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Tip: The lowest row of 16x16 tiles in a level do not appear. Avoid having a low platform that looks like a bottomless pit.
Location of the Cape interaction with objects routine?
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Location of the Cape interaction with objects routine?
Pages: « 1 »
It would take forever to look through all.log for this (along with the fact that not everything is commented well) I couldn't seem to find it in the rom map either. And since blocktool has settings for this I figured someone could point me to where the routine is.
Well, maybe you want to check this address:

05244$00: D04430 bytesMario physicsRoutine that does the actual calculation for cape-interaction. Uses the two tables at x05234 and x0523C.
That routine doesn't really explain anything about objects, it's more about positions and interaction with sprites. I need something more along the lines of the routine used for breaking a block or hitting a ? block.
Check around $0295AE. I'm pretty sure that's the code which handles cape <=> ? block interaction, since it uses the cape x/y position, along with $98 and $9A.
Thank you, I found what I needed.
Pages: « 1 »
Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Location of the Cape interaction with objects routine?

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