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| Drawing your own Graphics |
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Forum Index - SMW Hacking - SMW Hack Discussion - Drawing your own Graphics |
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| Posted on 2012-05-25 11:27:52 AM |
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Any custom Artist here? How do you like to draw your own graphics for your SMW hack? I prefer myself to doodle out the background and Foreground in Ms paint. Like this:

I know, looks like crap.(I need a tablet) I draw much better on paper. This is just so I can get a good idea of what I want. After the conceptualizing is done I begin to get to work on the actual ingame background. So the end product looks like this:

This isn't an ingame screenshot just a mockup. Its still in its beta stages and a lot needs to be finished like the sand dunes, ocean, clouds and trees.
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| Last edited on 2012-05-25 11:29:13 AM by Reggie. |
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| Posted on 2012-05-25 11:51:55 AM |
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Aye, that looks really well. I like to draw my own graphics all the time, but I always do mine from the top of my head. Improvisation, stuff like that.
As long as it looks good, that's what counts. But that looks like a really effective method. I'm glad that it works for you. Keep up the excellent work and what not.
For my method, I choose to mostly go with a metallic look and stuff, but I mostly just pull up YY-CHR and draw what's on my mind. I love making custom graphics, it adds uniqueness to them.
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| Posted on 2012-05-25 12:17:30 PM |
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I draw my own graphics for my projects, though I won't draw custom graphics for the heck of it. I'll only draw what's needed for the current level, etc. Though I do use the drawing-on-paper technique if it will be a complicated tileset/background. Dunno what my style is like, I never really noticed it myself.
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| Posted on 2012-05-27 07:03:19 PM |
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I'm trying to get into drawing my own graphics, and I think I'm off to a good start. I have yet to try to make FG graphics yet, and I DREAD trying to make BG graphics. I don't know how people are so good at custom spriting. o.o;
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| Posted on 2012-05-27 09:05:51 PM |
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Well, I started drawing tilesets for SMBX with paint.net and that's what I continue to do. I usually prefer it since I find it easier to draw and I can easily change colors if I need to. Though this is for tilesets, I don't really do other types of graphics really. Anyways, I usually either make tilesets that I need for a level, or try do something different.
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| Posted on 2012-05-27 11:13:44 PM |
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I drew quite a bit of graphics for The Mushroom World Crisis myself. I drew a grass foreground , a grassland background, mushrooms, and more. I say, creating a desert was my most greatest challeng yet! And it was because of the dunes as you need to get them PERFECT! But atleast I made one with glee.
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| Posted on 2012-05-28 02:30:19 AM |
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I'm drawing the foreground and background graphics for my current hack, Mario & Luigi: Starlight Island Adventure. I've also drawn most of the foreground graphics for Super Mario Bros. 5 Reborn and Mecha-Bowser's Revenge.
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| Posted on 2012-05-28 07:24:23 AM |
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Aether: The Infinite Library will have entirely original graphics in every aspect, drawn entirely on my own. Even the SMW text ExGFX will get replaced at some point. Drawing the player character is definitely the hardest to do, especially since I'm not aiming for the same art style as SMW by a longshot. I also haven't drawn tiled backgrounds yet, but I'll get there in due time as well.
Also, I almost never draw a sketch first; I do it all free-handed, and then edit it around until it looks satisfactory.
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| Posted on 2012-05-28 10:36:27 PM |
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Is your character bound to be female, Deeke? 'twould be very interesting if so!
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| Posted on 2012-05-30 04:56:24 AM |
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As others have mentioned, that's quite a nice tileset. Looking forward to seeing more from you!
I usually do a rough sketch of a background (with pencil and paper) since getting layers and structures working together while avoiding as much "blank space" as possible can be difficult on the fly. As for the foreground, usually it's just playing around with different textures in YY-CHR and adding decorations. When I go to actually draw FG/BG/sprite graphics, I do it all in YY-CHR rather than separate programs. A bit limiting, but old habits die hard.
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| Posted on 2012-06-08 01:13:14 AM |
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I just base stuff from my point of view. therefore, instead of paper, you can see in real life then bring to Mario World. Even so it is fun to set the twist on it.
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| Posted on 2012-06-08 10:11:46 AM |
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I tend to spend lots of time imagining possible tilesets/graphical ideas, and when I find something I like, I tend to sketch it out on paper, eventually get the smaller details planed, and then start drawing on YYchr, pretty much like deeke.
