 |
|
 |
|
| (RESULTS) 5th Annual SMWCentral Level Design Competition |
|
Forum Index - Archive - Old Contests & Events - (RESULTS) 5th Annual SMWCentral Level Design Competition |
|
|
|
|
| Posted on 2012-04-14 02:10:56 PM |
Link |
|
|
I aimed for last place. I disqualified. I guess I should take this as a personal victory.
|
|
| Posted on 2012-04-14 02:22:09 PM |
Link |
|
Played Ludus entry too. The graphics were nice, and the level design was good.
But the cutscene at the end was boring. You do nothing than pressing up and looking at the immobile action on the screen. A fighting scene need to be dynamic and fast, which is not the case here. Also this is a level contest, and watching a cutscene =/= playing a level. If you removed that cutscene and ended the level here, it would have been much better.
Also because of all the amazing things you did in your level, it seemed you made your level just to show to everyone all the awesome looking things you can do with vanilla resource. Especially since your level doesn't focus on a single theme (plain, dark cave, slippery cave, forest) and the slippery cave part was completely useless because there is nothing in it.
I think you should have put less efforts in the visual and more in the level design, which was good, but could have been better too.
|
| Last edited on 2012-04-14 02:25:44 PM by yogui. |
|
| Posted on 2012-04-14 02:25:06 PM |
Link |
|
Originally posted by LudusHAHAHAHAAHAHAHAHHAHAHHAAHAHHAHAHAHAAHHAHAHAHAHAA
Oh wow.
These comments are really stupid overall i must say.
People who think they are more then what they really are say stupid things i guess.
Let's take a closer look.
What with people around here recently trying to make things more personal than they need to be, especially when I can easily take off the gloves and go below the belt? Especially with how hypocritical this can make you look?
Originally posted by LudusOh really? The level design is complete shit then?
If I thought the level design was "shit", I would've scored it in the ballpark of a 4/20 or lower, not the 12/20 it got. With the format I used, 10 was the rough average and ~15 was solid.
QuoteWell, it's funny how my priorities lied in visuals, but i see nothing wrong said about level design here, just silly points made to drop the level score because of lack of good excuses.
Gameplay wise, your level did absolutely nothing special. The enemies are hardly ever (if ever) set up in ways to be an actual threat to Mario, instead serving either as a means to populate the level, they frequently have the height and range disadvantage (most can be easily ignored or defeated from a distance thanks to the easy Flowers and Throw Blocks you provide.
Originally posted by LudusI lied? OHHHHHH.
It was an excuse to the sunset exanimation? Do not tell!
If that for you is a sin, for me is just an silly excuse to drop the level score. Not that I care.
Your exact words:
"Take your time.
Don't rush, and
take a look
around."
Normally when a neutral party (which the message came from) says to take your time in a level, the player would then expect that they can tackle the level at their own pace- exploring, checking this and that out... then the <100 seconds SFX plays and then they're forced to pick up the pace. Not only does this come off as an excuse to pull off a sunset ExAnimation on the player, but it screws up the music for the rest of the level, provided the player doesn't bite it after entering the cave.
Originally posted by LudusYou're blind or something? just asking.
I have 20/20 vision, but not everyone has good eyesight and you can't expect everyone to notice platforms (and Munchers!) (semi) obscured by the water's surface.
Originally posted by LudusOh man, sorry for that one. Is there any tutorial on how to implement cameos the right way? Or is there a right way to do so? oh, and cameos do not have to be obvious?
The best cameos tend to be subtle and not so in your face like the ones you do. 2-3 perennial examples: WYE's emblem in any FG sets he makes, Mr.Game & Watch and Billy Mitchell in DKCR.
What you did was take 1upDudes' avatar character, placed him in plain sight and outright have the character say that he what his name was and that he was nothing more than a cameo. I have a hard time thinking whether this was better or worse than the self-insert cameo you had in Cave of Lost Pride, for comparison.
Originally posted by LudusReally, if you really used that as an excuse to drop an level score for whatever the reason, i wonder why you are a judge on this contest. Please take a look on your level design knowledge, and then try to notice that you have none.
My response.
Coming from someone who made two of the worst (sub)levels in SMWCP and placed in the bottom half of the last two official contests he entered in, I find this quite silly to read. If you question my judging, you also question Axem and FirePhoenix's.
