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| Copy Kitty - giant robots and millions of explosions! (downloadable full game) |
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Forum Index - Archive - C3 Museum - Spring 2012 - Copy Kitty - giant robots and millions of explosions! (downloadable full game) |
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| Posted on 2012-05-11 02:38:37 AM |
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Dunno how well it'd fare in the indie market. What succeeds there tends to surprise me, so... :X
(won't hit mainstream unless they have several million to spend on advertising)
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| Posted on 2012-05-12 04:20:08 AM |
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I must say, the only downside for me is that it was a tad short and easy, the only ase I died in was in the one with tons of rabbits, as I didn't have any powerup.
Also, in endless mode, the realend is when you run out of powerups witha rabbit generating robot.
Still fun to play, but would be nice to be able to increase the dificulty.
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| Posted on 2012-05-12 11:45:01 AM |
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Just got to play this. I really like the graphical efefcts. Pretty fance. But you really need ingame gamepad support. For me this is unplayable with the keyboard and it's really annoying always having to start up a tool like "Joy2Key" when playing a game.
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| Posted on 2012-05-12 12:38:44 PM |
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What is so uncomfortable with the controls?
Theyre pretty much the same as cave story's only slightly moved.
Any way, reaches wave 70 in endless mode, Where it was full of massive canon guys, multi-elemental-exchike thingys, and those crabs.Man that was chaotic, but I didn't see the crab behind me when I had 0 hp...
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| Posted on 2012-05-12 12:53:56 PM |
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Originally posted by xlkWhat is so uncomfortable with the controls?
Theyre pretty much the same as cave story's only slightly moved.
I didn't say "they're uncomfortable". I said "I can't play with keyboard". I didn't play Cave Story with keyboard, either. I played it on my Wii, so that's not really an argument. Platforming games (or anything that comes close, really) just need gamepad support, even on computers. Not everyone can play with keyboards.
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| Last edited on 2012-05-12 03:56:24 PM by RPG Hacker. |
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| Posted on 2012-05-12 01:25:10 PM |
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Originally posted by xlkI must say, the only downside for me is that it was a tad short and easy, the only ase I died in was in the one with tons of rabbits, as I didn't have any powerup.
Also, in endless mode, the realend is when you run out of powerups witha rabbit generating robot.
Still fun to play, but would be nice to be able to increase the dificulty.
Easy? Maybe it's just me then - I don't know how much grief Penguin Vault and TNT Tunnels gave me!
Though, it is really short - I'm up to 35 out 40 levels D=
But I do say that a great job from you Azure and Raibys!
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| Posted on 2012-05-12 03:50:01 PM |
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Originally posted by Giant Shy Guy
Easy? Maybe it's just me then - I don't know how much grief Penguin Vault and TNT Tunnels gave me!
Though, it is really short - I'm up to 35 out 40 levels D=
But I do say that a great job from you Azure and Raibys!
Tnt tunel: force+anything(if posible wave so as to attack through walls) ->shoot like mad, projectiles will seek bombs from a distance.
Penguin vault: patience or else explosive+plasma.
Once you finish that, see how far you get on endless mode...
Also, is it only me who sees it easy?
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| Posted on 2012-05-12 04:32:20 PM |
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Originally posted by xlk
Tnt tunel: force+anything(if posible wave so as to attack through walls) ->shoot like mad, projectiles will seek bombs from a distance.
Yup. What I did.
Originally posted by xlkPenguin vault: patience or else explosive+plasma.
Once you finish that, see how far you get on endless mode...
Also, is it only me who sees it easy?
The way I did this was I think lightning, plasma, and controlled bomb or something (really bad at the names), and charged through everything to the bottom with the laser guy, and bombarded everything (those lightning triangle things that they leave are really helpful!); and fortunately destroyed those annoying birds in this level.
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| Posted on 2012-05-12 06:34:47 PM |
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Originally posted by xlkI must say, the only downside for me is that it was a tad short and easy, the only ase I died in was in the one with tons of rabbits, as I didn't have any powerup.
Also, in endless mode, the realend is when you run out of powerups witha rabbit generating robot.
Still fun to play, but would be nice to be able to increase the dificulty.
I'm glad you seem to enjoy the game, though your post seems a little confusing...you are saying the game is too easy, but then you say that the Bunny Jail mission (assuming that's the one you were talking about) and the bunny-making Hoagalls are too difficult? Also, I'd like to know how many missions you have tried, because there are plenty of missions that are much more difficult than Bunny Jail.
...unless, could it perhaps be seeming easy to you because you are allowed to carry items over between missions when you press "Next?" That feature was actually added in rather recently. I myself did notice that certain weapon combos being brought into stages that were not designed with them in mind can make some stages a lot more manageable, or be a bit ridiculously strong against certain bosses, for example. If things like this are too much of an issue as far as difficulty is concerned, perhaps some tweaking could be in order.
Nonetheless, thanks for the feedback, and thanks for giving our game a try!
