This sprite will increase the screen brightness for a amount of time, after being hit with a fireball. It's based off ALTTP's one. Video. If the extra bit is set, once it's lit, it will never go out. GFX NOT included! NOW all the bugs should be fixed. When having two lanterns lit at once, the screen becomes quite dark. In addition, the changed darkness disrupts the mosaic fading routine when entering a pipe, thus the next sublevel does not display correctly.