Originally posted by LudusWho are you to say that something should go or not inside an contest? I did not broke any rules, and i decided to make a fighting cutscene, so what? If you don't like it, fine it's your opinion, but you know that a judge must not bring his personal thoughts into a judging, and must do it as unbiased as possible right? Such judge you are.
What purpose does a character fight that you cannot actually participate in have in this contest? Did you throw it in there just for the hell of it? Implementing things just to implement them can hurt the overall quality of a product.
You may have no broken any rules, but neither have most entrants to the contest and many of them didn't produce a good level, so you're not alone in that boat.
You really are trying to make this a personal matter, are you?
Originally posted by LudusHAH HAH
It's a good level, but just because it looks good, you forgot to notice that.
Many people in these contests think they've made good levels only to be given a rude awakening at end of the day. Just because you may
think you made a good level doesn't mean that you did. Personal standards and objective merits are not (always) the same.
Originally posted by LudusYou judge yourself so professional, yet you share no indication that you are. Sorry to tell you that but, you think you're too good because you got a bit of praise, and you grew rude because of that. You're not everything you think you are.
I'll let you in on something- pissing me off is not a good idea. Making shallow claims like those about me is a very good way to do just that. And for the record, I've always had, as Axem would put it, a sharp tongue on this site.
Originally posted by LudusAxemjinx, on the other hand. Did an better judging then the Mr over there. But i still found unfair how the score was give. Fact is, like i said up there, if you don't like cutscenes or storyline in hacks it's your personal preference, and you should judge if your point is relevant to the overall score.
The cutscene was part of the level you entered for the contest (anything from "MARIO START!" to him returning to the map upon level completion) and was under scrutiny for judging. If you didn't want it getting blasted, then you should've implemented it better (see also: Underway's entry).
Originally posted by LudusSame for the cameo, what is the fucking problem into having he saying "Hi, i'm a cameo"
Already covered.
Originally posted by LudusSo my thoghts on this judging on my level are, that you both got distracted by the look of the level that forgot to notice the level design. That frankly, you both tryed to justify a low score with mediocre points that made no sense, or are related with the level design itself, as i did not read anything regarding the level shapes and creativity used in the use of resources.
I'm pretty disapointed.
I did not read the other entries comments yet, but i'm sure most of them are as unprofessional as this one was.
Sounds to me you're mad that the scores you hoped you would get were (much lower) than the ones you got. Wishful thinking, basically. It's interesting you didn't complain about FirePhoenix's scoring; though what he gave you probably was in the ballpark you hoped it would get.
As I said, worry about the quality of your level before painting a pretty picture. Visual appeal can only get you so far.
Originally posted by Ripperon-XAnother example, besides Ludus' entry would be BMF's one. Seriously, that one deserved to be in the top 10.
Except BMF finished 10th. Did you not pay attention to the first post?
|
|
| Posted on 2012-04-14 02:30:58 PM |
Link |
|
Originally posted by yoguiI think you should have put a lot less efforts in the visual and more in the level design, which was good, but could have been better too.
There's is NOTHING wrong with making things pretty, but if the level design is not as good as it looks, then there's something wrong.
Ludus' should have put effort in BOTH parts. It's like a present wrapped in pretty wrapping paper and the most beautiful ribbon you've seen made from the finest thread. But inside is something a little less appealing, and the receiver is a bit disappointed.
MrDeePay did not take up this "job" to make people feel bad - it's how a teacher doesn't become a teacher because he/she hates children.
|
|
| Posted on 2012-04-14 02:39:57 PM |
Link |
|
MDP quote:
Except BMF finished 10th. Did you not pay attention to the first post?
I actually checked the very 1st post. I forgot. Sorry me for being too fast.
For me, those cutscenes felt like something different in Ludus's entry. While it isn't great, because you don't do much, I actually liked it, as it is unique. The level design is almost at the same level as the GFX, do I don't see the problem. I guess most of the people just don't like this kind of thing.
|
|
| Posted on 2012-04-14 02:48:39 PM |
Link |
|
Originally posted by LudusPeople who think they are more then what they really are say stupid things i guess.
...
you think you're too good because you got a bit of praise, and you grew rude because of that. You're not everything you think you are.
Right back at ya, Ludus. Is it professional and polite to rant in public and slander (yes, slander) the judges with intentionally acidic, inflammatory remarks simply because you disagree with the score/comments you received?
