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| [Complete] 103 - Opulent Oasis - cstutor89, Teyla, Riolu180, SyStemkraSh, dinomar |
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Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 103 - Opulent Oasis - cstutor89, Teyla, Riolu180, SyStemkraSh, dinomar |
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| Posted on 2012-03-21 04:50:56 PM |
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Come to think of it, would you guys have an issue if we made this level the entrance to the secret world? Quite a while ago, there was a discussion that involved making the entrance to the dream world in a random level, akin to how Wario Land did it (and TSRPR). Since this level seems significant, it might act as a nice leeway into the ninth world.
Of course, that would raise two questions; namely, how would it be accessed (via a bed?) and would it require that the player beat Norveg at the end first.
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| Posted on 2012-03-21 04:58:48 PM |
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Originally posted by S.N.N.Come to think of it, would you guys have an issue if we made this level the entrance to the secret world? Quite a while ago, there was a discussion that involved making the entrance to the dream world in a random level, akin to how Wario Land did it (and TSRPR). Since this level seems significant, it might act as a nice leeway into the ninth world.
Of course, that would raise two questions; namely, how would it be accessed (via a bed?) and would it require that the player beat Norveg at the end first.
Why don't you talk to me directly??? D:
Ok enough joking and let's reasoning on your proposal.
While i don't agree with a backstory, i agree with adding a secret entrace to a "Brave New Woooorld..." in this level. Yes, Me Gusta!
I would make it underwater: it's more well hidden: Imagine if the entrace was directly on your face, just like you would know easily discover was a secret world in the level... No, i'd think to hidden it very well, and underwater: Who would go underwater to discover secrets, in real life? Very few. Underwater places are mysterious.
No, let's not making the player have to beat Norveg first: very few Mario games require you to finish the game before discovering a significant secret. So i would make Mario enter the Dream World as he finds the gateway.
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| Posted on 2012-03-21 05:01:35 PM |
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so you want this to be the level that transend you to world 9 after the final factory? thats like putting a lively forest inside a volcano.so are you going to pull off that transaction smoothly which i cannot possibly picture how that could be done, or just make it a random aftermath level directly after the finally? sorry if i come off as rude i just dont understand the concept.
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| Posted on 2012-03-21 05:02:40 PM |
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Well, that would be very interesting actually. We would have to hide it really well for sure though.
@dinomar: Any chance to get some cacti in there too? It ain't a desert without cacti.
@drmatt13: I think forests and volcanoes go together fine. Like in real life. Volcanic soil is very fertile. :|
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| Posted on 2012-03-21 05:05:11 PM |
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Originally posted by Teyla@dinomar: Any chance to get some cacti in there too? It ain't a desert without cacti.
I forgot Cacti... But since i have another one ExGFX slot left, i think i can add a major variety of desert vegetation.
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| Posted on 2012-03-21 05:06:54 PM |
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@Dinomar The graphics look good.
Originally posted by S.N.N.Come to think of it, would you guys have an issue if we made this level the entrance to the secret world? Quite a while ago, there was a discussion that involved making the entrance to the dream world in a random level, akin to how Wario Land did it (and TSRPR). Since this level seems significant, it might act as a nice leeway into the ninth world.
Of course, that would raise two questions; namely, how would it be accessed (via a bed?) and would it require that the player beat Norveg at the end first.
I'd have no problem doing that. The only caveat is if this level has 2 exits (one of which is the route to the dream world) then 104 or 21 must have 2 exits. I've told Axem to keep the number of exits in 104 to 2. Finding it will be on the basis of what the level is going to be about which at this point I have no idea - someone said exploration but then again someone needs a solid way of representing it. I don't want to do a level where I have no idea how I want to design it.
I have an idea on how I would hide the secret exit here if it leads to the special world with the cursed idea. But I don't have anything solid with the exploration idea.
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| Posted on 2012-03-21 05:11:53 PM |
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Originally posted by S.N.N.Come to think of it, would you guys have an issue if we made this level the entrance to the secret world? Quite a while ago, there was a discussion that involved making the entrance to the dream world in a random level, akin to how Wario Land did it (and TSRPR). Since this level seems significant, it might act as a nice leeway into the ninth world.
Of course, that would raise two questions; namely, how would it be accessed (via a bed?) and would it require that the player beat Norveg at the end first.
No; not a bed please! I'm really have been with RN about the whole "the dream world isn't really a dream world just a place were these special places can only flourish because it has never been touched by humans before"
I say have it POST norveg.
With that, maybe we can go RPG style and have Mario go on a hunt for things throughout 103, which I say should be a large level. Maybe have a area of some sort that isn't accessible if you haven't defeated Norveg; kinda like how Mario can't enter the sewer thing without the spacesuit?
Since this may be a Yoshi level, why not go classic and have Mario collect 8 eggs found throughout the level? integrate the Yoshis to access W9?
