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Time: 2013-05-21 09:46:05 PM
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Tip: Layer 3 backgrounds and tides disappear when you hit a message box, so plan your level around that. For example, you can add a sublevel without layer 3 at the start/midpoint, and include your message there.
Need some help with decent ASM questions
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1. How can I move layer/sprite (by RAM) for example: circle, Falling down and going up, etc?
2. Can I change how much transparency a layer is?
3. Controlling animation frames on flags?

I hope that's all(for now.)
Not sure I understand your first question very well. If you mean just moving layers, you have $1A and $1C for Layer 1, $1E and $20 for Layer 2, and $22 and $24 for Layer 3. For sprites, you can mess around in the OAM.

For your second question, if you already changed the level mode to transparent layers, then all you have to do is darken the palette if you want it more transparent, and lighten it if you want it more opaque

For your third question, you'll want the Manual triggers in the ExAnimation dialog. Look in FuSoYa's help file for more info
1. OK. That's OK.
2. I meant messing with the binary address, to make it more transparency or less.
3. I also want something else: How to make animation stops in the last frame of it?

NEW QUESTION:
How to make a countdown for custom gimmicks(for my first question)?
Countdown? You mean simply decrementing a timer? Just do a DEC !RAM_ADDRESS_HERE. If that's not possible, use LDA !RAM_ADDRESS_HERE : DEC : STA !RAM_ADDRESS_HERE.
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Forum Index - SMW Hacking - General SMW Hacking Help - ASM & Related Topics - Need some help with decent ASM questions

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