Originally posted by Ludusa judge must not bring his personal thoughts into a judging
I've said this before, but pursuing some arbitrary standard of perfect objectivity is a childish endeavor. Judging is unavoidably subjective, as people have varying opinions of what makes a good level, how much certain issues should be penalized, and so on. There is no absolute standard- in fact, if there were, things would be pretty boring. Having judges with different viewpoints makes the scoring holistic and gives the process a sense of flavor.
If you look through my comments on the levels, pretty much everything I say is an opinion. Your assertion that "opinions" and "preferences" shouldn't be considered is just plain silly. What matters is the reasoning behind them.
I may respond more later, but your reaction is hypocritical and disappointing, especially considering how much you've improved over the past year as a level designer.
|
| Last edited on 2012-04-14 02:49:30 PM by AxemJinx. |
|
| Posted on 2012-04-14 03:52:17 PM |
Link |
|
I am dissapointed and lost faith in humanity while seeing someone "special" better than me and cant go back to some place until i beat him somehow to get the respect of the gang back that i didn‘t place higher...
Anyway, i've questions for Axem:
a) why do you said the level not following a constraint theme (example:only pillars) is bad while not considering that one level hacks shoul be "complex" (as stated in hack submission and excluding the "unfinished impression" which is subjective.)
b) the critic about enemy placement is not fair, because i tjought it out like this: first hard, if you manage it easy til midway point, then hard again (counting teh boss).It makes sense to me because if you die early, you can repeat the early, hardier part again(...atleast i would design future hacks of mine this way, excluding new mechanics which has to be explained in an easy way). Would you mind explaining me what`s so bad about it in your opinion?
Oh before I forget it, would someone be so kind sending me MrDeePay´s critic as a PM (as plain text)? Unfortunately, i´ve no computer til next week, and Mr.3DS can"t open it.
|
|
| Posted on 2012-04-14 04:07:02 PM |
Link |
|
Who's that special person you are talking about? :3 hehehe
|
|
| Posted on 2012-04-14 04:10:52 PM |
Link |
|
*After reading through the comments*
This is what happens when I try to maintain some sense of proportionality; I ended up dragging that underground tunnel out too long just so that the interior wouldn't feel ridiculous disproportionate, considering that was a right-to-left level. Well, I now know what not to do next time I try something like this again.
Sprite limits in the interior were also something I ended up having to cope with, and I spent a good amount of time trying to avoid them while still maintaining enemy population. In the end, I still had that one platform disappearing apparently, after trying so many times to rectify that.
Well, at least I got The Strongest place.
|
|
| Posted on 2012-04-14 04:29:02 PM |
Link |
|
@Shog: Done.
Happy with my 12th place, since it's an improvement from the 14th place I'm so used to getting.
(also, yeah I entered with a team effort this time too, MDP, but this time as the only one in the contest. To be fair, though, Noel asked me first!)
|
|
| Posted on 2012-04-14 04:34:56 PM |
Link |
|
57th place??
Not bad,but better luck in next time!!
|
|
| Posted on 2012-04-14 04:53:22 PM |
Link |
|
Originally posted by GN@Shog: Done.
Thank ya!
After reading it, i was suprised by the way MrDeePay written mine after reading others menti9ned in this thread which were...more "agressive" (i have no better fitting word for it, as i don`t mean it offensive in any way)
It`s interesting that the usual easy⇒hard set-up is a better criteria for a higher rating! Although i am going to design my hack in my way, it is good to know for an other contest what‛s better ^^
P.S( following doesn‘t contribute anything to this thread)
@Underway wait till the day i raise from the deep void you‛ve thrown me in ... and why did you replied first?! why...
|
|
| Posted on 2012-04-14 04:54:53 PM |
Link |
|
Originally posted by AxemJinx
Frankly, I was surprised to be the one to give your level the highest rating :b I agree that not every enemy has to attack Mario head-on, but at the same time, I think the general consensus among the judges was that too many super koopas fell flat to the point where it became noticeable, as if it were a systematic oversight rather than intentional design.
Hm. I'm going to have to err on the side of oversight on my side (which also comes into play with the two instances where slowdown can take place, I guess). This does raise an interesting point, though: would the level have been better (or scored higher, or whatever) if only the super koopas that were immediately threatening (rather than just a general slowing mechanism or less) were included, rather than having all the super koopas in the stage raised to be threatening? It's kinda beyond the point at which such questions are really worth asking, though, and honestly such questions probably should've been asked before the contest deadline.
|
|
| Posted on 2012-04-14 05:03:50 PM |
Link |
|
AxemJinx, my rage was directed at MDP, not you. Is that i really don't like the way MDP post around SMWC, acting as if he is something important and with words of law.
