| SMWCP2 TODO List & Signup Thread [Updated 4-27-13] |
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Forum Index - Events - SMW Central Production 2 - SMWCP2 TODO List & Signup Thread [Updated 4-27-13] |
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| Posted on 2012-07-26 09:24:56 PM |
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While we're here...can someone make a cloud FG tileset?
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| Posted on 2012-07-26 09:44:13 PM |
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I guess I could try that. I know, I'm an incredibly generous guy.
By the way, the last part is sarcasm.
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| Posted on 2012-07-26 10:37:29 PM |
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2DCB needs to be changed to Palette 0
There needs a list of levels that will require extra checkpoints or alternate entrances. Get this list done now so we won't need to worry about it later.
- Reclaimed Refinery needs three. One midway on both routes and one before TRUNTOR. The "first" checkpoints need to have an alternate entrance.
- Blazing Brush needs one before the vertical auto-scroll.
- Briar Mire needs its first checkpoint on Level 46, Screen 03. Second one would naturally be before the Druid.
- Shenmi Frica-Sea needs its checkpoint on Level EA, Screen 04.
- Tourou Temple obviously needs its second checkpoint before the Tanuki.
- Tropical Turnout needs its second checkpoint at the start of Screen 9B, thought honestly with a little readjusting, it can be outright removed and the first checkpoint be bumped up to somewhere in level 9A.
- Beach Ball Brawl needs its checkpoint on Screen 10.
- Stone Sea Sanctuary needs its first checkpoint on level EF, screen 08. Though with a little bit of extenstion on level 1F, the area past the door to EF can serve as a midway entrance. Second checkpoint obviously comes before the Jelectro boss.
- Sunset Split needs its second/alternate checkpoint on level 30, screen 02.
- Crumbling Catacombs needs its midpoint on level 89, screen 0A.
- Digsite Dangers needs its first and second checkpoint on level 1A2 (screen 00) and level 1A4 (screen 04) on the Madam Mau route, respectively. The "third" checkpoint would be on 19D, screen 00.
- Opulent Oasis... you lost me here beyond the first checkpoint. You would be nucking futs to do the alternate route in almost one go.
- Jewel Jubilation needs the second checkpoint at the start of level 174.
- Terrifying Timbers needs its checkpoint on level AA, screen 01/02.
- The last I've heard from TLMB, he's redoing parts of Coaster Commotion, so I'll leave this alone for now.
This is an incomplete list, so here's a picture of a hermit not named Kasen to look at while I do other things. I'm tired of looking at LM for hours straight today.
- Fantastic Elastic needs its first midpoint at the start of level 17D and another one at the end of it.
--- (This level strikes me as having a lopsided midpoint, BTW.)
- Dynamic Disarray needs a midpoint at the start of level C9.
- Radiatus Ruins is supposedly being redone, so I'll leave this alone.
- Dangling Danger needs a midpoint at the start of level 55.
- No idea what's going on with Stormy Citadel, so I'll leave this alone.
- Crystalline Citadel is a labyrinth and I have no clue what's up with its midpoint. Get GN and his long girly locks to tell you.
- Frost-Fried Frenzy needs its second midpoint at the start of level 2A.
- Pyro-Cryo Castle needs its first midpoint on screen 10 of level 12A and its second one on screen 06 of level 98. (Preferably have the Fire/Ice Bro removed, too.)
- Rusted Retribution needs its second midpoint at the start of level 1DD.
- Use this MWL file for Petroleum Passage. (LINK) The level may need an additional midpoint for the secret exit IF I CAN EVER FIND THE DAMN THING.
- Synchronized Sector's being redone, so I'll leave this alone for now.
- Perilous Paths needs its second midpoint in level 184.
- Nexus Norvegicus needs its first midpoint on screen 0F-10 of level 132, second one on screen 07 of level 1D2, ...its third? fourth? I don't know how many checkpoints this level will need, BTW.
- Use this MWL file for Candy Calamity. (LINK)
- EREHPS EHT RAEF just needs its initial entrance settings moved one tile to the left or right. That way, an invisible teleport block can be placed right below and he'll be warped to screen 0D of level 82. The second one should go to screen 0C of level 83. There shouldn't be a need for a third one given the nature of the bosses, though if you want to continue with leading the player on with this being the real postgame boss, you can put a third midpoint in front of the boss door on level 83.
- Asteroid Antics needs its first midpoint on screen 0A of level 153 and second one at the start of level 151.
- Level 13B isn't even done yet.
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| Last edited on 2012-07-28 04:18:34 PM by MrDeePay. |
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| Posted on 2012-07-26 10:47:41 PM |
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Originally posted by MagiluigiI guess I could try that. I know, I'm an incredibly generous guy.
By the way, the last part is sarcasm.
Thank you anyways :>
~

