| Yoshi Player Patch (v1.2 Release) |
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Forum Index - Archive - C3 Museum - Spring 2012 - Yoshi Player Patch (v1.2 Release) |
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| Posted on 2012-05-07 09:37:42 PM |
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Hey everyone!
Some of you may be familiar with the patch I released publicly to the site a few months ago, which allowed you to play as Yoshi in SMW with all of the abilities he posessed in Yoshi's Island.
For those of you who aren't familiar with the patch, here's a video showing what you might expect:
VIDEO
Anyway, I'm releasing an updated version of the patch. There aren't really many new features this time around; mostly just some bugfixes and whatnot, but I decided now would be a perfect time to release a new version of this, and I hope you guys all enjoy. Here are the specific updates from this version, copied from the readme:
1. Lowered the falling speed when Yoshi hits his head on the ceiling while flutter jumping.
2. Fixed a glitch in v1.11 where if you groundpounded into a vertical pipe, you would finish the groundpound in the level you warp to. This is only a problem when the level Yoshi goes to starts with him exiting from a vertical pipe facing upward, as he would try to groundpound while still in the pipe thus killing himself.
3. Slightly fixed the slope interaction with eggs. It's still not perfect but it's better than it was before.
4. Fixed a pretty huge bug in v1.11 that caused Yoshi to interact with some blocks past map16 page 1 as if they were solid, regardless of their acts like setting in LM. However, as a side effect of fixing this bug, Yoshi is now able to open ? blocks and turn block using his tongue. So I included custom block versions of tiles 111 - 12D that can be used in place of the original blocks, since I figured having Yoshi open blocks with his tongue could be a pretty unwanted side effect. Use those instead. >.>
5. Added a custom coin that can be collected by throwing eggs or shells at it, like the ones in YI. Included in the Blocks folder.
DOWNLOAD
woo last minute c3 release how typical of me
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| Last edited on 2012-05-07 09:43:58 PM by Jimmy52905. |
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| Posted on 2012-05-07 09:56:26 PM |
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woah! nice patch! yoshii xD good job
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| Posted on 2012-05-07 10:01:33 PM |
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EPIC PATCH i like yoshi nice job bro
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| Posted on 2012-05-07 10:14:55 PM |
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YOSHI nice patch
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| Posted on 2012-05-07 10:26:25 PM |
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Oh there's your C3 project! Glad to see you have something!
Awesome stuff, and I hope to see some great hacks using this thing!
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| Posted on 2012-05-07 10:35:12 PM |
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I remember reading an old post complaining about hacks using Yoshi as the player with the same abilities than Mario; your patch is the perfect solution for that problem. nice job!
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| Posted on 2012-05-09 08:05:11 PM |
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I have a pretty unique idea for a hack in my head, and this is a key part of it. It would kind of be like a combination of YI and Kirby, but in a different setting.
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| Posted on 2012-05-12 04:32:13 AM |
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Hey, this is pretty nice! Also the eggs on water seems to be a bit too fast or something.
Also:
Do this already have a fix for dynamic sprites?
I'm asking, because I don't remember what the fix was. :/
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| Posted on 2012-05-12 09:06:57 AM |
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It's nice to see that you are still working on this patch and improving it. This was my favorite thing released last C3, even though this patch was very buggy back then. It's certainly come a long way since you first showed it off!
Also, if you are still working on the patch, there is one glitch you ought to fix, if possible. Yoshi is able to grab a springboard with his tongue while he is bouncing off of it. It's similar to the glitch in the original SMW where the Yoshi sprite can do the same, except it's a lot easier to do and I don't think it's possible to clip through blocks. I'm not sure how easy this would be to fix, but if you can fix it, that would be nice.
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| Posted on 2012-05-13 01:49:55 PM |
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Originally posted by Luigi370Do this already have a fix for dynamic sprites?
I'm asking, because I don't remember what the fix was. :/
Yes, it already has the fix so don't worry about that.
Originally posted by yoshifanaticAlso, if you are still working on the patch, there is one glitch you ought to fix, if possible. Yoshi is able to grab a springboard with his tongue while he is bouncing off of it. It's similar to the glitch in the original SMW where the Yoshi sprite can do the same, except it's a lot easier to do and I don't think it's possible to clip through blocks. I'm not sure how easy this would be to fix, but if you can fix it, that would be nice.
Yeah, I actually noticed that glitch a while back. Though I have no idea how to fix it besides making the spring board inedible or using an alternative custom sprite. I'm not sure if an alternative custom sprite exists though, so you might just have to stick to making it inedible.
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| Posted on 2012-05-13 05:09:10 PM |
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Good work! only problem I can't get the plant to spit eggs.
everything else works perfectly, the blocks, other sprites, hit points.
But the plant only spits out custom sprite 02 (a key for me)
I could swap the egg and the key around, but I already defined them to 01 and 02 in other sprites/patches.
I have changed sprites/block define so I dont understand..
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| Posted on 2012-05-13 05:33:09 PM |
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Can't you change the code to make it inedible during the bounce?
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| Posted on 2012-05-13 09:48:41 PM |
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Originally posted by iRhyikuGood work! only problem I can't get the plant to spit eggs.
everything else works perfectly, the blocks, other sprites, hit points.
But the plant only spits out custom sprite 02 (a key for me)
I could swap the egg and the key around, but I already defined them to 01 and 02 in other sprites/patches.
I have changed sprites/block define so I dont understand..
If I recall correctly, you have to change either extra property byte 1 or 2 in the CFG editor to change the sprite number that the egg plant spits out.
Originally posted by jimbo1qazCan't you change the code to make it inedible during the bounce?
I suppose theoretically I could, though it would probably require me to make a custom sprite that acts like a springboard instead of using the original one.
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| Posted on 2012-05-15 11:11:00 AM |
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Originally posted by Jimmy52905Yeah, I actually noticed that glitch a while back. Though I have no idea how to fix it besides making the spring board inedible or using an alternative custom sprite. I'm not sure if an alternative custom sprite exists though, so you might just have to stick to making it inedible.
I'd have to change some of my levels quite a bit if I made springboards inedible, since a few of them require moving springboards around. If you aren't able to fix this glitch, it's not that big of a deal, especially since you've fixed far worse glitches from previous versions of the patch.
Also, one idea I had for a way to fix this glitch is to look into this patch by lolcats439 that fixes the version of this glitch that can be done with the Yoshi sprite in the original game. It works by stopping Mario's Y speed when you try to do this glitch, instead of making the springboard inedible while it's being bounced off of. Maybe you could find a way to make this patch work with your patch?
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| Posted on 2012-05-16 01:40:11 PM |
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One question, how do I stop the eggs moving up and down when they are following Yoshi?
EDIT:
And where is the graphics located for the broken shell? The shattered egg-shell when you hit something or when the egg breaks?
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| Last edited on 2012-05-16 04:06:37 PM by iRhyiku. |
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Forum Index - Archive - C3 Museum - Spring 2012 - Yoshi Player Patch (v1.2 Release) |