| Sowhart's taster levels! (Would like some level feedback! :3 ) |
|
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Sowhart's taster levels! (Would like some level feedback! :3 ) |
|
Pages: 1  |
|
|
|
| Posted on 2012-03-27 02:07:21 PM |
Link | Quote |
|
Need some level feedback!
So I have recently closed my Sowhart world mini for now because it was a bit annoying so im having a break from that. but I wasn't really used to Lunar Magic and all that so I decided to just make some basic levels, I've done one level for now and did a video of it, if you want to see a video version of it then go here!
http://www.youtube.com/watch?v=VpsNdhXRxEA&list=UUcHKQ6osRJe0styWqkVWt_w&index=1&feature=plcp
The level is called Mario's Midnight Run (Its a beta name so I may change it) I got the hang of Romi's add music as it is really easy to use IMO!
So I may make more levels and turn this into a mini-hack that has no story at all!
lol!
|
| Last edited on 2012-03-29 09:27:35 AM by Sowhart. |
|
| Posted on 2012-03-29 09:26:59 AM |
Link | Quote |
|
|
1 dislike, pfft great start I guess.
|
|
| Posted on 2012-03-29 03:06:58 PM |
Link | Quote |
|
:01 Looks kinda weird for Mario to come out of an invisible pipe.
:21 Would look better with connecting corner tiles.
:56 Did I see a fish fall underwater? Looks like you forgot to enable sprite buoyancy. I think there should be more hazards in the water.
Other than that, don't see anything really wrong with it.
|
|
| Posted on 2012-03-29 03:43:59 PM |
Link | Quote |
|
|
thanks for the feedback, yeah its not great so ill go back to work on it!
|
|
| Posted on 2012-03-29 06:24:24 PM |
Link | Quote |
|
Well, lets see...
I don't really like the backround palette. To 0:03 to 0:09 there is a wall there that doesn't really belong there since you can touch it. The moon is quite easy to get when you have a cape. Even in the first level in SMW you can't see the moon until you fly or use yoshi. Also, the level seems quite short.
Not that great, honestly.
|
|
| Posted on 2012-03-31 07:43:12 AM |
Link | Quote |
|
I have updated the level, changed it, changed pallet a bit and made it a bit longer:





Any Feedback?
|
|
| Posted on 2012-03-31 07:54:59 AM |
Link | Quote |
|
The BG palette isn't that good, the level design want to be improved a bit more, the pipe exiting position is wrong - one Y lower - and on the second screen I can see a goomba trapped a pipe.
Although this is a great start. The level isn't linear.
|
|
| Posted on 2012-03-31 08:00:16 AM |
Link | Quote |
|
Couple more things:
-Screens 2 and 3 have a wrong edge tile, causing cutoff.
-In the last screen right after pressing the P-Switch, that jump down there below the Munchers may be a bit annoying as big Mario. This is based just on visual inspection.
|
|
| Posted on 2012-03-31 02:50:03 PM |
Link | Quote |
|
|
Your levels looks good although I did see some cutoffs but overall I like it.
|
|
| Posted on 2012-03-31 05:12:53 PM |
Link | Quote |
|
Originally posted by SokobansolverCouple more things:
-Screens 2 and 3 have a wrong edge tile, causing cutoff.
-In the last screen right after pressing the P-Switch, that jump down there below the Munchers may be a bit annoying as big Mario. This is based just on visual inspection.
poop, never noticed that cutoff, back to the drawing board!
I also forgot about that goomba stuck in the pipe! I'll fix that!
BTW I am not that good with pallets, all I did was darken the colours to make it look like it was midnight so I may alter it more.
|
|
|
Pages: 1  |
|
|
|
|
Forum Index - SMW Hacking - SMW Hack Discussion - Works in Progress - Sowhart's taster levels! (Would like some level feedback! :3 ) |