Bushes.
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| Posted on 2012-07-26 10:55:03 PM |
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They look... really... cute.
I love them.
And about my islands BG, I made a very slightly better version (I replaced the outlines with darker shades of... ah whatever too sleepy to explain it throughly, let's just say that in the green parts of the BG, I replaced the black outline with a dark green outline, it makes the BG seem more like it's in the distance, and avoids any confusion/blending). I'll send them off to S.N.N. tomorrow since I'm way too sleepy to do it right now.
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| Posted on 2012-07-26 11:07:48 PM |
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Did you do anything with that gradient water?
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| Posted on 2012-07-27 11:34:22 AM |
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Originally posted by ToDoList
Coaster Calamity - Needs BG
I got an idea that included using graphics already in SMWCP2 and combining them with classic Mario style hills and then enhancing the detail like so:

It’s a WIP, could this look fit?
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| Posted on 2012-07-27 11:37:37 AM |
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Updated the first post with a few other jobs. Also Andy finished the world 4b boss....which no one else has seen yet >_>
GSG: Not bad, but they look kind...shiny, which seems a bit weird for bushes :|
Aquamentus: That looks pretty nice actually but seems a bit repetitive. Is there anything else that can be added to the BG along with it?
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| Posted on 2012-07-27 12:20:12 PM |
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What about simply mixing up the palette or adding the flags/banners from the same tileset? Those would make the background more interesting at least.
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| Posted on 2012-07-27 02:09:21 PM |
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Improved it some:


Looking better? I just need to figure out how to put the sky in there now.
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| Posted on 2012-07-27 02:59:55 PM |
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It's been indirectly agreed by the regulars here that Rameau should handle anything plot-related.
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| Posted on 2012-07-27 03:01:44 PM |
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Kipernal is also doing some cutscene ASM, so everything regarding the plot is pretty much covered at this point (and in fact, it should be marked off in the first post).
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| Posted on 2012-07-27 03:10:51 PM |
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Yeah, I have their names already assigned to that project. Matter of fact, I may make a Cutscene thread so those matters can be discussed between RN, Kip and other users who have any input on the matter.
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| Posted on 2012-07-27 07:48:47 PM |
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peppermint dildo background?
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| Posted on 2012-07-27 07:54:43 PM |
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Originally posted by funkwhateverpeppermint dildo background?
Thanks for the incredibly insightful and helpful comment, that's the exact kind of feedback and suggestions everyone here is looking for. It's so helpful, that if you keep it up, S.N.N. or whoever will be immensely happy to give you a special name color, which is either red, gray, or light blue. Again, thanks.
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| Last edited on 2012-07-27 08:25:45 PM by Magiluigi. |
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| Posted on 2012-07-27 08:41:47 PM |
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http://dpsiko.miquelfire.com/_hack/Coral%20Corridor%20-%2044.mwl
http://dpsiko.miquelfire.com/_hack/Coral%20Corridor%20-%204C.mwl
http://dpsiko.miquelfire.com/_hack/Tropical%20Turnout%20-%209B.mwl
http://dpsiko.miquelfire.com/_hack/Tropical%20Turnout%20-%209C.mwl
http://dpsiko.miquelfire.com/_hack/Tropical%20Turnout%20-%209D.mwl
Adds backgrounds to the two listed levels. I'll add screenshots shortly.
  

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| Last edited on 2012-07-27 08:50:07 PM by MrDeePay. |
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| Posted on 2012-07-28 03:42:41 PM |
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Which I did a while ago, please don't forget to credit people. I think I have a slightly updated version in an older base ROM, gonna check it.
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| Posted on 2012-07-28 04:16:45 PM |
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Originally posted by MagiluigiWhich I did a while ago, please don't forget to credit people. I think I have a slightly updated version in an older base ROM, gonna check it.
Would you mind posting that updated islands BG while you're at it?
By the way, I updated/finished (for now) the midway point list.
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| Last edited on 2012-07-28 04:19:20 PM by MrDeePay. |
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| Posted on 2012-07-28 04:24:39 PM |
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There you have it.
Happy now?
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| Posted on 2012-07-28 04:30:59 PM |
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A BIN file would be nice.
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Forum Index - Events - SMW Central Production 2 - SMWCP2 TODO List & Signup Thread [Updated 4-27-13] |