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Change endscreen and levelnames
Forum Index - SMW Hacking - General SMW Hacking Help - Change endscreen and levelnames
Pages: « 1 »
hi team,

iam from germany and we currently we translate the super mario world eu rom to german.
Now i want to change the endscreen bit dont find the offset wehre the tiles are stored.
Could anyone advice where in the us rom the adress is located?

I made a image from my current state

http://dl.dropbox.com/u/19735616/Mario.PNG

Further.
I saw if you change the levelnames in lunar magic the complete levelroutine and names are store in the expanded area of the rom.
Could anyone said where this routine is located so we can use this in our translation

Thanks for your help

red
Last edited on 2012-03-07 03:58:25 PM by RedScorpion.
Um... what the fuck?

Why the heck would you translate SMW if it's already in english? What?
Last edited on 2012-03-07 01:04:25 PM by MaxodeX.
Moin!

I'm not absolutely certain this is what you need, but it is my best guess:

Code
6383A $0C:B63A 52 bytes Misc. The End text data (with Mario, Peach and Luigi.)


Our ROM Map has most of the other data you might need (palettes?) -- just CTRL+F for "The End" and you should find it.

ENDE
Last edited on 2012-03-07 01:07:12 PM by andy_k_250.
Just so you know, a German translation already exists.
Originally posted by Luigi-San
Just so you know, a German translation already exists.



This german version is für the US Version of SMW.
We want to translate the EU Version with 50hz ,)

greetz

red
I don't know if it helps, there's a region switch code in SMW, change this PC address "x081D9" to 02 and it'll be PAL or 50Hz.
Originally posted by MaxodeX
Um... what the fuck?

Why the heck would you translate SMW if it's already in english? What?


Jee, I don't know. Maybe because hes not translating it to english, but a totally different language.

Originally posted by supernova38
Originally posted by MaxodeX
Um... what the fuck?

Why the heck would you translate SMW if it's already in english? What?


Jee, I don't know. Maybe because hes not translating it to english, but a totally different language.

Jee, I dunno, maybe you should check the time he edited his post and the time I posted mine.

*giant derp image*

For the record, it first read as this:

Quote
iam from germany and we currently we translate the super mario world eu rom to english.

then he changed it to this:
Quote
iam from germany and we currently we translate the super mario world eu rom to german.


He knew he made a mistake there and he fixed it. But I did not edit my post.
Thats right ;)

sorry ;)

Back to Topic?

Know anyone about the level name routine?

greetz

red

P.S. I found the images ;) JUHU! ;)
hi again,

i could find all level data and end tiles :)

The last one which i have to change is the outro text after defeating bowser. I studied the ROM and RAM Map but couldn't find any infos.

See image below

http://dl.dropbox.com/u/19735616/marioend.JPG

Could anyone help?

thanks

red
Sure thing, just use this tool.
hi again,

one question.

It is possible to extract the GFX from mario world rom with lunar magic on the same way like Lunar mAgic to change tiles and so on?

Is there any list which possition has which adress in the standard 513kb rom (headred)

greetz

red
red mushroom to extract, green mushroom to insert. use yychr to edit the extracted gfx.
Or any other tile editor.

Check off "Use Joined GFX Files" in the Options menu to make it so much easier to edit.
Originally posted by jimbo1qaz
red mushroom to extract, green mushroom to insert. use yychr to edit the extracted gfx.


Ahh damn, i said the wrong tool ;).
I want extract the graphics without using LM.

I want use Lunar Compress to extract?!

And for this i need a list where which tiles stored as 2bit/3bit/4bit etc.

greetz

red
Last edited on 2012-03-11 09:43:26 AM by RedScorpion.
Originally posted by RedScorpion
Originally posted by jimbo1qaz
red mushroom to extract, green mushroom to insert. use yychr to edit the extracted gfx.


Ahh damn, i said the wrong tool ;).
I want extract the graphics without using LM.

I want use Lunar Compress to extract?!

And for this i need a list where which tiles stored as 2bit/3bit/4bit etc.

greetz

red



probiers ma in der rom map/ram map section ;)
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