Originally posted by Giant Shy Guy
Easy? Maybe it's just me then - I don't know how much grief Penguin Vault and TNT Tunnels gave me!
Though, it is really short - I'm up to 35 out 40 levels D=
But I do say that a great job from you Azure and Raibys!
Heheh, don't worry - this C3 prerelease, as Azure said before, was made slightly before the next actual "official" release so that it could be posted here in time for C3. Very very soon (and by that I mean possibly today or tomorrow) the official version 0.75 release will be available, and there will actually be 5 more missions to play, some bugs will be fixed, and a handful of new enemies will be added.
Oh, and that's not all. While the title says "downloadable full game", that definitely does not mean the game is actually done being worked on. We have soooo many new planned features to add, not to mention plenty more stages. I believe the reason Azure put 'full game' in the thread title is because she wanted people to know this is more than just some kind of alpha or techdemo, but rather something that has been worked on and polished for a long time, and could theoretically stand on its own - after all, all the basic stuff about this game is pretty much 100% complete (aside from any minor tweaks that might be needed later), so now all these is to add is more content like more and more new stages, bosses, etc. There's even going to be some miscellaneous stuff too, like some built-in cheats (including a Hard Mode cheat, too, for anyone who wants more of a challenge)
Oh, and by the way, I think I should say this, too, so everyone can see it:
If you guys make custom stages with the level editor, it is possible to actually send them to us if you want! If we like your custom level enough, it might make it into the game as an actual mission!
Any custom stages you make can be found as files on your computer in the directory the game lists at the bottom of the custom levels screen. If you want to give your levels to someone else, just go to that directory, put all the files inside into a zip file, and send it! ^_^
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| Last edited on 2012-05-12 06:38:43 PM by Raibys. |
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| Posted on 2012-05-12 09:11:21 PM |
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Originally posted by Raibys
Oh, and by the way, I think I should say this, too, so everyone can see it:
If you guys make custom stages with the level editor, it is possible to actually send them to us if you want! If we like your custom level enough, it might make it into the game as an actual mission!
Gaww another thing that will put my hack on hold D=
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| Posted on 2012-05-12 09:17:29 PM |
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Originally posted by Raibys
Oh, and by the way, I think I should say this, too, so everyone can see it:
If you guys make custom stages with the level editor, it is possible to actually send them to us if you want! If we like your custom level enough, it might make it into the game as an actual mission!
Holy crap guess i know what my goal is.
I just need to put this at the top of my to do list.......Ah, there we go.
I'll say how i enjoyed the game when i start playing
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| Posted on 2012-05-13 03:51:39 AM |
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Originally posted by RaibysOriginally posted by xlkI must say, the only downside for me is that it was a tad short and easy, the only ase I died in was in the one with tons of rabbits, as I didn't have any powerup.
Also, in endless mode, the realend is when you run out of powerups witha rabbit generating robot.
Still fun to play, but would be nice to be able to increase the dificulty.
I'm glad you seem to enjoy the game, though your post seems a little confusing...you are saying the game is too easy, but then you say that the Bunny Jail mission (assuming that's the one you were talking about) and the bunny-making Hoagalls are too difficult? Also, I'd like to know how many missions you have tried, because there are plenty of missions that are much more difficult than Bunny Jail.
...unless, could it perhaps be seeming easy to you because you are allowed to carry items over between missions when you press "Next?" That feature was actually added in rather recently. I myself did notice that certain weapon combos being brought into stages that were not designed with them in mind can make some stages a lot more manageable, or be a bit ridiculously strong against certain bosses, for example. If things like this are too much of an issue as far as difficulty is concerned, perhaps some tweaking could be in order.
What happened is that I only ever died in bunny jail since I ran out of amo and had destroyed several containers, what I meant is that once you're out of amo against enemys who don't give any, you're screwed(unless you start kicking everything, but thats rather suicidal-ish)
I have beat every mision, and yes, I do believe bringing weapons from stage to stage does randomize the dificulty, depending on the weapon...
Also, never mind, just discovered you can play endless mode from any previously beaten wave, now I can have the dificulty I want 
EDIT:
Wave nighty-something, first time ever to see shadow bunies and shadow exchikes!
Also, what robot is under 0887-s?It better be something brutal...
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| Last edited on 2012-05-13 06:16:21 AM by xlk. |
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| Posted on 2012-05-13 06:37:46 PM |
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Alright guys, the 0.75 update I mentioned earlier in the thread has been released now!
See our blog more more details!
Oh, and actually there are technically 6 new missions to play, not 5, since one of the ones that was in the 0.74 version has been removed for the time being (Azure wants to tweak it) but was replaced with another completely new mission.
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| Last edited on 2012-05-14 08:10:38 AM by Raibys. |
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| Posted on 2012-05-13 07:36:12 PM |
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It's so fun making these levels!
Three levels I whipped up - it's so fun using the level creator!
Oh, Slopey Mess, as it's level name says, is a mess. I threw it in for the heck of it.