And because this part is post-norveg, maybe it could have a W9 difficulty?
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| Posted on 2012-03-21 05:17:07 PM |
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Originally posted by cstutor89Finding it will be on the basis of what the level is going to be about which at this point I have no idea - someone said exploration but then again someone needs a solid way of representing it. I don't want to do a level where I have no idea how I want to design it.
I have an idea on how I would hide the secret exit here if it leads to the special world with the cursed idea. But I don't have anything solid with the exploration idea.
An oasis that is cursed with a seal that links a "Brave New Woooorld..." with this one. Breaking the seal (and thus, the curse) opens the gateway to World 9... or rather, opens up Asteroid Antics, and beating that leads to World 9.
Whichever method is chose for this level, I feel the path to the secret exit should be at least endgame difficulty, but allow the player a way to get back to the normal portion of the level if they don't want to take the challenge just yet.
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| Posted on 2012-03-21 05:29:23 PM |
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a suggestion, sorry if this is the wrong place to post but i feel it will will go ignored if posted somewhere else
the final factory could have 2 routes after the first half where one is easier then the other, the other possibly hidden

if the easy route is beating you simply beat the game
if the hard route is beating the end result will be the same but the player will be awarded a pipe the leads you to the oasis in the desert you pass by on your journey.
the regular exit on this level will just connect you with the main route in the 4th OW, when you hit the secret route on this stage the level would get significantly harder ( world 8 difficultly ) and could be an somewhat abstract underwater cavern or something.... you get the idea
adding this would also make travling between worlds and levels after the game much easier and i think will make perfect since for the transaction to world 9 !
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| Posted on 2012-03-21 05:43:10 PM |
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Originally posted by Teyla@dinomar: Any chance to get some cacti in there too? It ain't a desert without cacti.
Cacti are only native to the American Southwest, from what I hear; nowhere in a sandy desert does cacti naturally grow. Or so I hear.
Dinomar: I really like that set, especially for the underwater portions. ^_^
SNN: Bed would be nice. Perhaps there's a run-down house hidden deep within the level that's dark and gloomy with one thing that stands out: a bed, as if it were inviting you to sleep.
(AND THEN WHEN WORLD 9 IS BEATEN, IT'S REVEALED THAT MARIO HAS BEEN ASLEEP FOR 100 YEARS) *runs*
GSG: I see no issue with the bed idea; RM's idea is just that: an idea. Just because you like it doesn't mean WE have to go with it. ...Besides, a bed to go to sleep in wouldn't conflict with your summation of his idea. Psycho Waluigi involves Waluigi getting knocked unconscious and ending up in a land called Unconcia; it's outright stated in the game that the place actually does exist and one would only go to it when unconscious. Now, whether that's actually true or not is left up to the player, but still. The end of this post sums up how I feel about this idea.
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| Posted on 2012-03-21 05:45:10 PM |
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I covered how the transition was supposed to work, but in case people weren't on IRC/listening:
<SNN> the point of asteroid antics was to provide a hint to where the location of the special world is
<SNN> Asteroid Antics would come AFTER Norveg's level
<SNN> you'd take a pipe or whatever to an island in the middle of the main map
<SNN> when you beat Asteroid Antics, the end gives you a "clue" as to which level the exit to the secret world is in
<SNN> in the form of a map or something
<SNN> that's how DP29 designed it and it's also how i envisioned it
<SNN> so basically
<SNN> hide the entrance so well so that it could only be found with the help of the clue
<SNN> hopefully that clears things up
That being said, now that I remember how it was supposed to be done, the special world won't be dependent on the SMWC coins at all.
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| Last edited on 2012-03-21 05:45:20 PM by S.N.N.. |
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| Posted on 2012-03-21 05:55:20 PM |
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Originally posted by Riolu180SNN: Bed would be nice. Perhaps there's a run-down house hidden deep within the level that's dark and gloomy with one thing that stands out: a bed, as if it were inviting you to sleep.
A hut of some sort blocked off because of the "Oasis Curse", will be unblocked after Final Factory...
and inside that hut is a bare, musty room, except for a white, smooth, glimmering bed...
Mario sleeps on it, and he awakes in another hut (featured in a cutscene) and goes on to Asteroid Antics (which is the actual liason to W9)...
Mario - ahem - the player is somehow convinced that Mario is in a "dream world"
but he is actually in another part of the world; on the "Earth", a place so peaceful and "perfect" that unimaginable things can flourish...
and the only way to get there is to sleep on a cursed bed; maybe that's why the oasis was cursed; the Dreamer wanted to be left alone...
...she didn't want her "world" to be touched by other humans; she knew that if someone liek Norveg finds her place it would lose it's magic...
thinking Mario is the same as Norveg, she fights him...
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| Posted on 2012-03-21 06:08:19 PM |
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Originally posted by Riolu180Originally posted by Teyla@dinomar: Any chance to get some cacti in there too? It ain't a desert without cacti.
