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Creating World Warp Pipes
Forum Index - SMW Hacking - General SMW Hacking Help - Creating World Warp Pipes
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So I've been trying to recreate a "staple" in the Super Mario series - hidden Warp Pipes (and Cannon Levels in the case of the newer games) that leads to another world.

How would I do this?

I'm trying to do a mix of the warp pipes/vases found in SMB and SMB2 USA, SMB3, and the Cannon levels of NSMB/Wii; Pipes that lead to different locations on the OW and Submaps.

So, like, in SMB3 how there are these Warp Pipe levels that the players can use anytime as shortcuts.

I'm not sure of how to do this - any helps or ideas?
Use stars?


Revealing the pipe tiles is impossible without some hex editing/patching, as I recall.


EDIT: Wait, you want levels that exit elsewhere.


How I'd do it is mess with the OW position of mario within the level itself. Custom blocks plastered over the exits would work.
Last edited on 2012-04-04 02:40:09 AM by Kaijyuu.
A request for a block that is solid when Mario is carrying something, and is solid to sprites in general as well.

Yes, I agree. This needs to be made by somebody.

I'm thinking that it could act the ones in SMB 2, where you can stack them.

--back on topic--
Last edited on 2012-04-05 01:17:09 AM by Fellowroot.
Originally posted by Fellowroot
A request for a block that is solid when Mario is carrying something, and is solid to sprites in general as well.

Yes, I agree. This needs to be made by somebody.

I'm thinking that it could act the ones in SMB 2, where you can stack them.

--back on topic--




http://www.smwcentral.net/?p=list&type=blocks

Look for "no item blocks." It does exactly what you're requesting. I think, anyway; no idea what you mean by the SMB2 blocks.



Advice if you have similar questions later:
1) look to see if things you want already exist.
2) if you can't find them, you can ask in the "ask anything" thread at the top of this forum.
3) if it doesn't exist, you can request them to be made in the requests section, accessed from the site's menu bar.
4) if you don't get your request fulfilled or don't feel like waiting, people will be glad to assist you in learning how to make things yourself, if you ask in the appropriate forums.
Originally posted by Kaijyuu

EDIT: Wait, you want levels that exit elsewhere.


How I'd do it is mess with the OW position of mario within the level itself. Custom blocks plastered over the exits would work.


Hmm...I'll guess I'll try to see what those OW teleport thingies do...

Wait, is there anyway for Mario to spawn on the OW on a different level tile?


Originally posted by Fellowroot
A request for a block that is solid when Mario is carrying something, and is solid to sprites in general as well.

Yes, I agree. This needs to be made by somebody.

I'm thinking that it could act the ones in SMB 2, where you can stack them.

--back on topic--


Uhm, I'm sorry?

I'm guessing you were pertaining to the request thingy in my siggy...

Originally posted by Kaijyuu
Look for "no item blocks." It does exactly what you're requesting. I think, anyway; no idea what you mean by the SMB2 blocks.


.-.

We really need to somehow incorporate tags with these sections...CTRL+F can only take you so far if there are no consistent "tags" used...

But anywho, thanks I guess? Even though I wasn't expecting this to happen///perplexed
Ah, I have layouts disabled so I had no clue what he was talking about.


Quote

Hmm...I'll guess I'll try to see what those OW teleport thingies do...

Wait, is there anyway for Mario to spawn on the OW on a different level tile?

Yeah by modifying his position on it. RAM addresses $1F17-A, I believe. There's no easy "set mario's position on the OW to this certain level number's position"; you have to set it by the pixel.
Originally posted by Kaijyuu
Quote

Hmm...I'll guess I'll try to see what those OW teleport thingies do...

Wait, is there anyway for Mario to spawn on the OW on a different level tile?

Yeah by modifying his position on it. RAM addresses $1F17-A, I believe. There's no easy "set mario's position on the OW to this certain level number's position"; you have to set it by the pixel.


Hmmmm....okay. Thanks Kaijyuu!
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