Yes, the post i did before was a sum of every post of MDP that made me sick. Sorry if it got into you, or if i acted in a rude way. But he's rude himself, and if i want to make he notice something i have to be rude myself.
well, i'll try not to go too far this time.
Well, to start things, i knew i would score low, it was no surprise considering who judged this. But to be clear, vanilla for me is the art of doing unique things with the given resources, i love to give smw a new look and see how far i can get. By that i mean, i do not participate in those contests to win a trophy, but to see what i can come up with, and see what others think about it. Sadly, people nowadays only say "It don't look vanilla, it sux."
That's part of my rage as well. I don't focus on visuals, all i do is try to be unique and creative, and i'd like to hear some thoughts about that and true criticism other then what was pointed. Sorry if it's a horrid thing.
Originally posted by MDPGameplay wise, your level did absolutely nothing special. The enemies are hardly ever (if ever) set up in ways to be an actual threat to Mario, instead serving either as a means to populate the level, they frequently have the height and range disadvantage (most can be easily ignored or defeated from a distance thanks to the easy Flowers and Throw Blocks you provide.
Now we are getting somewhere, some criticism start to make sense. But I still find that the enemies placement were clever, and if they were not placed in specific spots to increase dificulty was purposefull, and it is meant to be an easy level at start and increasing the difficulty bit by bit. Tell me if the level don't achieve that.
Originally posted by MDPNot only does this come off as an excuse to pull off a sunset ExAnimation on the player, but it screws up the music for the rest of the level, provided the player doesn't bite it after entering the cave.
I did not said it wasn't an excuse, i just said that you took it too seriously. Think with me, i did this day to night transition, but fast peaced players would miss this, this area is rather short and would be beaten fast enough that the 150 timer would not be an issue. The message was meant as a form to keep players in the area suffice time to make it show up. It's like what 1UPDudes said. It's a little extra, And you made it sound as some horrible design choice.
Originally posted by MDPThe best cameos tend to be subtle and not so in your face like the ones you do. 2-3 perennial examples: WYE's emblem in any FG sets he makes, Mr.Game & Watch and Billy Mitchell in DKCR.
I have the right to not make cameos like comercial game, i do not have to follow some games choices or made up rules. I have my own way to do things, and it is not something to remove points from a score. Face it, there's nothing wrong with a cameo there.
Originally posted by MDPComing from someone who made two of the worst (sub)levels in SMWCP and placed in the bottom half of the last two official contests he entered in, I find this quite silly to read. If you question my judging, you also question Axem and FirePhoenix's.
You will need more then that to hurt me. I'm no teenage that get hurt because of statements like that. All i can say is that i am improving my level design, like Axem said, so comparing nowadays works with past ones is a silly way to try hit me, as i knowledge some of my past works were bad.
Also, i do questioned Axem feedback, and i cannot say anything about FP on this one since he did not commented all entries. though as you can notice i do not rage over axem like i did with you. Guess why, it's because you are rude yourself, and should taste a bit of rudeness. I knowledge Axem as a good reviwer, i do however, am not forced to agree 100% in what he said.
Originally posted by MDPYou really are trying to make this a personal matter, are you?
Nope, not at all :>
Originally posted by MDPMany people in these contests think they've made good levels only to be given a rude awakening at end of the day. Just because you may think you made a good level doesn't mean that you did. Personal standards and objective merits are not (always) the same.
Funny thing, 90% of everyone who played this level and gave some sort of feedback for me said it was a good level. Why, this is not a good level because an unproffesional judge said so?
Originally posted by MDPI have been an active internet user far longer than I really should and I have been called all sorts of pleasant things from "moron" to "waste of semen" by babies that didn't like being told things they don't want to hear. I doubt any objectors would be able to backlash to me in a way I haven't endured countless times already.
Originally posted by MDPI'll let you in on something- pissing me off is not a good idea. Making shallow claims like those about me is a very good way to do just that. And for the record, I've always had, as Axem would put it, a sharp tongue on this site.
Hah, it seems i don't need fancy words to piss people off, as i said, im no teenager, i've heard far worse things then you on real life, and i know how to treat people, and piss people. People who deserve my respect will be treated respectfully. Not your case. And your "Sharp tongue" don't scare me, i'm afraid.
