Banner
Views: 729,189,768
Time:
13 users online: Atari2.0, BTD6_maker, chillyfox, GbreezeSunset, kamekku14, MarioFanGamer, Minuy600, o Nameless, sansygamer, Sixcorby, slakkmichael, ThalesMangaka, Wind Fish - Guests: 49 - Bots: 137Users: 38,385 (2,177 active)
Latest: Braniel
Tip: If you use custom music, make sure your ROM has been expanded to at least 1MB.Not logged in.
SMWCP2 TODO List & Signup Thread [null - See Bugs List]
Forum Index - Events - Collaboration Projects - SMW Central Production 2 - SMWCP2 TODO List & Signup Thread [null - See Bugs List]
Pages: « 1 2 3 436 37 »

Code

DONE   	LEVEL	In Charge	ISSUE
-	13B	Various Users	All phases need to be completed
-	-	Kipernal	Create Cutscenes
-	OW	Extroble	Create OW GFX
-	W2	cstutor/Ludus	Finish Boss Coding/GFX
X	W3	cstutor89	Finish Boss Coding
-	W5	HuFlungDu 	Finish Boss Coding
X	W5	Ladidia		Finish Boss GFX
-	W6	Kip & Dino	Finish Boss Coding and GFX
X	W8	cstutor89	Finish Boss Coding and GFX
-	W8 	p4plus2		Finish Norveg
-	W9	OPEN		Finish Boss Coding and GFX
-	CRED	OPEN		Finish Credit Roll (Contact Giant Shy Guy for list)
X	W8	OPEN		Create Submap. GFX are already in the base.
----------------------------------------------------
-	-	OPEN		Global layer 3 Water needed.
X	-	-		Manic Mine - Needs Layer 3 BG. End needs BG added.
-	-	OPEN		Briar Mire - Castle sections may need Layer 3 BG.
-	-	OPEN		Beach Ball Brawl - Wave segment needs Layer 3 BG.
-	-	OPEN		Aerotastic Assault - the BG's pixelation needs to be smoothed out
-	-	OPEN		Radiatic Ruins - Needs BG
-	-	OPEN		Artillery Auberge - Needs Layer 3 Blimps BG.
-	-	OPEN		Dangling Danger - See Aerotastic Assault.
-	-	OPEN		Cloud Caverns - Could use a Layer 3 sky BG, or just add SMW's stars into the level itself.
-	-	OPEN		Lava Lift Lair - Cavern section needs a Layer 3 BG.
-	-	OPEN		Smoldering Shrine - Needs BG
-	-	OPEN		Rusted Retribution - Layer 2 segments needs a Layer 3 BG. Rest of the level need to maintain the consistency the main room has.
-	-	OPEN		Cumulus Chapel - Needs Layer 2 BG in the first part
-	-	OPEN		Jukebox needed for hub level
------------------------------------------------------------------
-	-	Magiluigi	Redraw Dry Bones
-	-	OPEN		Redraw EREPHS EHT RAEF Luigi
-	-	OPEN		Redraw Nipper Plant 
-	-	OPEN		Redraw Grey Snifit 
-	-	OPEN		Redraw Butes (made to look like Samurai)
-	-	OPEN		Redraw Large Shy Guy
-	-	OPEN		Redraw Spiny Egg
-	-	OPEN		Redraw Sandcroc
-	-	OPEN		Redraw Hammer Raven
- 	-	OPEN		Spiketers
- 	-	OPEN		Amazin' Flyin' Hammer Bro
- 	-	OPEN		Sumo Bro
- 	-	OPEN		Redraw Koopa WIngs
Layout by LDA during C3.
Boss 7 is completed.
I thought the HUB would be like all over the game and is supposed to be a save spot?
I am able to check in the checkboxes for some reason.

--------------------
Check out my music!

Originally posted by Moose
I am able to check in the checkboxes for some reason.

Yes, but if your refresh the page, they will no longer be there. You will be unable to change them unless you can edit my post.

As for the hub, its never been "officially" decided on.
Layout by LDA during C3.
It's worth to note that some graphics and background need to made and/or finalized.