Cacti are only native to the American Southwest, from what I hear; nowhere in a sandy desert does cacti naturally grow. Or so I hear.
There are cacti in zones like Africa, or Asia: they don't look like the ones from the American desert, though.
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| Posted on 2012-03-21 06:34:32 PM |
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how will you proceed to astroid antics?
final factory > norveg fight > cutscene and credits > level event causing astroid antics to appear.
what im trying to get at is i think it should go a little something more like this........
after you beat the final factory and finish the credits the game will save and return you to the main menu, then apon your second playthough of the final factory instead of fighting norveg you will proceed to the site of your final battle where the level will end only then you access the path to astroid antics so to sum all it up !
final level > norveg fight > cutscene and credits > save and return to main menu > final factory again > sublevel that advances you to astroid antics.
this way the credits would only appear once and this would add more secrecy into getting to the long awaited world 9
EDIT
also there is suppost to be a boss rush mode right so this idea wouldnt make it a one time fight on your playthough if people wanted to fight the final boss they would most likely just play the boss rush ether way !
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| Last edited on 2012-03-21 06:36:56 PM by drmatt13. |
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| Posted on 2012-03-21 06:53:56 PM |
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There's a difference between being secret and obtuse. Having people rebeat the last boss for no good reason is kinda annoying.
I like the idea of there being a cursed seal that leads to it. The harder path could be all purply with ghost enemies, and the normal path could look like an innocent oasis to further cover it up. Then, with the hint, they can go back and get to the secret that way.
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| Posted on 2012-03-21 06:55:37 PM |
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So, my idea. This is where the Dreamer's tree is. Being tied to the tree, the dreamer's energy (i guess? her powers?) began to influence the tree, and the roots began sucking more life out of the soil. After a time, the area became a desert (except for the area around the tree, which i guess you'll see) and the tree is the source of life in this area? Anyone who played this game knows what i mean. I mean, after the Norveg stuff, you'll find Asteroid Antics and the clue will be a cut-off note about the dream world energy is much more concentrated in the area around the oasis? The note would go on to explain the reason behind it, but the note would be ruined on that side, rendering it unreadable. After that you are able to acess the area where the villiage was, however the area is more of a ancient ruins area. And you get to see the huge tree, with the girl tied to it, sleeping. I envision no music in that area, except for maybe some wind rustling. then the bed in the hut and yeah.
Thats my idea/wall of text.
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| Posted on 2012-03-21 06:57:33 PM |
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Originally posted by Dinomar
There are cacti in zones like Africa, or Asia: they don't look like the ones from the American desert, though.
Oh, really? I heard that ALL cacti were native to North America...maybe I misunderstood it. Oh well!
Teyla: That sounds like a good idea to me.
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| Posted on 2012-03-21 07:01:10 PM |
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Originally posted by Riolu180I heard that ALL cacti were native to North America
The cactus species isn't just shaped and formed like the ones you usually see (which is North American Cacti). There's a bunch of other in forms of bulbs, leaves (is aloe a type cacti?), and a bunch of others.
Originally posted by repostingA hut of some sort blocked off because of the "Oasis Curse", will be unblocked after Final Factory...
and inside that hut is a bare, musty room, except for a white, smooth, glimmering bed...
Mario sleeps on it, and he awakes in another hut (featured in a cutscene) and goes on to Asteroid Antics (which is the actual liason to W9)...
Mario - ahem - the player is somehow convinced that Mario is in a "dream world"
but he is actually in another part of the world; on the "Earth", a place so peaceful and "perfect" that unimaginable things can flourish...
and the only way to get there is to sleep on a cursed bed; maybe that's why the oasis was cursed; the Dreamer wanted to be left alone...
...she didn't want her "world" to be touched by other humans; she knew that if someone liek Norveg finds her place it would lose it's magic...
thinking Mario is the same as Norveg, she fights him...
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| Posted on 2012-03-21 07:11:45 PM |
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Originally posted by TeylaThere's a difference between being secret and obtuse. Having people rebeat the last boss for no good reason is kinda annoying.
I like the idea of there being a cursed seal that leads to it. The harder path could be all purply with ghost enemies, and the normal path could look like an innocent oasis to further cover it up. Then, with the hint, they can go back and get to the secret that way.
you would not have to refight the last boss there would be an something like an empty room where the fight took place after your second playthough on the final factory.

........... dont mind my spelling
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| Last edited on 2012-03-21 07:12:44 PM by drmatt13. |
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| Posted on 2012-03-21 07:21:06 PM |
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What on earth would compel them to go to the last level a second time if they didn't know?
>_>
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Forum Index - Events - SMW Central Production 2 - World 4 - [Complete] 103 - Opulent Oasis - cstutor89, Teyla, Riolu180, SyStemkraSh, dinomar |
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