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OW spritetool help!(SOLVED!)
Forum Index - SMW Hacking - General SMW Hacking Help - OW spritetool help!(SOLVED!)
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This is my osprites list. I want to use the navi.asm and the fast.asm.
I nserit the osprites.txt in my rom. Then I open the OW, edit sprite list, and I put:

0: 10 Not used
1: 12 Not used

Then I put'em on the ow. Why the game crashes when I go on the OW?


Please help!
Last edited on 2012-04-03 10:28:27 AM by Silver Scarlet.
Originally posted by Silver
10 0100000 osprites/fast.asm
13 1000000 DUPE:10

This won't solve the crashes, but there's no reason to use two slots for the fast movement sprite. Since the fast movement sprite ignores its position, it's safe to replace those two lines with 10 1100000 osprites/fast.asm (or 10 1111111 osprites/fast.asm since only having it on some submaps makes no sense) and remove all 13s.

Other than that, I can't see anything weird in the information you posted.
Does it crash if you remove those sprites? Does it crash if you use only one of them? Does it crash if you only use the other one?
I followed Alcaro's tip. Now I have this osprites.txt file.

Hmmm...it doesn't crash anymore because I renamed my hack...maybe for the spaces? I dunno...

However, if I inserit them, and put them on the OW, they doesn't work! The game goes normally. Am I missing something??
...eh, I think I fixed it! I used the oldest version and it work well!
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Forum Index - SMW Hacking - General SMW Hacking Help - OW spritetool help!(SOLVED!)

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