Originally posted by MDPSounds to me you're mad that the scores you hoped you would get were (much lower) than the ones you got. Wishful thinking, basically. It's interesting you didn't complain about FirePhoenix's scoring; though what he gave you probably was in the ballpark you hoped it would get.
No, not at all. I said it up there. Scroll a bit and read it again if you forgot what you just read.
Originally posted by AxemJudging is unavoidably subjective, as people have varying opinions of what makes a good level, how much certain issues should be penalized, and so on. There is no absolute standard- in fact, if there were, things would be pretty boring. Having judges with different viewpoints makes the scoring holistic and gives the process a sense of flavor.
I get what you just said. Guess i did not made my point clear. An example is, a judge don't like the color Blue, and an entry uses a blue palette. And he penalizes the level because of that. Hope you got my point now.
Originally posted by Axembut your reaction is hypocritical and disappointing, especially considering how much you've improved over the past year as a level designer.
Hypocrisy is a funny word. People tend to use it everytime for whatever the reason, but i do not feel offended by this word, i just find it funny.
Well, i thank you however about this level design point. And sorry if my rage got into you AxemJinx.
|
|
| Posted on 2012-04-14 05:08:07 PM |
Link |
|
Originally posted by FeenicksOriginally posted by AxemJinx
Frankly, I was surprised to be the one to give your level the highest rating :b I agree that not every enemy has to attack Mario head-on, but at the same time, I think the general consensus among the judges was that too many super koopas fell flat to the point where it became noticeable, as if it were a systematic oversight rather than intentional design.
Hm. I'm going to have to err on the side of oversight on my side (which also comes into play with the two instances where slowdown can take place, I guess). This does raise an interesting point, though: would the level have been better (or scored higher, or whatever) if only the super koopas that were immediately threatening (rather than just a general slowing mechanism or less) were included, rather than having all the super koopas in the stage raised to be threatening? It's kinda beyond the point at which such questions are really worth asking, though, and honestly such questions probably should've been asked before the contest deadline.
This is just my opinion, but after reading through some more of the comments, I'm getting the impression that many people don't actually know how to properly set up Super Koopas. I can only assume this is because they're not used in many hacks, and that they actually require testing on the part of the designer to make sure that they are actually a threat to the player. It isn't immediately obvious in Lunar Magic when the Super Koopa will appear, and unless you used them a lot, you probably don't know their trajectory either (at least with the red/green ones, the blue ones fly in a straight line and are easier to set up). Of all the sprites in SMW, I'd say they require more practice and consideration to set up compared to others.
EDIT @Ludus: I personally thought your level was quite good too, and I was surprised it didn't rank higher...
|
| Last edited on 2012-04-14 05:10:20 PM by GeminiRage. |
|
| Posted on 2012-04-14 05:23:27 PM |
Link |
|
|
i'll participate in the next contest to see if i'm worthy of making a mindblowing stage.
|
|
| Posted on 2012-04-14 05:34:28 PM |
Link |
|
Hi. I don't post much on this forum, but I'm a very active member of..well, other forums. I know BS when I see it, is what I'm trying to say.
Originally posted by LudusWell, to start things, i knew i would score low, it was no surprise considering who judged this.
Now, no offense here, but this jumps out at me as passive aggressive elitist BS. 
Originally posted by LudusBut to be clear, vanilla for me is the art of doing unique things with the given resources, i love to give smw a new look and see how far i can get. By that i mean, i do not participate in those contests to win a trophy
My apologies for stopping you half way through a thought, but if you don't care for winning, then why are you so mad? I can't tell if you're lying or just don't know what you want.
Originally posted by LudusOriginally posted by MDPThe best cameos tend to be subtle and not so in your face like the ones you do. 2-3 perennial examples: WYE's emblem in any FG sets he makes, Mr.Game & Watch and Billy Mitchell in DKCR.
I have the right to not make cameos like comercial game, i do not have to follow some games choices or made up rules. I have my own way to do things, and it is not something to remove points from a score. Face it, there's nothing wrong with a cameo there.
Translation: I have the right to make my cameos shit, and you do not have the right to criticize what I deem correct.
Originally posted by Ludusas you can notice i do not rage over axem like i did with you. Guess why, it's because you are rude yourself, and should taste a bit of rudeness.
You are justifying your bad behavior by pointing to other (alleged) bad behavior, and that is terrible logic.
Originally posted by LudusOriginally posted by MDPYou really are trying to make this a personal matter, are you?
