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Tip: Try sketching out ideas for overworlds and levels. Even if they don't manage to fit into Lunar Magic completely, at least you have a base to work from, instead of doing it all from scratch.
How can you change the value?
Forum Index - SMW Hacking - General SMW Hacking Help - How can you change the value?
Pages: « 1 »
Say you have a 3-up moon, how do you change it so it gives 5-ups? or something like that...

ohandwhich gfx is the blue thrower block?
Last edited on 2008-03-02 05:33:39 PM by bobelvago.
The turnblock (Turnblock, blue carriable turnblock, ect.) is near the bottom of AllGFX.bin.
The first one is ASM knowledge I believe.
Last edited on 2008-03-02 05:57:15 PM by Kunio.
ROM addresses

x12FDB How many 1-Ups a 3-Up gives you

Does that solve your problem? Just use a hex editor to set that to 5, and you'll be set.
Hm, I was terribly wrong >_>
I entered "312FDB" assumin that x was for 3...i cant find it in any hex editor?
To change the 3up moons?, Most easy impossible,use lemetaal.
you can find in tools section.
Last edited on 2008-03-03 04:43:25 PM by Hyper cosmo.
got it to work thanks but can i make it so it says 5up instead of 3up?

and I changed the egg spawnage to bomb-omb...but i made sure to save and it didn't work?...it still spawns a yoshi?
Last edited on 2008-03-03 05:05:19 PM by bobelvago.
To change it to say 5-up, you need to edit the graphics used.

And for the second part, you must have used the wrong hex value. It's under 0A4BC. All you need to do is simply change it from 35 to OD.
Last edited on 2008-03-04 01:59:59 PM by Obsidian Serpent.
I was using lemetall for the bomb-omb egg..

where is 5-up? which gfx.bin? i cant find it
i think u meen 3 up? ^
The 5UP graphics are in the same file as the 3UP graphics, and the 1UP graphics, and all the score graphics. In fact it's in plain sight as soon as you open the 8x8 editor for the first time.
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Forum Index - SMW Hacking - General SMW Hacking Help - How can you change the value?

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