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Time: 2013-05-23 06:46:55 AM
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Weird CFG Editor Actions
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Weird CFG Editor Actions
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I disassembled the Amazing Flyin' Hammer Bro's flying blocks. I also copy-pasted a CFG file included with SpriteTool and made it point to "AFHB Blocks.asm," and yes, "AFHB Blocks.cfg" is the CFG file. I replaced it multiple times with the codes of various sprites' CFG files also included with SpriteTool, such as the Albatoss. When I open it in the CFG editor, it always says "Invalid CFG file," yet it doesn't do this to the other sprites' CFG files. I also changed what it pointed to, and still its invalid. I don't get it... Here is my CFG file code:

Code
01 37 00 00 F3 01 19 04 00 00 AFHB Blocks.asm


Yes, I know the code above doesn't match the flying blocks, but I can't open the file to fix it, and I don't know how to fix it directly through code-editing it.
You are not supposed to have spaces in the name of your asm and cfg file. If you want to use a space use an underscore instead.
Oh, thanks!
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Weird CFG Editor Actions

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