Nope, not at all :>
Is that emoticon supposed to denote sarcasm? If so: Why are you making the internet personal? If not: You're lying.
Originally posted by Ludus
Originally posted by MDPMany people in these contests think they've made good levels only to be given a rude awakening at end of the day. Just because you may think you made a good level doesn't mean that you did. Personal standards and objective merits are not (always) the same.
Funny thing, 90% of everyone who played this level and gave some sort of feedback for me said it was a good level. Why, this is not a good level because an unproffesional judge said so?
Few things here. Your 90% number is made up, even if it was true you cannot tell how "professional" or "unproffesional" they are, you could have asked 60 kids or 12 people who didn't understand the point of the contest, [like you yourself(Note: The point of this contest is LEVEL DESIGN, and you spend a good portion of your level with a cutscene that has, well, no gameplay)] furthermore, whether or not MDP is professional is not important, if his feedback is useful. It is, the feedback I received on my much much lower placing entry than yours was very useful.
Originally posted by Ludus
Originally posted by MDPI'll let you in on something- pissing me off is not a good idea. Making shallow claims like those about me is a very good way to do just that. And for the record, I've always had, as Axem would put it, a sharp tongue on this site.
Hah, it seems i don't need fancy words to piss people off, as i said, im no teenager, i've heard far worse things then you on real life
Two things. Firstly this implies that you believe MDP is a teenager. Secondly you have no idea whether or not a person has heard worse or better things than you have in real life, because you aren't omniscient.
Originally posted by Ludusand i know how to treat people, and piss people. People who deserve my respect will be treated respectfully. Not your case. And your "Sharp tongue" don't scare me, i'm afraid.
I have no real argument to make with this quote, I just feel like pointing out your terrible wording. Your sharp tongue don't scare me, I'm afraid. Hah.
Originally posted by Ludus
Originally posted by MDPSounds to me you're mad that the scores you hoped you would get were (much lower) than the ones you got. Wishful thinking, basically. It's interesting you didn't complain about FirePhoenix's scoring; though what he gave you probably was in the ballpark you hoped it would get.
No, not at all. I said it up there. Scroll a bit and read it again if you forgot what you just read.
So you don't care what you placed? Then why are you so mad!?
Originally posted by Ludus
Originally posted by AxemJudging is unavoidably subjective, as people have varying opinions of what makes a good level, how much certain issues should be penalized, and so on. There is no absolute standard- in fact, if there were, things would be pretty boring. Having judges with different viewpoints makes the scoring holistic and gives the process a sense of flavor.
I get what you just said. Guess i did not made my point clear. An example is, a judge don't like the color Blue, and an entry uses a blue palette. And he penalizes the level because of that. Hope you got my point now.
I have no idea what your point is, except "my level is as undeniably 'there' as the color blue."
Originally posted by Ludus
Originally posted by Axembut your reaction is hypocritical and disappointing, especially considering how much you've improved over the past year as a level designer.
Hypocrisy is a funny word. People tend to use it everytime for whatever the reason, but i do not feel offended by this word, i just find it funny. Then you must not understand the word hypocrite.
|
| Last edited on 2012-04-14 05:34:43 PM by AUS. |
|
| Posted on 2012-04-14 06:52:35 PM |
Link |
|
Originally posted by LudusAxemJinx, my rage was directed at MDP, not you.
If you question the judgement with my judging, you also question Axem's and FirePhoneix's. FP would not have asked me to join if he didn't think I would be capable at doing the job; Axem wouldn't have done the same if he didn't think who he'd be working with would be up to the task, and I share the same sentiment as Axem, though I'm (slightly) more lenient in who I work with.
QuoteIs that i really don't like the way MDP post around SMWC, acting as if he is something important and with words of law.
I have no idea how you managed to make a conclusion like that, but you also seem hellbent on making this a personal matter for some god forsaken reason. I'd rather not that.
QuoteYes, the post i did before was a sum of every post of MDP that made me sick. Sorry if it got into you, or if i acted in a rude way. But he's rude himself, and if i want to make he notice something i have to be rude myself.
Then your methods of getting someone's attention are in serious need of some work. I've read every single post in this and the Discussion thread already (and I have expected some people to object to some scores given out), you would've had my attention long before you decided to sling mud at me.
QuoteNow we are getting somewhere, some criticism start to make sense. But I still find that the enemies placement were clever,
A couple of Chucks in the cave section, and that's about it.
