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Tip: Make sure that ALL exit-enabled pipes, doors, etc. lead somewhere, or else they'll take you to level 0 (the "endless" bonus game).
Berry effect change?
Forum Index - SMW Hacking - General SMW Hacking Help - Berry effect change?
Pages: « 1 »
Yet again, me.

Is how to do change of the pink/ or red berry action? I am trying to have where a goal sphere hatches out, instead of a shroom/ or game cloud. Hopefuly there something is here that let to me know...I look in ROM , and is nowhere to be find...
Try editing these addresses:

0F2F6$01:F0F61 byteSprite numberWhich sprite is generated when 10 red berries are eaten (by default : 74 - mushroom)


0F324$01:F1241 byteSprite numberWhich sprite is generated when two pink berries are eaten (By default: 6A)
thank. this could be of use to me :3

Also a question unecesarry, but will be awesome:
Is possible to change of the number of pink berries?

Is okey if not...
Yes, it's possible, just edit this address:

0F31D$01:F11D1 byteMisc.How many pink berries should be eaten before a coin game cloud appears. (By default: 02)
Last edited on 2012-03-09 12:51:24 AM by DiscoMan.
*hugs* thank very much!!
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - Berry effect change?

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