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Forum Index - Events - SMW Central Production 2 - Idea |
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| Posted on 2012-03-22 12:46:59 PM |
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Although it may be a little late in the hack to do this, I think it's noteworthy anyway. Something that I see an absence of in hacks is custom sound effects. I'd personally like to see some brand new sound effects in the hack to replace some of the original ones. I figure it could be a nice additional perk which will make SMWCP2 feel less like a hack and more like a proper game.
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| Posted on 2012-03-22 01:25:08 PM |
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Yeah, too bad AddmusicM can't add custom SFX...
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| Posted on 2012-03-22 01:27:56 PM |
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Originally posted by S.N.N.Originally posted by HuFlungDuWe can make Mario move pretty easily, and should S.N.N. switch to addmusic 4.05 like I thought I read somewhere, inserting new sound effects is also pretty easy.
That won't be happening anymore. I've found out from talking to Kipernal that it'll likely be a lot more trouble than its worth. We'd also have to insert entire .bnks to compensate for the broken songs, as well as fix up Musical Mechanisms (the level which relies entirely on AMM). Among other things, we'd also lose our custom death tracks, and any instances where the music has been manipulated (such as in the second half of my level).
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| Posted on 2012-03-22 01:39:03 PM |
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Actually, if there are any sound effects that we don't use (and if there is some unused space in ARAM), I should be able to easily get some custom sound effects into the game. Let me see what I can do.
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| Posted on 2012-03-22 01:50:01 PM |
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^ Then the first thing we'll need to do is comb the hack and find out which SFX fit that criteria. Anything sounds involving the sprites in the GFX files I deleted (Reznor, Dino-Rhino, etc) might be unused, under the assumption that they aren't shared by other sprites.
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| Posted on 2012-03-22 01:54:13 PM |
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Originally posted by S.N.N.^ Then the first thing we'll need to do is comb the hack and find out which SFX fit that criteria. Anything sounds involving the sprites in the GFX files I deleted (Reznor, Dino-Rhino, etc) might be unused, under the assumption that they aren't shared by other sprites.
Reznor: SFX shared by Splittin' Chuck
Dino-Rhino/Dino-Torch: SFX shared with anything that breathes fire.
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| Posted on 2012-03-22 02:08:04 PM |
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Could it to considered tc use those unused slots for the Mario emotion sfx for cutscenes?
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| Posted on 2012-03-22 02:12:09 PM |
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Here's a proof of concept for those interested. If someone wants to start coming up with new sound effects, I can insert them. Note that ARAM space is a rather large constraint here, however, so the more unused SFX we can get rid of, the better (I believe that we get about 0x800 or so bytes of ARAM in which to fit every sound effect, plus what few bytes of unused RAM exist elsewhere).
Also, just to clarify what I said earlier, we can only replace sound effects, which means we can either insert new ones to replace ones we don't use and we can replace existing ones with newer versions. (Also don't forget that we get four custom SFX per song as well).
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| Last edited on 2012-03-22 02:12:55 PM by Kipernal. |
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| Posted on 2012-04-08 12:40:33 AM |
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Oh wow I can't believe no one has commented on this yet!
Anywho, what is that Sound Effect supposed to be? I'm assuming it's a "growing" sound effect.
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| Posted on 2012-04-08 11:01:10 AM |
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Sounds like it'd make a better item box sound.
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| Posted on 2012-04-08 06:25:51 PM |
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There's no item box.
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| Posted on 2012-04-09 05:37:35 AM |
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It could work as the sound of the mushroom coming out of a block.
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| Last edited on 2012-04-09 12:50:46 PM by xlk. |
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| Posted on 2012-04-09 12:17:58 PM |
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Originally posted by leodThere's no item box.
As in question mark item box. You know, those things Mario's been getting brain damage off of since 1986
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| Posted on 2012-04-09 01:27:08 PM |
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Just for the record, that wasn't supposed to be a real sound effect; it was just something I made in a few seconds to prove it could be done. Hence why it's so generic and terrible.
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| Posted on 2012-09-08 10:51:50 PM |
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Just going to bump this once. If anybody wants to see custom sound effects in this hack, even if you only have an idea and can't make it yourself, post here. Space in ARAM is no longer an issue (for all intents and purposes), so we won't need to sacrifice existing SFX for new ones.
If not, I'll just let this die again.
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| Posted on 2012-09-08 11:01:14 PM |
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I'm all for this.
...
well, that's the most I can say.
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| Posted on 2012-09-08 11:38:02 PM |
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The only ones I could think of would be fairly silly ones, such as:
-A little snarl or "HEEHEE" from the Jeptak.
-Various unique boss noises (a hiss for the cat, bubbles for the jellyfish, etc).
-A dull bouncy noise for Fantastic Elastic.
Just a couple I had in mind.
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| Posted on 2012-09-09 08:41:53 AM |
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Some custom sound effects for various custom sprites would be nice but I'd also be for making some sound effects to replace some of the originals.
Not outright make them sound completely different, more like remixes. Kind of if you compared the SMW jump sound to the NSMB Wii jump sound you'd notice a slight difference but you'd still be able to recognise it as the jump sound.
I could try putting stuff together in my free time but I'll be severely lacking it for a while.
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| Posted on 2012-09-15 02:00:22 AM |
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Yeah, I support custom sound effects. I think it would add a nice touch of originality to the hack. But special care must be taken into the sound effects to make sure they don't sound out of place. But yeah, great idea.
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| Posted on 2012-09-25 04:00:53 PM |
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So, before it's too late, I thought this bouncy sound could more or less work for the elastic level. Nothing too complex actually, but yea, if there are any thoughts feel free post or something.
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Forum Index - Events - SMW Central Production 2 - Idea |