.
How many screens is this level?
x0F (15 screens)
Is horizontal scroll off for the level? Pretty sure it needs to be.
Yeah, I've done that.
the only way to have a perfect vertical level is try this custom sprite generator
Last edited on 2012-03-11 11:21:34 AM by GreenHammerBro.
Thanks, I'll just have to find a way around the buggy architecture if the other side of the vertical level is a wall
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - Vertical wrap problem (guess it's the sprite then...)

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