Quote and if they were not placed in specific spots to increase dificulty was purposefull, and it is meant to be an easy level at start and increasing the difficulty bit by bit. Tell me if the level don't achieve that.
Nope. The starting area's enemies can all be avoided by easily jumping over them. (Yoshi's Island 1 had more engaging spritework than this section did.) The cave was the only section of the level where the enemies could even vaguely be seen as any sort of threat, but that would be due to the low ceiling that was present. Even then, most enemies could be jumped on/over or slid into. Spritework in the last section is a very slightly improved version of the first (thanks to Spinies); most enemies can be jumped over and terrain to allow Mario to frequently have the height advantage.
QuoteI did not said it wasn't an excuse, i just said that you took it too seriously. Think with me, i did this day to night transition, but fast peaced players would miss this, this area is rather short and would be beaten fast enough that the 150 timer would not be an issue. The message was meant as a form to keep players in the area suffice time to make it show up. It's like what 1UPDudes said. It's a little extra, And you made it sound as some horrible design choice.
So basically, you willingly chose to make the rest of your level's functionality screw up just so you can make an animation effect for no reason other than just to do it?
QuoteI have the right to not make cameos like comercial game, i do not have to follow some games choices or made up rules. I have my own way to do things, and it is not something to remove points from a score. Face it, there's nothing wrong with a cameo there.
So basically, you're telling me that you have the right to implement cameos however which way you so please, damn anyone who thinks otherwise? OK, but as a judge, I have the right to penalize you for poorly implementing and blatantly shoehorning things into your level.
Your 1upDudes cameo was just that.
QuoteYou will need more then that to hurt me. I'm no teenage that get hurt because of statements like that.
If I wanted to "hurt" you, I would simply use more vigor and malice. However, "pain" isn't my style nor do I like to use it when I "need" to.
QuoteAll i can say is that i am improving my level design, like Axem said, so comparing nowadays works with past ones is a silly way to try hit me, as i knowledge some of my past works were bad.
Judging from your entry in 2011 and 2012 (and maybe the 24hosmw, a different beast), you still have quite a ways to go.
QuoteAlso, i do questioned Axem feedback, and i cannot say anything about FP on this one since he did not commented all entries.
Doesn't hurt to ask.
Quotethough as you can notice i do not rage over axem like i did with you.
Guess why, it's because you are rude yourself,
You sure are determined at making this a personal matter. I have admitted in the past that I am not going to be the nicest person on this site (nor the meanest), but at the same time, I never said that I would try to be either.
Quoteand should taste a bit of rudeness.
And you are aware of every single personal encounter I've ever had in my life, offline and on.... since when and how exactly? Your attempt at being "rude" is nothing compared to what I have dealt with in the past. Maybe you should calm yourself down, that should do you some good.
QuoteI knowledge Axem as a good reviwer, i do however, am not forced to agree 100% in what he said.
And otherwise was said... when?
Yep, that's totally comforting.
QuoteFunny thing, 90% of everyone who played this level and gave some sort of feedback for me said it was a good level. Why, this is not a good level because an unproffesional judge said so?
What AUS said.
QuoteHah, it seems i don't need fancy words to piss people off, as i said, im no teenager, i've heard far worse things then you on real life, and i know how to treat people, and piss people. People who deserve my respect will be treated respectfully. Not your case. And your "Sharp tongue" don't scare me, i'm afraid.
And you are aware of every single personal encounter I've ever had in my life, offline and on.... since when and how exactly? Your attempt at being "rude" is nothing compared to what I have dealt with in the past. Maybe you should calm yourself down, that should do you some good.
Quoteand i know how to treat people, and piss people. People who deserve my respect will be treated respectfully. Not your case. And your "Sharp tongue" don't scare me, i'm afraid.
You really are determined at making this a personal issue... all over a stupid level design contest.
QuoteNo, not at all. I said it up there. Scroll a bit and read it again if you forgot what you just read.
If you don't care about what place you get, when why are you oh so angry?
QuoteI get what you just said. Guess i did not made my point clear. An example is, a judge don't like the color Blue, and an entry uses a blue palette. And he penalizes the level because of that. Hope you got my point now.
You're oversimplifying his point.
QuoteHypocrisy is a funny word. People tend to use it everytime for whatever the reason, but i do not feel offended by this word, i just find it funny.
Well, i thank you however about this level design point. And sorry if my rage got into you AxemJinx.
What AUS said.
