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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Background Image size???
Forum Index - SMW Hacking - General SMW Hacking Help - Background Image size???
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Question 1.

What is the size of a super mario world background in height and width dimentions?

Question 2.

Lunar magic can extend the height of a background image, so if I don't use the extended rows will by background image still look OK with no overlapping or gaps? And if I do use the extra rows, then it also works as well with no overlapping or gaps?
I'm having a hard time understand the whole height logic because you can extend it or not and no matter what its supposed to look just fine in the end. If someone could explain it that would be great.

Question 3.

If lunar magic can extend the height then can it also extend the width too?

Thanks
For the first question, check the background editor in any level.

For the second and third ones, you can simply use mode 01, so you make the BG with the level and it will have the size you want.

level up
Last edited on 2012-04-01 03:36:36 PM by Koopster.
1. 512x432, but in-game, the last 16 pixels are not shown.
(This post applies only when layer 2 is set to a background; other rules apply when layer 2 is a level.)
1: 512x432 unexpanded, 512x512 expanded.
2a: Only in horizontal levels, or if vertical BG scroll is slow enough for it not to loop. The backgrounds are 512x512 internally; LM just fills the tables entirely when expanding them from 432px. Not expanding them means they'll try to show some random values left there from elsewhere; I'd guess you'll get part of the overworld.
2b: Yes, that should work.
3: No. The table is 512x512; extending it further would require a large amount of ASM trickery.
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