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| Tip: This thread contains data you might find helpful when coding. |
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| Location of the Cape interaction with objects routine? |
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Location of the Cape interaction with objects routine? |
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| Posted on 2012-04-04 03:18:46 AM |
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It would take forever to look through all.log for this (along with the fact that not everything is commented well) I couldn't seem to find it in the rom map either. And since blocktool has settings for this I figured someone could point me to where the routine is.
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| Posted on 2012-04-04 02:06:26 PM |
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Well, maybe you want to check this address:
| 05244 | $00: D044 | 30 bytes | Mario physics | Routine that does the actual calculation for cape-interaction. Uses the two tables at x05234 and x0523C. |
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| Posted on 2012-04-05 12:52:18 AM |
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That routine doesn't really explain anything about objects, it's more about positions and interaction with sprites. I need something more along the lines of the routine used for breaking a block or hitting a ? block.
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| Posted on 2012-04-05 03:44:57 PM |
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Check around $0295AE. I'm pretty sure that's the code which handles cape <=> ? block interaction, since it uses the cape x/y position, along with $98 and $9A.
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| Posted on 2012-04-06 08:30:46 AM |
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Thank you, I found what I needed.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Location of the Cape interaction with objects routine? |
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