Code; walking frame 1, walking frame 2, squished, star-killed
Tilemap:
db $0A,$00,$0E,$00,$0C,$00,$0A,$00
HorizDisp:
db $00,$FF,$00,$FF,$00,$08,$00,$FF
VertDisp:
db $00,$FF,$00,$FF,$08,$08,$00,$FF
TileProps:
db $05,$00,$05,$00,$00,$40,$05,$00
TileSize:
db $02,$FF,$02,$FF,$00,$00,$02,$FF
TilesToDraw:
db $00,$00,$01,$00
XSpeed:
db $08,$F8
KilledXSpeed:
db $10,$F0