And a lot of that response has veered off the core subject. Now, if you wish to continue trying to make this a personal matter, go here; if not, stick to the actual focus of this discussion.
|
| Last edited on 2012-04-14 07:05:32 PM by MrDeePay. |
|
| Posted on 2012-04-14 07:27:23 PM |
Link |
|
Originally posted by AUSMy apologies for stopping you half way through a thought, but if you don't care for winning, then why are you so mad? I can't tell if you're lying or just don't know what you want.
I ain't mad about my score, i just found the overall situation funny. I am mad, however, with MDP rudeness into judging, and also his overall behavior inside SMWC.
Originally posted by AUSTranslation: I have the right to make my cameos shit, and you do not have the right to criticize what I deem correct.
Define "Shit". If making something different then others is to be considered "shit" then you are an ignorant person.
Originally posted by AUSYou are justifying your bad behavior by pointing to other (alleged) bad behavior, and that is terrible logic.
Some people must have some of their own slapped into them to grow up.
Originally posted by AUSIs that emoticon supposed to denote sarcasm?
Not at all :>
Seriously, it just show that i'm just laughing inside.
Originally posted by AUSFew things here. Your 90% number is made up
Bingo. The most get the most percentage. I would not get myself making an accurate percentage to add into the reply.
Originally posted by AUSeven if it was true you cannot tell how "professional" or "unproffesional" they are, you could have asked 60 kids or 12 people who didn't understand the point of the contest
And since when i decided to make a level to make judges happy? As i told before, i did it for fun, and if most people who played it found it good, then i'm happy with it. Sign of improvement.
Originally posted by AUS[like you yourself(Note: The point of this contest is LEVEL DESIGN, and you spend a good portion of your level with a cutscene that has, well, no gameplay)]
And the other greater portion was about a level with an natural landshapes that are not busy and confusing to players eyes with sprites carefully placed to take part of the good looking environment.
I guess it says it all.
Originally posted by AUSwhether or not MDP is professional is not important, if his feedback is useful.
His feedback for me wasn't usefull at all.
Originally posted by AUSTwo things. Firstly this implies that you believe MDP is a teenager.
i'm not implying he's one, im implying that i'm not one of these "babies that didn't like being told things they don't want to hear." he mentioned in the quotation in my previous post.
Originally posted by AUSSecondly you have no idea whether or not a person has heard worse or better things than you have in real life, because you aren't omniscient.
Previously quoted. "I have been an active internet user far longer than I really should and I have been called all sorts of pleasant things from "moron" to "waste of semen" He's not the only one that hear/read bad things. Not that he implied that he's the only one that is called of such things, i just joined into this thought.
Originally posted by AUSSo you don't care what you placed? Then why are you so mad!?
Originally posted by LudusNo, not at all. I said it up there. Scroll a bit and read it again if you forgot what you just read.
Originally posted by AUSI have no idea what your point is, except "my level is as undeniably 'there' as the color blue."
I have no other idea on how to word this any better, if anyone understand that, please explain with better words.
Originally posted by AUSThen you must not understand the word hypocrite.
The practice of professing beliefs, feelings, or virtues that one does not hold or possess; falseness.
I've never told i have some virtue i do not own. That, i leave others to say i have such virtues.
Well, i'm tired of quoting everything and having a comment down it. So i'll be halting that. But i can tell that i'm calm. Just as i said before, people who deserve my respect will have it.
Wait, there is something worth quoting.
Originally posted by MDPYou really are determined at making this a personal issue... all over a stupid level design contest.
Now its stupid for you? i remmember you saying before you were taking this contest judging seriously after someone said you were going too far with this. Can't find a quotation right now unfortunately.
everything else was covered up there i hope.
It's nice to talk with you and all, but this quoting thing will go on and on until a mod come and put an end on it. so i'll be off, my point have been made. Kisses :*
|
| Last edited on 2012-04-14 07:31:45 PM by Ludus. |
|
| Posted on 2012-04-14 08:29:16 PM |
Link |
|
|
michael_jackson_eating_popcorn.gif
|
| Last edited on 2012-04-14 08:30:25 PM by yogui. |
|
|
|
|
|
|
Forum Index - Archive - Old Contests & Events - (RESULTS) 5th Annual SMWCentral Level Design Competition |
|
|
 |
|
 |
The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.
Copyright © 2005 - 2013 - SMW Central Legal Information - Link To UsTotal queries: 27
|
|
|
|