| Purple triangle help. |
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Forum Index - SMW Hacking - General SMW Hacking Help - Purple triangle help. |
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| Posted on 2012-03-19 08:45:45 PM |
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Hello. I have a purple triangle to run up a wall, but everytime I attempt to run to it, it throws me through the wall and instantly kills me. Anyway to fix this? I am using a vertical level with layer 2 from Morton's castle, if this can help any further.
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| Posted on 2012-03-19 08:47:26 PM |
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Make sure that you've put the tile 0x1EB below the purple triangle or it won't work properly.
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| Posted on 2012-03-19 08:57:22 PM |
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Which one is 0x1EB? I see 2 different tiles showing 1E. A berry and a climbing net.
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| Posted on 2012-03-19 09:02:23 PM |
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In "Direct Map 16 Access" go to page 0x100 to 0x1FF and select tile 0x1EB and then place below of your purple triangle.
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| Posted on 2012-03-20 03:33:35 AM |
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Wall running is not compatible with layer 2 levels.
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| Posted on 2012-03-20 04:31:25 AM |
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And the only way to fix it would be to code an entirely new routine from scratch?
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| Posted on 2012-03-20 05:34:43 PM |
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Originally posted by laughsitup2005Hello. I have a purple triangle to run up a wall, but everytime I attempt to run to it, it throws me through the wall and instantly kills me. Anyway to fix this? I am using a vertical level with layer 2 from Morton's castle, if this can help any further.
Layer two messes up Slice O' Watermelon, but it is still usable in some situations. (Vip1 experience)
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| Posted on 2012-03-26 08:31:06 PM |
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Layer 2 is not completely compatible with the purple triangles. That being said, there are workarounds, such as making a layer-2 compatible one to import with block tool.
Also, as a a semi-related side note, if you ever have an issue with tile 0x1EB having garbled graphics, you can find the tile, copy its behavior, and put decent graphics on it via map16. Great for people using ExGFX.
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Forum Index - SMW Hacking - General SMW Hacking Help - Purple triangle help. |