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| Posted on 2012-05-13 08:10:03 PM |
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beat scrapyard assault without damage and under 2 minutes and I'll dedicate a sig banner to you
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| Posted on 2012-05-13 10:10:36 PM |
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Done. Not too hard...
Jump up at the start and kick the Inensi that has Explode, then shoot it once to kill it and grab its weapon. Use that to destroy the Paradox to get Force, then blow up the crab and thin out the Inensis but don't kill all of them. Then spend the rest of the level jumping between Inensis like a boss, and firing your combined shot at all remaining targets.
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| Posted on 2012-05-13 10:15:39 PM |
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Originally posted by AzureDone. Not too hard...
Jump up at the start and kick the Inensi that has Explode, then shoot it once to kill it and grab its weapon. Use that to destroy the Paradox to get Force, then blow up the crab and thin out the Inensis but don't kill all of them. Then spend the rest of the level jumping between Inensis like a boss, and firing your combined shot at all remaining targets.
Wow...I haven't even beaten the level yet :/
How about 100% it? :3
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| Posted on 2012-05-14 09:42:34 AM |
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Lol, tornado+light+plasma on a boss level, the weird robot makes the boss out off thin air!

Yeah, managed to do that too.Also, there seems to be a glitch, as I somehow managed to get into those spikes undamaged, and I haven't been able to replicate it...
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| Last edited on 2012-05-14 11:52:49 AM by xlk. |
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| Posted on 2012-05-14 01:26:46 PM |
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Finally got around to playing some of this (so I'm on v.75), and I can definitely see the resemblance to Treasure games. The intro (training) reminds me of those "Theo is captured! (again)" scenes from Mischief Makers, the hectic projectile swarms/explosions remind me of Bangai-O, and the weapon combos (and weapon icons/descriptions) remind me of Gunstar Heroes. I guess I shouldn't be surprised to see those games in the 'inspiration' section :b
I don't know if this is your intention, but there's so much going on at any given time I don't even feel like strategizing- I'm content to merely pick up whatever weapons drop and fire away. I feel like if I try to manage my weapons I'll just get a headache trying to keep track of everything (though the icons that pop up when you swap weapons are helpful). Maybe that's just because I'm new to the game, though, and because there are so many weapon and enemy types to learn when you start out.
Also, maybe it's just that I'm being overwhelmed by all the new stuff to get used to at the outset, but the levels themselves don't feel any more memorable than, say, the maps you cycle through in a run-of-the-mill session of Worms: Armageddon (randomly generated, not the set piece ones). That makes me wonder how tempting it is to actually make a custom stage myself, since it might not actually play out very differently from all the other stages I've played. Much of the variety seems dependent on the enemies and weapons involved, not the architecture, if that makes sense.
Still, I feel like the tone of this post is more negative than I want it to be XD I am enjoying the game overall- it's really fun to explore all the different weapon combinations and find out how to deal with all the enemy types. It's just that the design seems more "arena-based" than "goal-based," so it feels like a game I'd play here and there but not worry too much about completing everything. That's just me, though, and I'm sure there are many who will love this game (especially judging by some of the posts here). Besides, these are just some of my first impressions, so even if they seem skeptical or conflicted, take them with a grain of salt for now :b Either way, it's impressive how much you've managed to cram into this game so far, and if you have plenty more content planned besides...well, I'm looking forward to it :b
Edit: On second thought, I wonder if it's just the fact that weapons carry over between stages...? They seem to play differently when I just select them from the menu instead of continuing to them.
Edit 2: Yeah, maybe you should disregard the above feedback (that was fast)- when I play levels with their intended weapons, it feels much different. I mean, starting off with the base weapon (which is very weak) forces you to actually think about what you're doing, whereas before I was just plowing through everything by essentially mashing B :b It also seems weird that you have to quit to the menu and then select a stage just for your stats to count...maybe the whole "carry over weapons" thing shouldn't be the default, at least? Just my uninformed opinion, though :b
Also, disregard my comment about the architecture- I think it really was just being overwhelmed by everything else. Sheesh, now I feel silly for writing all of that in the first place ^_^;
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| Last edited on 2012-05-14 02:15:39 PM by AxemJinx. |
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| Posted on 2012-05-14 02:29:02 PM |
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Yeah, carrying over weapons is something that's a little weird. On one hand, it's really fun and lets you play stages in a much different way, but on the other hand it makes it feel more like endless mode and each stage isn't as unique. But I figured that there are a million ways to make the game harder (hard mode, marathon mode, self-imposed challenges, making custom hard levels) but no way to make it easier.
It's pretty obvious that there are two layers to each stage, though. If you beat a stage while carrying weapons over, it doesn't even count as being fully cleared - it doesn't save your records, and the icon is dark blue instead of purple.
Your feedback was actually still helpful, since it confirmed all of that. The two layers work well, but I'm wondering if there's a better way to handle it in the menu.
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Forum Index - Archive - C3 Museum - Spring 2012 - Copy Kitty - giant robots and millions of explosions! (downloadable full game) |
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