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| Tip: The music in SMW's default castle/ghost house intros and boss battles can be changed by hex-editing. See 286DB-286E2 in the ROM map. |
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| Sprite Graphics in ROM Map |
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Forum Index - SMW Hacking - General SMW Hacking Help - Sprite Graphics in ROM Map |
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Pages: 1  |
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| Posted on 2012-04-05 04:18:39 PM |
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I am trying to change/fix a few of the sprite graphics in Lunar Magic. However...
The addresses in Frhed don't seem to match up with what it listed here in the ROM map. Also, the map does not always specify which columns you need to change in the hex editor or what to change them to.
Example:
the upside down pirahna plant is 09093 according to the map.
So, in Frhed, I go to edit, then go to, and type in "x09093". I am brought to line 0907c (with the 5th column from the right highlighted) instead. There is no 09093 from what I can find. Even if I were to find the correct line, I don't know which of the 28 columns is the right one to change.
So, how would I go about finding the proper addresses and codes?
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| Posted on 2012-04-05 04:32:25 PM |
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Don't worry, you should be at the right location.
For example: if you type x0907C, you'll be at that row, 1st column. x0907D would be that row, 2nd column. x0907F would be that row, third column, etc.
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| Posted on 2012-04-05 05:25:14 PM |
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Okay, so basically you're saying that I should type in what it says on the ROM map, and then wherever it takes me should be the right location for what I'm trying to edit.
The other thing is, what happens when the map does not give instruction for what value to change the current ones TO?
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| Posted on 2012-04-05 05:32:02 PM |
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Example? They all pretty much say what you are able to change it to (specifically, the 1 byte entries), unless it's a subroutine/something important, in which case you shouldn't even consider changing it :<
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| Posted on 2012-04-05 06:18:53 PM |
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A 1-byte example would be 0983C, the length of a bob-omb explosion. Would I change the 8 to a 6 as indicated in the second column of the map?
An 8-byte example would be 091D7, X speed of bullet bills. Same question as above...
Also, are there multiple values I can change it to for customizing the speed, or is it just one alternate speed?
Then there is something like 0A4BC, a sprite that baby yoshi turns into. What values would I replace with the sprite number I want?
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If there are alternate speeds/lengths/sprites, where can I find those alternate values?
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| Posted on 2012-04-05 08:52:22 PM |
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The second column in the ROM map is the address in SNES format. This is used in things like ASM patches/sprites/etc. If you are hex-editing through a hex editor like you are, then you shouldn't worry about it.
x0983C has the value 40. obviously, the closer to 00, the shorter the length of the explosion. Should be straightforward.
For the X speed of the bullets, pay attention to the description. There are 8 different x-speed values because there are 8 types of bullet bills (their speeds are constant). 7F is the highest speed going right, and 80 is the highest speed going left. 01 is the slowest speed going right and FF is the slowest speed going left. 00 is no X movement at all (as seen with the vertical bills). This is how speeds work in SMW; values from 01-7F are going right, slow to fast, and from FF-80 (backwards) are going left, slow to fast.
For the sprite to turn Baby Yoshi into, just look at the sprite numbers in Lunar Magic.
As you can see, if it doesn't say what to change it to, then it usually means it's safe to change it to anything. Most of this stuff is trial and error.
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Forum Index - SMW Hacking - General SMW Hacking Help - Sprite Graphics in ROM Map |
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