I don't tend to use MSpaint or other tools, nor base my graphics from images, most of the time I base them from concepts or ideas.
I tend to get loads of half made tilesets, and when I need one, then I finish it XD.
I also nit-pick a lot over shading, if theres one thing I dislike in graphics is when people just add shading/diferent tones to make the graphics not look plain/for the sake of it, wich either makes lines instead of depth, or garbles up already existing depth.
All non-original graphics I use are my own, as they tend to be the only graphics I can't find flaws in/can fix them.
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| Posted on 2012-06-08 10:57:20 AM |
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Making graphics, I guess one can argue, is just as difficult as ASM and music porting. It's just that those who have been doing graphics for a long time will say it is definitely easier than porting ASMing or Porting. I can vouch for that; however, I've talked to ASMers and Porters alike, and most say they've tried at graphics, and it's probably one of the hardest things they did when they tried it; they actually say that porting/ASMing is easier than this. My only response was "what..."
I've tried ASM, and porting alike. Both very, very hard. Graphics, easy. When it really comes down to it, something is "easy" when and only if you're proficient at it. Albeit difficult, with time, a good looking background or tileset will spawn from your imagination.
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| Posted on 2012-06-08 11:10:01 AM |
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I have to agree with you, Scorpion. it's just on what you're used to and how long you've done it, I've been drawing ever since i was a little tyke.
But in other words, what I usually do when it comes to graphics is look around. Like say, I want to make a factory/metal tileset, so I look around on here to see how one could look like, or I go on google and find textures to see how to shade/etc.. Sometimes, like you, Reggie, I draw it on somewhere to get a basic idea of what I'm doing.
As a GFX designer, and someone says "it's difficult," I can't really tell them it's easy. Most'd say "Hurr its just shading and pixels" but it's really not that easy. I mean, for veterans at it it's easy, but I'm sure in the beginning we were all god awful at it and just put random pixels everywhere.
Though, really I can only draw tilesets. When it comes to characters and sprites like Koopas and Mario, I can't even do that well. I'm more "geometric" if you know what I mean.
Back on topic, though, sometimes I get a random idea in my head and just pixel it out. I also draw random things a lot for practice and fun reasons, but meh, everyone has different methods. I'm more of a "jump right into it" type person, because when I have an idea I immediately go into YY-chr.
Also like everyone else, those graphics are beautiful, Reggie. I haven't even known you, but you already inspire me to just keep improving.
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| Posted on 2012-06-08 06:09:34 PM |
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Duno why but... Inspiration shoots in my head right now. I can just scream (that's a referance).
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| Posted on 2012-06-09 06:34:07 AM |
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I use Paint as well, get a rough idea for what I want and then use it as a guide.
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| Posted on 2012-06-09 12:57:22 PM |
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I usually watch some references first before drawing what I need. If is an enemy, I see it's atwork, if is a FG I see some sheets out there. I don't like to draw BG too much because 99% of the time it ends badly.
I don't care to use overused graphics too much as long I tweak some things a bit and add my own stuff.
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| Last edited on 2012-06-09 12:58:24 PM by Dakress. |
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| Posted on 2012-06-09 01:06:35 PM |
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The graphics are great. =) but i realy want to make my own. =(
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| Last edited on 2012-06-09 01:15:20 PM by NICK 66. |
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| Posted on 2012-06-09 01:47:59 PM |
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My only advice to people who are trying to get into custom graphics is draw pixel art as much as possible.
It doesn't matter if its for a game or not, just draw. The more you do it the better you get. Try studying other peoples work, the way they shade different things, how they draw it.
Copy some of their style for practice. I admit when I first tried to draw a tileset and BG I didn't know what the hell I was doing. The end result looked like crap.
I started reading pixel art tutorials and started studying other pixel artist. Eventually with enough practice you'll know what to draw and how to draw it. Keep trying(Utada Hikaru reference)
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| Last edited on 2012-06-09 01:49:17 PM by Reggie. |
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| Posted on 2012-06-09 03:43:27 PM |
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This whole thread makes me think of something, what if we(graphic artists) got together and made a "disassembly" of each of our styles (think of it like a step-by-step tutorial with images and explanations of how we made a simple tileset), so that other people interested in making ExGraphics could see how we make them, maybe follow step by step the procedure we use/used so that they could get a general idea of how they're made. Or, additionally, others who don't understand how we make different effects/textures could see clearly what we do and why.
This is only an idea,(And I'm guessing it ain't gonna get done) but I do believe that might actually help others to get better at making graphics.
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