Originally posted by Giant Shy Guy
Just posting some stuff:

Levels in need of a background (I took out some that already has background, just needs to be inserted/finished):

Originally posted by MrDeePay

Girder Grasslands - Miney made one. Hasn't been accepted/inserted.
Switch Scamper - See Girder Grasslands
Countdown Chamber - Foops Switch Palace/Bonus BG can cover the Switch Palace portion

Manic Mine - Needs Layer 3 BG. End needs BG added.
Briar Mire - Castle sections may need Layer 3 BG.

Kourai Crevice - BG could be touched up.
Tourou Temple - Boat segment needs Layer 3 BG.

Beach Ball Brawl - Wave segment needs Layer 3 BG.
Hydrostatic Halt - Dry segment needs Layer 3 BG.

Crumbling Catacombs - Start and end needs redrawn desert BG. May need layer 3 BG. (Frostflow Freezer's Cavern maybe?)
Digsite Dangers - See Cumbling Catacombs.
Jewel Jubilation - See Crumbling Catacombs.

Coaster Calamity - Potential BG in progress by 2Dareduck.
Balloon Bonanza - Could possibly use Carnival Capers' BG.
Playground Bound - See Coaster Calamity
Fantastic Elastic - I'm not SNN.

Aerotastic Assault - I've said stuff about this BG already recently. (That being the BG's pixelation needs to be smoothed out.)
Radiatic Ruins - I assume Ludus will make it eventually.
Artillery Auberge - Needs Layer 3 Blimbs BG.
Dangling Danger - See Aerotastic Assault.
Stratus Skyworks - See Aerotastic Assault, but this could (hopefully) use a different palette for the BG.
Cloud Caverns - Could use a Layer 3 sky BG, or just add SMW's stars into the level itself.
Stormy Citadel - I could probably find a few decent ones available.

Lava Lift Lair - I de-prioritized constructing the volcano BG for now. Could possibly use a redraw, but Ludus' could be used if he compressed the BIN files he used for it down to a couple at most. Cavern section needs a Layer 3 BG.
Volcanic Panic - See Lava Lift Lair, minus the cave.
Smoldering Shrine - Ask DragonPhoenix about this, I forgot the immediate details. He did seem to like the firey temple BG for the underground section, though.
Ice-Floe Inferno - Using MGH's fire/ice BG could be a fitting substitute.

Rusted Retribution - Layer 2 segments needs a Layer 3 BG. Rest of the level need to maintain the consistency the main room has.
Synchronized Sector - Could possibly use Petroleum Passage's BG as a Layer 3, or Layer 2 if the lighting effect the level has is just removed. Either that or move the light shine to being a Layer 3 BG.
Myrkka Mainline - Needs Layer 3 BG that SCORPION proposed interest in, but I haven't heard anything from him on that yet.

Asteroid Antics - I'll have to get back to you on this.
EREHS EHT REAF - Ask Rameau about that.



Graphics:

Originally posted by Rameau's Nephew
As far as graphics go, sometime in the past, some months ago, it was agreed that some of the global sprite graphics needed to be redone, including:

- The Rexes
- The Venus Fire Traps
- The Dry Bones and Bony Beetle
- The Cheep-Cheep
- The Blurp (looks fine in principle, but is actually taken from Mario's Lost World; honestly, I think it'd be fine if this and the Cheep-Cheep used the same graphics, just with different colors)
- The Spiny
- The Volcano Lotus

Also, some custom sprites still need graphics in the style of this hack, including:

- The Bros.
- The Panser
- The Nipper Plants
- The Grey Snifit
- The Butes (made to look like Samurai)
- The Fire Chomp, if it's still being used.

We also still need rather a number of backgrounds, including a girdery grassland (Mineyl had made significant progress on one of these, but alas, he took its secrets to the grave with him) and at least one more factory BG.


- The Mario
- The Luigi (isn't a priority; he might be kicked out of the hack in the end. But I am working on Luigi-fying the Mario graphics)

I, by the by, am working on the Rex and Snifit too.


- The Micro Goomba
- The Fire Snake
- The Spike Top

The first two of which I am finishing now.

Are we still using Luigi or what?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Also, to fix most of the Mario levels' palettes:


Originally posted by Giant Shy Guy
So I am working on Luigi-fying the Mario graphics again since I'm done with my level.

