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Sowhart's taster levels! (Would like some level feedback! :3 )
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Sowhart's taster levels! (Would like some level feedback! :3 )
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Need some level feedback!
So I have recently closed my Sowhart world mini for now because it was a bit annoying so im having a break from that. but I wasn't really used to Lunar Magic and all that so I decided to just make some basic levels, I've done one level for now and did a video of it, if you want to see a video version of it then go here!

http://www.youtube.com/watch?v=VpsNdhXRxEA&list=UUcHKQ6osRJe0styWqkVWt_w&index=1&feature=plcp

The level is called Mario's Midnight Run (Its a beta name so I may change it) I got the hang of Romi's add music as it is really easy to use IMO!

So I may make more levels and turn this into a mini-hack that has no story at all!
lol!
Last edited on 2012-03-29 09:27:35 AM by Sowhart.
1 dislike, pfft great start I guess.
:01 Looks kinda weird for Mario to come out of an invisible pipe.
:21 Would look better with connecting corner tiles.
:56 Did I see a fish fall underwater? Looks like you forgot to enable sprite buoyancy. I think there should be more hazards in the water.
Other than that, don't see anything really wrong with it.
thanks for the feedback, yeah its not great so ill go back to work on it!
Well, lets see...


I don't really like the backround palette. To 0:03 to 0:09 there is a wall there that doesn't really belong there since you can touch it. The moon is quite easy to get when you have a cape. Even in the first level in SMW you can't see the moon until you fly or use yoshi. Also, the level seems quite short.

Not that great, honestly.
I have updated the level, changed it, changed pallet a bit and made it a bit longer:











Any Feedback?
The BG palette isn't that good, the level design want to be improved a bit more, the pipe exiting position is wrong - one Y lower - and on the second screen I can see a goomba trapped a pipe.

Although this is a great start. The level isn't linear.
Couple more things:
-Screens 2 and 3 have a wrong edge tile, causing cutoff.
-In the last screen right after pressing the P-Switch, that jump down there below the Munchers may be a bit annoying as big Mario. This is based just on visual inspection.
Your levels looks good although I did see some cutoffs but overall I like it.
Originally posted by Sokobansolver
Couple more things:
-Screens 2 and 3 have a wrong edge tile, causing cutoff.
-In the last screen right after pressing the P-Switch, that jump down there below the Munchers may be a bit annoying as big Mario. This is based just on visual inspection.


poop, never noticed that cutoff, back to the drawing board!
I also forgot about that goomba stuck in the pipe! I'll fix that!

BTW I am not that good with pallets, all I did was darken the colours to make it look like it was midnight so I may alter it more.
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