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Can custom sounds be used on $1DFA?
Forum Index - SMW Hacking - General SMW Hacking Help - Custom Music Help - Can custom sounds be used on $1DFA?
Pages: « 1 »
I've been wondering about this, is there any specific reason that addmusic can't (or just doesn't) have a custom sound effect list for $1DFA? Unless there's a way to prevent other sound effects cutting each other off because they're played on the same channel, I'd like to use this channel instead.
IIRC $1DFA actually loads the music, if you want to create or insert sound effects use 1DF9 or 1DFC.

If you meant AMM, no, you can't insert sound effects with AMM succesfully.
$1DFA is weird. All of the sound effects on $1DFA are hard coded into the sound engine, rather than being inserted as data like the other 2 are. I've been thinking about making $1DFA work like the others, but I don't think there is enough room left in more.bin. I think imamelia was also looking at that a while back.
Originally posted by Torchkas

If you meant AMM, no, you can't insert sound effects with AMM succesfully.

Actually Hadron successfully inserted custom SFX with M
Originally posted by Core
Originally posted by Torchkas
If you meant AMM, no, you can't insert sound effects with AMM succesfully.


Actually Hadron successfully inserted custom SFX with M


Yeah, you can insert custom SFX with AddmusicM, but you need to include them in your custom music txts using #9 #10... I haven't tried yet, but Commands.txt (included in AddmusicM) explains how to do it, so try looking there if you want.
Sorry for giving the wrong information, with successfully I meant that I didn't get it to work successfully.
Last edited on 2012-03-29 09:00:21 AM by Torchkas.
I was referring to AM4 but its disappointing about things being hardcoded into $1DFA. As far as I know the only way to prevent other sound effects from cutting each other off is to have them on seperate channels...
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Forum Index - SMW Hacking - General SMW Hacking Help - Custom Music Help - Can custom sounds be used on $1DFA?

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