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Ersanio's SMB3 SMAS enemy GFX
Forum Index - SMW Hacking - General SMW Hacking Help - Ersanio's SMB3 SMAS enemy GFX
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Hello, everyone. Not to sound like a complete and utter moron, but how do I insert the GFX/ExGFX? When I just copy/paste it into the normal GFX files, it just comes out all weird. Help, please? Thanks!

~Super Mario 2
Paste them in the ExGFX folder instead. Rename to ExGFX**, being ** a hex number betwenn 80-FFF. So in LM, you click on the yellow mushroom buttom to extract it.

You can read a tutorial for more information I guess.
You should first Extract (Red Mushroom) and Insert (Green Mushroom) to make sure that you'll insert the graphic as 4bpp, thus preventing any glitches, you do this one time, if you modify the GFX, you just need to insert them.

Also, if you want to use ExGFX, click on the Blue Mushroom to extract/create a folder called ExGraphics and then insert your ExGFX files.

Name them like that: ExGFXxxx.bin (xxx can be from 80-FFF)
If you're using GFX files: GFXxx.bin (xx can be from 00-32)

Ninji'd
Last edited on 2012-04-08 06:01:54 PM by DiscoMan.
While I appreciate the help, I suppose I didn't explain as well as I could/should have. What I mean is, it comes with a palette, but this isn't the same one SMW uses - I want the enemies/items, or at least some of them, to look that way. But when I copy/paste over the original SMW graphics, it usually has an odd palette.

Even when I insert the palette, everything else gets all funky. And even then, it still doesn't look quite right, if memory serves correctly.
Click on the Rainbow Star in LM, then check the "Enable Custom palette" and then click on the Rainbow Star with the Red Arrow, then import the custom palette of your choice.
Well, it still did go funky... Using http://www.smwcentral.net/?p=showexgfx&id=205 by the way.
Oooh right so you want to replace them in all the game? Start restoring the palettes for the original ones, you can get them in a clean ROM clicking on the rainbow star button and in the fifth button on the window that will appear. So you create the .pal file and isert it on your hack.

In your hack, click in all the mushrooms. So put them on the GFX folder and hit the green mushroom. Open the rainbow star button and check that box. So click on the fifth button. Then select palette.zst on the graphics folder and that palettes are in a single level.

Now you need to copy and paste the palettes you want another level without the box checked. When you're satisfied, save.
Well, the palettes are all normal. So wait...by "put them in the GFX folder" do you mean put the actual .bin in there, or manually copy/paste it in there?
Put the actual .bin files there, you can copy/paste if you want to make a backup of the (Ex)GFX files.

Also, by using Custom Palettes, you edit the palette of that level, if you aren't using custom palettes, you're editing all SMW palettes.
Well, to quote his instructions: "7 DO NOT PUT IT IN THE GRAPHICS FOLDER THEN PRESS INSERT GFX!
(Or you might have bad times...)"
So I assume I manually replace the graphics.
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