In Demo World, the SMB3 Brick has it's corresponding bounce block sprite, and the turn block has it's own corresponding bounce block sprite as well. The problem with all the SMB3 brick patches is that their bounce block sprite overwrites the turn block bounce sprite. How can I remap a custom block's bounce sprite to another spot?
Edit: Nevermind, apparently using the last 4 turn blocks in map 16 makes it use the bounce tile after the turn block bounce tile
Last edited on 2012-03-30 07:45:13 PM by KPhoenix.
Epsilon Red Para-Goomba Posts: 42/102
Since: 2011-11-14 05:39:21 PM