With this, I noticed something very peculiar and is really confusing me: throughout the whole hack, Mario has two different main palettes:

Original Palette, used in the base palette:


And the custom Mario Palette:


So, I am really confused and this probably was never noticed beforehand.

Also, is this another consistency issue? D:
What about the final battle against Norveg, and the rest of Final Factory?
Layout by DSC
Not 100% sure if it's noteworthy or not or even if it's been done but as far as I know, a few songs still remain uninstered (including the updated reef map)
SMWC's official dentist since 2011.

YouTube - Twitter
Originally posted by marioVSshadow
Not 100% sure if it's noteworthy or not or even if it's been done but as far as I know, a few songs still remain uninstered (including the updated reef map)


And there's the extremely inconsistent loudness of each songs - though, this is out of our hands.
I'm pretty sure the Buzzy Beetles ARE redrawn..

As for the others, can someone post reference pictures?
I have no idea what levels use them, and don't know their dimensions etc off the top of my head.

--------------------
Your layout has been removed.

Extras



I'm accepting $5 character sketch commissions (and general donations). Contact me through PM or on IRC for details if you're interested.
Note: Money sent to me will not go towards SMW Central- look here if you want to donate to the website.

Advertising Space

They look closer to a re-shade of the original, if anything.

I'd like to take this opportunity to ask if Level 105 Ice-Floe Inferno has a background added to it. Thanks.

--------------------
<p4plus2> SON|KKU: its easier to stop before it bytes you in the ass
<p4plus2> WOW
<p4plus2> REALLY
<p4plus2> FUCKING WOW
<p4plus2> bites...*

Extras



I'm accepting $5 character sketch commissions (and general donations). Contact me through PM or on IRC for details if you're interested.
Note: Money sent to me will not go towards SMW Central- look here if you want to donate to the website.

Advertising Space

No it doesn't, and the way the level is set up internally, giving it one will be tricky.

Did he ever post the files for the updated FG/BG? If not, we'll need to manually rip them (or fire him a PM).
Oh yeah:

In need of Background:
Floral Fears

Needs to be updated/replaced:
EREHPS EHT RAEF Luigi
Digsite Dangers Toad

Extras



I'm accepting $5 character sketch commissions (and general donations). Contact me through PM or on IRC for details if you're interested.
Note: Money sent to me will not go towards SMW Central- look here if you want to donate to the website.

Advertising Space

B (finally) and 103 (FINALLY) can be checked off now. So can TRUNTOR (W1 boss) after some fine-tuning.

Managed to cut the IPS down from 3057 KB to 3041 KB after applying a global GetDrawInfo patch (which, truth be told, was already applied, but none of the sprites pointed to that location). Fun way to spend an afternoon.

The next step is SubOffScreen, which looks like it'll save us the same, if not more. I'll probably wait until tomorrow on that one though - what I've done today is enough.

Updated the list with a few more things. Same as always, let me know if I forgot something
Layout by LDA during C3.
Originally posted by Lightvayne
Updated the list with a few more things. Same as always, let me know if I forgot something


Maybe it will be a good a idea to link link to this graphics post:

Quote

As a general list:

- Rex
- Venus Fire Trap
- Buzzy Beetles
- Dry Bones
- Bony Beetle
- Cheep-Cheep
- Blurp
- Spiny
- Volcano Lotus
- Spike Top
- Mario
- EREPHS EHT RAEF Luigi
- Hammer Bros. (and sub-species other than Amazin' Flyin' and Sumo)
- Panser
- Nipper Plant
- Grey Snifit
- Butes (made to look like Samurai)
- Fire Snake
- Microgoomba
- Spara-Buzzy
- Baron-von-Zeppelin
- Shy Guy
- Rideable Balloons
- Digsite Dangers Desert Toad
- Buster Beetle
- Flying Carpet
- Porcu-Puffer
- Mini Porcu-Puffer
- Big Boo
- Jelectro
- Spiny Egg
- Rip van Fish
- Sandcroc
- Fire Chomp Flame
- Donut Bridge
- SMW Bush
Pages: « 1 2 3 436 37 »
Forum Index - Events - Collaboration Projects - SMW Central Production 2 - SMWCP2 TODO List & Signup Thread [null - See Bugs List]

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 23

Menu

Follow Us On

  • Facebook
  • Twitter
  • YouTube

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented