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Time: 2013-05-23 05:47:34 PM
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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
A little matter...
Forum Index - SMW Hacking - General SMW Hacking Help - A little matter...
Pages: « 1 »


Well, I have problem with this: I want to delete the yellow numbers, because I don't completed 62 exits. This is the patch by Noobish Noobsicle, he is a god, credit for life at him.
Anyway, can somebody tell me how to remove the yellow numbers? Thanks.
The most obvious solution I can think of is deleting the SRAM file and all savestates. Many patches like that edit the SRAM routines, and I'm pretty sure none of them will be happy to see SMW's original SRAM format.
...so I don't have to save the game anytime, if I understanded well, in order to not let the yellow numbers appear?
So no solutions here?
He meant you have to delete all your savestates and clear the SRAM with the emulator. Also, don't load a state when testing.
To elaborate on the above post: Removing the SRAMs should be an one time operation. Applying that patch changes how the SRAM is supposed to look on the inside, and it won't be able to understand SRAMs created earlier. The newly created ones shouldn't create any of those weird values.
Ok, I think I understanded!#w{=P}
Really thank you both...and, Alcaro, you got a credit! You always help me!#w{=P}#w{=P}#w{=P}

Be happy!
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Forum Index - SMW Hacking - General SMW Hacking Help - A little matter...

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